Decent Pivot Animations I Guess

Started by: Topleggedskater | Replies: 32 | Views: 2,249

Topleggedskater
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Feb 24, 2010 11:42 PM #550562
Quote from Zed
Right, first of all, you'll never be as good as you could be with those sticks. You're missing about three back joints.

Second of all, get the **** off darkdemon. It's corrupted you. I bet you've been looking at that retarded tutorial by Crono, haven't you? If not, you've been critted by someone who has. You need easing. There is almost none. Ease your animations and they will improve 50 fold. Without it you are stuck in a rut. I hate using ranks, but if "low beginner" are the only words that will drive the point home then I might have to draw them out. Until you get that sorted you will never have enough style of your own to mix with whoever this "RD" guy is.

Next, look at physics. On the top one, the centre of gravity is all over the place. You need to be looking at where it is each frame and moving that along the path that it should. If this makes the overall movement look wrong, then it's because the positions you have him in are wrong in each frame, not because he is in the wrong place. Remember that the centre of gravity won't be where the yellow dot is - it will be in the middle of whatever position he is in.

Also in physics, look at the reaction forces. Things only move if they push against something else with that amount of force. The guy with the ball is randomly flying forwards at nothing like the speed he pushed off at.

The guy who comes of the hoverboard - how does he turn? That's impossible. He needs to be constantly rotating as he falls or he cannot rotate at all.

Your flow is bad. The one titled "smooth shit" highlights this. He needs to be moving forwards from the start - if he needs his body rocked back, do it by moving the legs out forwards. When you aim for smoothness, you never want anything to change direction. The most you can have is circular movement. Don't slow down either if you're about to start moving in the same direction as you were going before (I'm talking about just after he threw the ball). Just cut the frames out.

Your movements and positions are wrong on the third one. He needs to lean further forwards during a run, and if you're about to bring him back to do those flips, make sure you've shown him running properly for at least two strides, if not four or five. Then before the flip he needs to hop, not switch legs. Then the physics and flow went off again, but we already covered that.

You seem to have made a vague nod towards avoiding stiffness - notably in the fall on the last one - but you need to be more consistent and more realistic in how you do it. In the second one the stiffness was everywhere. You didn't touch half the joints. On the fall it was only really the arms that were stiff, but the way you tried to get rid of it in the legs just looked wrong. Don't have him try to run in the air. Have him extend his legs upwards or downwards or somewhere really slowly.

Overall, I have to say, I'm disappointed. You've been at this long enough to be better than you are. When you posted your first ones in December you seemed to be a beginner with potential, but since then you've just remained stagnant. If I were you I'd be inclined to stop with the big things like hoverboard stories, and go right back to the basic movement sets until you've got them perfected. And for the sake of anything that matters, get as far away form darkdemon as the internet will carry you. You can gain nothing there. The people who can help you will not criticise you because they can't be ****ed to get down into what "ranks" make them think are the "lower" sections, and there seems to be some sort of obsession with people trying to mimic others' styles before they're ready and before they know enough of the basics to make anything more than a cheap approximation. Here you can learn something. There you will just be another pivot-noob.


Well, thanks for the harsh CC. It's that s*** that makes me want to keep animating. If you check out RD's animations, he is a veteran animator with a heavily spaced out style. He quit Pivot about a year ago. I try to make mine slower, so it looks smoother. I stopped caring about ranks for about a month now. I find them boring and there is really no way of getting anything out of it. I just animate for fun. I just recently started animating again. I do stay away from Darkdemon. I don't animate for ranks. Only to enjoy :).
poppetje3D
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Feb 25, 2010 12:11 AM #550593
Aah , welcome to Spp. =P
If I where you I should listen to zed , he's the one.

I am on DD too , But those maggots never comment on my thread.
I am happy that you joined us , Muahaha. >=D
Vorpal
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Feb 25, 2010 12:18 AM #550596
Hey you forgot to mention me you whore!