Tortuga's Thread
Started by: Tortuga | Replies: 27 | Views: 2,237
Tortuga2Posts: 548
Joined: Sep 2009
Rep: 10
View Profile Fries2Posts: 1,158
Joined: Jul 2008
Rep: 10
View Profile hey :D pretty good dude...i like most of them other than the kick one c;
It's Me2Posts: 320
Joined: Mar 2006
Rep: 10
View Profile The movements in Parkour are unnatural and need to be more smooth.
Pause and Suicide are the same animation and it needs to have more flow, the arms are odd, and the bounce could use some work.
Reverse Stomp is odd because I really can't see it being used in any normal situation and the run at the end is bad. This is pretty smooth though.
The walk in Decoy is very slow and awkward. The mechanics of it are generally wrong if you wanted it to be natural. There is also too much recoil in my opinion.
Besides the feet jittering a little bit while on the ground Uppercut is pretty smooth, though the gravity isn't very realistic.
I don't feel like talking about the rest of them but I think you should work on smoothness and being more realistic. For example arms shouldn't always be in a blocking position or whatever. You can't really develop a style without first establishing the basics.
Tortuga2Posts: 548
Joined: Sep 2009
Rep: 10
View Profile Okay, thank you just getting back into it, i think i'll make a walk
Edit: Fixed the pause
Edit: I went ahead and made that walk, but there is something wrong with it that i can't put my finger on....
.gif)
FoShizzle2Posts: 2,524
Joined: Jun 2007
Rep: 10
View Profile The feet look very stiff on that walk.
poppetje3D2Posts: 3,408
Joined: Jun 2008
Rep: 10
View Profile Ah Padawan2 , Ill speak with you on msn. =)
bubblesBannedPosts: 1,633
Joined: Sep 2009
Rep: 10
View Profile so tortuga is nedwarturtle? huh, I really havn't been paying much attention have I? Anyway the animations are pretty good if not a little stiff. I think you should try to make them flow better. But aside from that I think there pretty good.
EDIT: ooooh, but that walk isn't very good. stiff, uneased, choppy, and a terrible loop. I though you were better than that. :(
+Omega2Posts: 587
Joined: Aug 2009
Rep: 10
View Profile Jump Kick(M-G)
was made good
but not realistic
when he jumps he has the leg that doesn't kick near to his body
that's my only critique
Tortuga2Posts: 548
Joined: Sep 2009
Rep: 10
View Profile so tortuga is nedwarturtle? huh, I really havn't been paying much attention have I? Anyway the animations are pretty good if not a little stiff. I think you should try to make them flow better. But aside from that I think there pretty good.
EDIT: ooooh, but that walk isn't very good. stiff, uneased, choppy, and a terrible loop. I though you were better than that. :(
Ya, the walk is pretty terrible seeing as i'm just now getting back into the swing of things...
Tortuga2Posts: 548
Joined: Sep 2009
Rep: 10
View Profile Bumpady Bumpady Bum Bum Bum Buuuump!
Combo (G) [SIZE="1"]unfinished[/SIZE]

zer0gravity2Posts: 490
Joined: Oct 2009
Rep: 10
View Profile i like your style ^_^
but... maby there's to much easing.......
but thats my opinion and ima nooooob
alive2Posts: 1,331
Joined: May 2007
Rep: 10
View Profile Bumpady Bumpady Bum Bum Bum Buuuump!
Combo (G) [SIZE="1"]unfinished[/SIZE]

that one's pretty cool, though I don't think any back would break like that in real life. It's a cool sort of cartoon effect though.
Also, just a general question: do you purposely make all the animations really slow, or is it just my computer that slows them down?
VendettaPosts: 1,238
Joined: Oct 2009
Rep: 10
View Profile they seem to be the right speed for me...
The punch needed more anticipation, the throw didn't have enough force either. Really good movements and foot placement.. Smooth as always.
Zed2Posts: 11,572
Joined: Feb 2009
Rep: 10
View Profile Hmm. I'd always seen it in slo-mo, but I just checked firefox and that shows it properly. Been usin' Chrome. And to think I cc'd him for a low frame rate too...
Tortuga2Posts: 548
Joined: Sep 2009
Rep: 10
View Profile Alive, from you that means alot. Ya, the back joint isn't very realistic but i like the way it comes out.
To answer all these questions, when i animate, i don't try to animate that slowly but i try to make my movements as smooth as possible and i inadvertently make my animations quite slow.
Also Zed, when i saved it as a .gif i went ahead and set the frame delay to 5 instead of 6.