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Started by: Vendetta | Replies: 10 | Views: 788

Vendetta

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Jan 14, 2010 9:36 PM #536677
ignore the jump... it sucks.

FoShizzle
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Jan 14, 2010 9:42 PM #536679
I sense smoothness.
Vendetta

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Jan 14, 2010 10:41 PM #536710
Yay !

EDIT: 600th post! :)
Tawnik
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Jan 14, 2010 11:08 PM #536726
Alright,

first of all its smooth, smoothness = patients, animation = patients, so yay, you're on the right way how to become a great animator, but ! And this is the but of medium size (if there is a chart of buts :D) you should do something longer.20 frames ? are you serious ? Do you think that 20 frames are worth a topic ? I bet you havent spent more than 1 hour on it.Do you know how much time they've spent on Avatar ? Avatar is ****ing awesome for three reasons 1.They are all PROs, 2.They have money, 3.They had video reference for the characters at most scenes.Im talking about the first thing, they are PROs, what will make you the PRO ? TIME !! animation is about time, if there was no time there wouldnt be no animation and since your animation is only 20 (guessed that number) frames long, how do you think you can get better ? If you were still doing 20 frames tests then you wouldnt improve at all, you should put more effort (but well, the animation is pretty solid) and more TIME to make that, then create a topic, you can create a Working in progress topic, that you can update but there is NO NEED for topics for these 20 frame animations.
The actual animation, as I said, was pretty solid, it was smooth I'd deal with the easing a lil bit differently, maybe I'd add a frame or two to that middle position when hes punching & crouching and I also notice that as hes crouching hes getting out of his proposition, hes resizing a lil bit, or is that just because its too fast to catch..

Well, thats it, thats my opinion.
Vendetta

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Jan 14, 2010 11:11 PM #536730
thanks for the feedback, what do you mean by a topic?


EDIT: lol, you guessed exactly right. It's 20 frames long!
Tawnik
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Jan 15, 2010 12:16 AM #536753
topic = thread
I was lying I counted it but I didnt want to seem like a dumbass if I was wrong :D
FoShizzle
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Jan 15, 2010 6:06 AM #536849
They used Motion Capture to do Avatar, no?
Tawnik
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Jan 15, 2010 6:44 AM #536860
It was special motion capture, from what I know its more technique than art of animation.I said video reference but yeah, I wanted to say mo-cap =)
zer0gravity
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Jan 15, 2010 10:50 AM #536881
Quote from Tawnik
It was special motion capture, from what I know its more technique than art of animation.I said video reference but yeah, I wanted to say mo-cap =)


My aunt works in motion capture and believe it or not she works in the department and company that worked on avatar.(weta)

I saw some of the scenes being made.... Heres how they did it:

dressed up some guy in a skin tight leotard sorta thing and covered him with reflective little balls and filmed him...
FoShizzle
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Jan 15, 2010 1:18 PM #536897
that's how they do games these days too.
RawGreen
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Jan 24, 2010 8:24 PM #540317
That technique is kinda old, but they're getting better at recording all that data ;)

Anyways Vandetta, I like the jump, it's the foot in back of him that's glitchin' all over the place that bothers me.

Fixit and Siggit, you'll be fine ;)
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