[SIZE="6"]MAKING GAMES[/SIZE]
Zombies!
http://www.truploader.com/view/711129
Targets (old version)
http://www.truploader.com/view/342829&lb=y
[SIZE="6"]HotD GAME[/SIZE]
Making a first-person shooter like House of the Dead
http://www.truploader.com/view/072994
Can't kill that guy, never will.
If you want to help, download to see how I'm doing it.
http://www.truploader.com/view/008049
[SIZE="6"]Sniper games![/SIZE]
http://www.truploader.com/view/422236 First
http://www.truploader.com/view/783220 Second
http://www.truploader.com/view/921495 Third
http://www.truploader.com/view/210872 Third.2
These are getting cool
If you want to download the file and see how I'm doing it, go ahead. Give me some advice.
http://www.truploader.com/view/790162
Making Another Sniper Game
Started by: AsSeenOnTV | Replies: 55 | Views: 2,536
Jan 15, 2010 7:44 PM #536973
Jan 15, 2010 8:08 PM #536980
Try working on your artwork more.
Jan 15, 2010 8:31 PM #536991
It will be a good looking game when it's completed. Tricky levels and nice backgrounds. I'll work on it some more on Sunday.
Jan 15, 2010 10:07 PM #537025
It looks like all you did was change the cursor, and make the stick figures into buttons that go to the next frame when clicked.
If so, try to change that.
If so, try to change that.
Jan 15, 2010 11:00 PM #537040
After you kill each one you can see a small dot appear, I'm guessing you forgot to make the last frame of your movieClip blank
lol this is my 69th post XD
lol this is my 69th post XD
Jan 16, 2010 1:12 AM #537078
It isn't too impressive, but I made this.
http://www.truploader.com/view/783220
Since this isn't important, I only made one animation for every stick. If I make a decent game, it will three or four.
http://www.truploader.com/view/783220
Since this isn't important, I only made one animation for every stick. If I make a decent game, it will three or four.
Jan 16, 2010 3:00 AM #537111
Holy shit man!! thank you so much for putting a download link on. I made one from basic sorta knowledge you gave me =)
Here it is http://www.swfcabin.com/open/1263604528
Here it is http://www.swfcabin.com/open/1263604528
Jan 16, 2010 3:46 AM #537133
Added blood, movement, and amusement. Don't stare at the buttons too long.
http://www.truploader.com/view/921495
I could go far with this..
I'm glad I inspired you, zer0gravity.
http://www.truploader.com/view/921495
I could go far with this..
I'm glad I inspired you, zer0gravity.
Jan 16, 2010 4:42 AM #537144
hmm, the movement does make it more challenging
but you should consider details like the fire rate, kickback, and accuracy of the gun you're using
but you should consider details like the fire rate, kickback, and accuracy of the gun you're using
Jan 16, 2010 7:47 AM #537244
Quote from AsSeenOnTVAdded blood, movement, and amusement. Don't stare at the buttons too long.
http://www.truploader.com/view/921495
I could go far with this..
I'm glad I inspired you, zer0gravity.
Im begging you!!! please add the download link!!!
Jan 17, 2010 1:22 AM #537484
Quote from Scarecrowhmm, the movement does make it more challenging
but you should consider details like the fire rate, kickback, and accuracy of the gun you're using
I can't figure out how to do ANYTHING with the scope.
I try to make it react to clicking, just like the sticks, but it doesn't work. Even if it did, you would end up clicking the scope instead of the sticks.
Help ploise?
Edit: Adding V-cam to the scope is a mess.
Jan 17, 2010 2:11 AM #537504
Ill give you a file for it =)
Jan 17, 2010 3:24 AM #537534
Quote from AsSeenOnTVI can't figure out how to do ANYTHING with the scope.
I try to make it react to clicking, just like the sticks, but it doesn't work. Even if it did, you would end up clicking the scope instead of the sticks.
Help ploise?
well as soon as you start using buttons as targets you lose a lot of control
if you were to use movie clips as targets, you would be able to have a cooldown time between shots, for example
like... let's see
cooldown=0;
//set the variable for the cooldown period to zero
cooldowntime=100;
//set the variable for how long cooldown will take to 100/[framerate] seconds
this.onEnterFrame = function() {
//as long as the playhead is on this frame, repeat the following:
if (_root.cooldown > 0) {
//if the cooldown period is greater than zero,
_root.cooldown--;
//reduce the remaining cooldown by one
}
}
_root.target.onRelease = function() {
//when the movie clip with the variable name "target" is clicked on,
if (_root.cooldown == 0){
//and if the cooldown counter is currently at zero,
//INSERT YOUR SCRIPT FOR MAKING YOUR TARGETS DIE HERE
_root.cooldown = _root.cooldowntime;
//set the remaining cooldown to be currently equal to the total cooldown time
}
}
DISCLAIMER:
this might not work, i haven't tested it. hell, i invented it while i was typing. but even if it doesn't, hopefully it will give you an idea of what you need to do
Jan 17, 2010 3:56 AM #537551
Quote from Scarecrowwell as soon as you start using buttons as targets you lose a lot of control
if you were to use movie clips as targets, you would be able to have a cooldown time between shots, for example
like... let's see
cooldown=0;
//set the variable for the cooldown period to zero
cooldowntime=100;
//set the variable for how long cooldown will take to 100/[framerate] seconds
this.onEnterFrame = function() {
//as long as the playhead is on this frame, repeat the following:
if (_root.cooldown > 0) {
//if the cooldown period is greater than zero,
_root.cooldown--;
//reduce the remaining cooldown by one
}
}
_root.target.onRelease = function() {
//when the movie clip with the variable name "target" is clicked on,
if (_root.cooldown == 0){
//and if the cooldown counter is currently at zero,
//INSERT YOUR SCRIPT FOR MAKING YOUR TARGETS DIE HERE
_root.cooldown = _root.cooldowntime;
//set the remaining cooldown to be currently equal to the total cooldown time
}
}
DISCLAIMER:
this might not work, i haven't tested it. hell, i invented it while i was typing. but even if it doesn't, hopefully it will give you an idea of what you need to do
My brain just melted and drained out of my ears.
This is what I've been trying before, why doesn't it work?
http://www.truploader.com/uploads/634363flashelp.png
Jan 17, 2010 4:10 AM #537555
that looks like it should work =S