Swordplay

Started by: Zed | Replies: 61 | Views: 3,238

Covalence
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Dec 10, 2009 10:23 PM #522966
stop trolling me
learn how to spell "which"
and stop double posting
rival2
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Dec 10, 2009 10:26 PM #522967
wich is typed correctly from all that I know, and you deleted your ****ing post.
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Dec 10, 2009 10:28 PM #522969
your spell check must suck
hey you should stop posting
Stormwalker
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Dec 12, 2009 2:15 PM #523712
Well...

The blood was quite bad , It was a bit choppy , but hey blood is always hard to make.
The Sword Effect was awesome and gave a little flavor to the animation.
The worst part were the movements , they kinda killed the animation , the limbs jerked a lot and the easing was off , the sword was shaking as well. And the slow-mo kinda killed the force. But hey it doesn't mean it was bad , it's ok and as far as I remember you've gotten way better , overall the animation is really quite alright. :) Just maybe keep doing more. :P :)
Zed
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Dec 12, 2009 2:26 PM #523714
Ok, thanks :)
Prototype27

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Dec 12, 2009 5:12 PM #523761
Very good animations )
young sticky

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Dec 14, 2009 9:34 PM #524543
wow zed so cool you should do bigger and better stuff u should probably join a collab
Zed
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Dec 14, 2009 9:38 PM #524546
Click my sig pic.
Fries
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Dec 15, 2009 2:22 AM #524675
i like it :D...i dont like u guys saying its crap...the only prob was blood and he addmitted that...so yeah...its very good...great would b the word there



*wow...young sticky got banned already *
aakash77
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Dec 15, 2009 10:19 AM #524805
I agree with Rival 2...but the anim is still great (for me)
ElderKingpin
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Dec 16, 2009 12:54 AM #525004
dont people split open after getting chopped in half/ :P
Topleggedskater
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Jan 2, 2010 3:18 AM #531859
Wow. The easing is amazing. I loved the trails you added. Way better than me -__-
+Omega
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Jan 2, 2010 10:58 AM #532014
cool animation^^
Grey
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Jan 3, 2010 10:36 AM #532387
Wow this is awesome. Though i'm wondering how you made the sword blur when he twisted it. Awesome 0.0
LeoZXC
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Jan 4, 2010 2:25 PM #532896
I don't have much else to say what the guys in the beginning said. I don't think was so much as choppy though as it didn't finish well. It started out good, but it shouldn't all disappear in one go, i saw a big particle go at the same time as a small one, remember to keep them moving and getting small. remember if you don't know how to draw it smaller, just change the size :D also, to prevent it from looking choppy, don't add blood into slow mo unless your specifically aiming for that. otherwise just make it smaller when it flies away.

also, when the black guy falls to the ground, he just drops, he doesn't shiver a little. if something falls, it gets bounced back ever so slightly. (unless the force of the fall is EXACTLY the same as the force coming from the floor which is highly improbably)

also, if you wanted to make it slow-mo, instead of having something like screen shots (unless thats specifically what you were aiming for) trying to just move everything a set small number of pixels until it looks like time slowed down, and then speed it up. basically easing for a long time is the best way to describe it, but thats a suggestion not CC.

finally, if you want to show there was some real force in the swing, you don't need a tremor, you can just make the blue guy lift of the ground. i mean if your swing lifts your whole body in the air, its gotta have something pretty big behind it right?

EDIT: Oh I just realised, also to make it look like theirs more force, have the blue guy slide a little. just ease him to a stop after sliding for like 2-3 frames and it should look good :D

in general it was quite good, and to be honest even if you guys are pros, stfu and gtfo. I know zed doesn't mind your harsh CC and i know the truth hurts but you don't have to MAKE it :/ but yea, im a nub so im just ccing the way I see is most beneficial to the animator without feeling like a dick. keep it up zed, much better than your "very old" stuff in your thread :D

btw grim reaper, isn't your sig the sith oath? I remember from KOTOR :P