Tortuga's Thread

Started by: Tortuga | Replies: 27 | Views: 2,237

Tortuga
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Jan 22, 2010 4:37 AM #539508
[SIZE=200]Tortuga's Thread[/SIZE]

Going to start animating alot more now
All C&C is greatly appreciated
[9/5/09] Started Animating

[SIZE=180]ANIMATIONS[/SIZE]

Ratings:
(G) - Good
(M) - Medium
(B) - Bad
*All ratings are by my standards


[SIZE=160]NEWEST[/SIZE]

Default Combo (G)
Image

[SIZE=160]RECENT[/SIZE]

Default Combo (G)
Image

New Base (G)

[SIZE=160]OLD[/SIZE]

Combo (G) [SIZE="1"]unfinished[/SIZE]
Parkour(M)
Pause(G)
Suicide(G)
Reverse Stomp(G)
Decoy(G-ish)
Uppercut(M)
Split Kick(G)
Kick(M-G)
Jump Kick(M-G)
Combo(M-G)
Double Kick(B)
Run loop(M)
Fries
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Jan 22, 2010 4:52 AM #539510
hey :D pretty good dude...i like most of them other than the kick one c;
It's Me
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Jan 22, 2010 4:55 AM #539513
The movements in Parkour are unnatural and need to be more smooth.
Pause and Suicide are the same animation and it needs to have more flow, the arms are odd, and the bounce could use some work.
Reverse Stomp is odd because I really can't see it being used in any normal situation and the run at the end is bad. This is pretty smooth though.
The walk in Decoy is very slow and awkward. The mechanics of it are generally wrong if you wanted it to be natural. There is also too much recoil in my opinion.
Besides the feet jittering a little bit while on the ground Uppercut is pretty smooth, though the gravity isn't very realistic.

I don't feel like talking about the rest of them but I think you should work on smoothness and being more realistic. For example arms shouldn't always be in a blocking position or whatever. You can't really develop a style without first establishing the basics.
Tortuga
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Jan 22, 2010 4:59 AM #539515
Okay, thank you just getting back into it, i think i'll make a walk

Edit: Fixed the pause

Edit: I went ahead and made that walk, but there is something wrong with it that i can't put my finger on....
Image
FoShizzle
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Jan 22, 2010 6:42 AM #539564
The feet look very stiff on that walk.
poppetje3D
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Jan 22, 2010 10:35 AM #539612
Ah Padawan2 , Ill speak with you on msn. =)
bubbles
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Jan 22, 2010 11:28 AM #539617
so tortuga is nedwarturtle? huh, I really havn't been paying much attention have I? Anyway the animations are pretty good if not a little stiff. I think you should try to make them flow better. But aside from that I think there pretty good.

EDIT: ooooh, but that walk isn't very good. stiff, uneased, choppy, and a terrible loop. I though you were better than that. :(
+Omega
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Jan 22, 2010 8:49 PM #539728
Jump Kick(M-G)
was made good
but not realistic
when he jumps he has the leg that doesn't kick near to his body

that's my only critique
Tortuga
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Jan 23, 2010 12:00 AM #539806
Quote from ghostly
so tortuga is nedwarturtle? huh, I really havn't been paying much attention have I? Anyway the animations are pretty good if not a little stiff. I think you should try to make them flow better. But aside from that I think there pretty good.

EDIT: ooooh, but that walk isn't very good. stiff, uneased, choppy, and a terrible loop. I though you were better than that. :(


Ya, the walk is pretty terrible seeing as i'm just now getting back into the swing of things...
Tortuga
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Feb 2, 2010 2:25 AM #542731
Bumpady Bumpady Bum Bum Bum Buuuump!

Combo (G) [SIZE="1"]unfinished[/SIZE]
Image
zer0gravity
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Feb 2, 2010 2:46 AM #542744
i like your style ^_^

but... maby there's to much easing.......

but thats my opinion and ima nooooob
alive
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Feb 16, 2010 5:08 PM #547662
Quote from Tortuga
Bumpady Bumpady Bum Bum Bum Buuuump!

Combo (G) [SIZE="1"]unfinished[/SIZE]
Image


that one's pretty cool, though I don't think any back would break like that in real life. It's a cool sort of cartoon effect though.
Also, just a general question: do you purposely make all the animations really slow, or is it just my computer that slows them down?
Vendetta

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Feb 16, 2010 9:55 PM #547705
they seem to be the right speed for me...

The punch needed more anticipation, the throw didn't have enough force either. Really good movements and foot placement.. Smooth as always.
Zed
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Feb 16, 2010 10:36 PM #547728
Hmm. I'd always seen it in slo-mo, but I just checked firefox and that shows it properly. Been usin' Chrome. And to think I cc'd him for a low frame rate too...
Tortuga
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Feb 17, 2010 3:59 AM #547812
Alive, from you that means alot. Ya, the back joint isn't very realistic but i like the way it comes out.

To answer all these questions, when i animate, i don't try to animate that slowly but i try to make my movements as smooth as possible and i inadvertently make my animations quite slow.

Also Zed, when i saved it as a .gif i went ahead and set the frame delay to 5 instead of 6.