Well animating frame by frame explosions was a failure... so I decided to try and code some in actionscript. Let me know what you think, and provide details on how I may improve on it. Thanks.
http://www.swfcabin.com/open/1258963234
It may run slow for some of you, since each puff of smoke launches it's own event listeners. This will be optimized.
Update (version 2) : http://www.swfcabin.com/open/1259037581
[as3] Explosions attempt no.2
Started by: CGIllusion | Replies: 12 | Views: 992
Nov 23, 2009 9:43 AM #516601
Nov 23, 2009 1:48 PM #516629
Wooah. That's pretty sweet. Nice job.
Nov 23, 2009 5:37 PM #516646
why not try and make the flash/fire also in as3? the smoke is good but the flash is kinda ugly and too fast
Nov 24, 2009 6:18 AM #516946
Quote from Mr.Pancakewhy not try and make the flash/fire also in as3? the smoke is good but the flash is kinda ugly and too fast
Kay. Lemme know what you think.
http://www.swfcabin.com/open/1259037581
Also just observed that using trace statements affects performance, even outside of the flash compiler/output thing...strange.
Nov 24, 2009 10:07 AM #517028
The white stuff in the first one looked bad.. And there's too much yellow stuff in the second one.. or it lasts too long imo. Really neat though.
Nov 24, 2009 7:05 PM #517117
Nooooo it's fire not yellow stuff lol. I'll tweak it sumore.
Nov 24, 2009 7:12 PM #517125
I like it, but it lags after three or four explosions.
Nov 24, 2009 7:22 PM #517134
Yeah I know because the swf I uploaded doesn't delete old explosions and stuff. I fixed everything up here in the fla so it runs without hiccups
Nov 25, 2009 5:33 AM #517391
Alright, this is probably as good as it's going to get. Added white out when explode and reduced life of yellow stuff.
http://www.swfcabin.com/open/1259120938
Please tell me if you experience any performance issues. The timer at the top left can be used to tell, if it slows down then it's laggin.
http://www.swfcabin.com/open/1259120938
Please tell me if you experience any performance issues. The timer at the top left can be used to tell, if it slows down then it's laggin.
Nov 26, 2009 5:28 AM #517819
I don't know, I kind of liked the first blast. The yellow looks like flying gunpowder or something.. Doesn't look bad, though.
Nov 26, 2009 8:31 AM #517869
The problem with this explosion is that there is no expanding. It just suddenly emerges out of nowhere then dissipates. Really great for AS though.
Nov 27, 2009 1:45 AM #518084
The problem is that the "yellow stuff" is supposed to be the flare. You don't see the flare for more than .8 seconds, yours obviously doesn't care. If it's supposed to be fire, it looks nothing like fire. Needs more detail.
The smoke is decent. Although it branches out strangely sometimes, making it look odd.
The smoke is decent. Although it branches out strangely sometimes, making it look odd.
Nov 27, 2009 7:27 AM #518250
lol, yellow stuff.