Making Another Sniper Game

Started by: AsSeenOnTV | Replies: 55 | Views: 2,536

AsSeenOnTV
2

Posts: 989
Joined: Dec 2008
Rep: 10

View Profile
Jan 15, 2010 7:44 PM #536973
[SIZE="6"]MAKING GAMES[/SIZE]
Zombies!
http://www.truploader.com/view/711129

Targets (old version)
http://www.truploader.com/view/342829&lb=y


[SIZE="6"]HotD GAME[/SIZE]
Making a first-person shooter like House of the Dead
http://www.truploader.com/view/072994
Can't kill that guy, never will.

If you want to help, download to see how I'm doing it.
http://www.truploader.com/view/008049



[SIZE="6"]Sniper games![/SIZE]
http://www.truploader.com/view/422236 First
http://www.truploader.com/view/783220 Second
http://www.truploader.com/view/921495 Third
http://www.truploader.com/view/210872 Third.2
These are getting cool

If you want to download the file and see how I'm doing it, go ahead. Give me some advice.
http://www.truploader.com/view/790162
Arch-Angel
2

Posts: 9,496
Joined: Jan 2007
Rep: 10

View Profile
Jan 15, 2010 8:08 PM #536980
Try working on your artwork more.
AsSeenOnTV
2

Posts: 989
Joined: Dec 2008
Rep: 10

View Profile
Jan 15, 2010 8:31 PM #536991
It will be a good looking game when it's completed. Tricky levels and nice backgrounds. I'll work on it some more on Sunday.
Arch-Angel
2

Posts: 9,496
Joined: Jan 2007
Rep: 10

View Profile
Jan 15, 2010 10:07 PM #537025
It looks like all you did was change the cursor, and make the stick figures into buttons that go to the next frame when clicked.

If so, try to change that.
kf22
2

Posts: 93
Joined: Feb 2008
Rep: 10

View Profile
Jan 15, 2010 11:00 PM #537040
After you kill each one you can see a small dot appear, I'm guessing you forgot to make the last frame of your movieClip blank

lol this is my 69th post XD
AsSeenOnTV
2

Posts: 989
Joined: Dec 2008
Rep: 10

View Profile
Jan 16, 2010 1:12 AM #537078
It isn't too impressive, but I made this.
http://www.truploader.com/view/783220
Since this isn't important, I only made one animation for every stick. If I make a decent game, it will three or four.
zer0gravity
2

Posts: 490
Joined: Oct 2009
Rep: 10

View Profile
Jan 16, 2010 3:00 AM #537111
Holy shit man!! thank you so much for putting a download link on. I made one from basic sorta knowledge you gave me =)

Here it is http://www.swfcabin.com/open/1263604528
AsSeenOnTV
2

Posts: 989
Joined: Dec 2008
Rep: 10

View Profile
Jan 16, 2010 3:46 AM #537133
Added blood, movement, and amusement. Don't stare at the buttons too long.
http://www.truploader.com/view/921495
I could go far with this..

I'm glad I inspired you, zer0gravity.
Scarecrow
2

Posts: 9,168
Joined: Oct 2005
Rep: 10

View Profile
Jan 16, 2010 4:42 AM #537144
hmm, the movement does make it more challenging

but you should consider details like the fire rate, kickback, and accuracy of the gun you're using
zer0gravity
2

Posts: 490
Joined: Oct 2009
Rep: 10

View Profile
Jan 16, 2010 7:47 AM #537244
Quote from AsSeenOnTV
Added blood, movement, and amusement. Don't stare at the buttons too long.
http://www.truploader.com/view/921495
I could go far with this..

I'm glad I inspired you, zer0gravity.


Im begging you!!! please add the download link!!!
AsSeenOnTV
2

Posts: 989
Joined: Dec 2008
Rep: 10

View Profile
Jan 17, 2010 1:22 AM #537484
Quote from Scarecrow
hmm, the movement does make it more challenging

but you should consider details like the fire rate, kickback, and accuracy of the gun you're using

I can't figure out how to do ANYTHING with the scope.
I try to make it react to clicking, just like the sticks, but it doesn't work. Even if it did, you would end up clicking the scope instead of the sticks.
Help ploise?

Edit: Adding V-cam to the scope is a mess.
zer0gravity
2

Posts: 490
Joined: Oct 2009
Rep: 10

View Profile
Jan 17, 2010 2:11 AM #537504
Ill give you a file for it =)
Scarecrow
2

Posts: 9,168
Joined: Oct 2005
Rep: 10

View Profile
Jan 17, 2010 3:24 AM #537534
Quote from AsSeenOnTV
I can't figure out how to do ANYTHING with the scope.
I try to make it react to clicking, just like the sticks, but it doesn't work. Even if it did, you would end up clicking the scope instead of the sticks.
Help ploise?


well as soon as you start using buttons as targets you lose a lot of control

if you were to use movie clips as targets, you would be able to have a cooldown time between shots, for example


like... let's see

cooldown=0;
//set the variable for the cooldown period to zero
cooldowntime=100;
//set the variable for how long cooldown will take to 100/[framerate] seconds

this.onEnterFrame = function() {
//as long as the playhead is on this frame, repeat the following:
if (_root.cooldown > 0) {
//if the cooldown period is greater than zero,
_root.cooldown--;
//reduce the remaining cooldown by one
}
}

_root.target.onRelease = function() {
//when the movie clip with the variable name "target" is clicked on,
if (_root.cooldown == 0){
//and if the cooldown counter is currently at zero,
//INSERT YOUR SCRIPT FOR MAKING YOUR TARGETS DIE HERE
_root.cooldown = _root.cooldowntime;
//set the remaining cooldown to be currently equal to the total cooldown time
}
}



DISCLAIMER:
this might not work, i haven't tested it. hell, i invented it while i was typing. but even if it doesn't, hopefully it will give you an idea of what you need to do
AsSeenOnTV
2

Posts: 989
Joined: Dec 2008
Rep: 10

View Profile
Jan 17, 2010 3:56 AM #537551
Quote from Scarecrow
well as soon as you start using buttons as targets you lose a lot of control

if you were to use movie clips as targets, you would be able to have a cooldown time between shots, for example


like... let's see

cooldown=0;
//set the variable for the cooldown period to zero
cooldowntime=100;
//set the variable for how long cooldown will take to 100/[framerate] seconds

this.onEnterFrame = function() {
//as long as the playhead is on this frame, repeat the following:
if (_root.cooldown > 0) {
//if the cooldown period is greater than zero,
_root.cooldown--;
//reduce the remaining cooldown by one
}
}

_root.target.onRelease = function() {
//when the movie clip with the variable name "target" is clicked on,
if (_root.cooldown == 0){
//and if the cooldown counter is currently at zero,
//INSERT YOUR SCRIPT FOR MAKING YOUR TARGETS DIE HERE
_root.cooldown = _root.cooldowntime;
//set the remaining cooldown to be currently equal to the total cooldown time
}
}

DISCLAIMER:
this might not work, i haven't tested it. hell, i invented it while i was typing. but even if it doesn't, hopefully it will give you an idea of what you need to do


My brain just melted and drained out of my ears.

This is what I've been trying before, why doesn't it work?
http://www.truploader.com/uploads/634363flashelp.png
zer0gravity
2

Posts: 490
Joined: Oct 2009
Rep: 10

View Profile
Jan 17, 2010 4:10 AM #537555
that looks like it should work =S