http://filebox.me/view/t5upb9n9u
http://filebox.me/view/0ehbbsrr0
Which version do you like more, why and how can I improve both :)
Thank you for your time.
latest update
http://filebox.me/view/sb83jsu34
Two ball-walkcycles
Started by: Tawnik | Replies: 18 | Views: 1,338
Jan 29, 2010 9:50 PM #541597
Jan 29, 2010 11:19 PM #541618
There's a terrible jerk in the legs as they're coming forward, like it's missing a frame.
The second version's upper body works better with the legs.
The second version's upper body works better with the legs.
Jan 29, 2010 11:26 PM #541623
You need the heels to be flowing in more of a circular motion. At the moment their path is more of a U shape. It's because the knees aren't starting to bend until the thighs are already moving forwards again. The calf should keep going back even while the upper leg has stopped and is starting to move forwards again.
I love the sway on the upper body though.
I couldn't easily pinpoint the difference but I felt the top one looked smoother, although the speed of the strides seemed uneven there.
It's good work.
I love the sway on the upper body though.
I couldn't easily pinpoint the difference but I felt the top one looked smoother, although the speed of the strides seemed uneven there.
It's good work.
Jan 30, 2010 9:16 AM #541738
Looks pretty good, nice and smooth - definitely a good start
Just a few things that popped out to me
-There's not really a "down" position after the contact poses, so you're losing a lot of weight in the walk. If you look at the Translate Y (Ty) for the ball, right now your lowest point is actually when the feet touch the ground. You want to have another pose after that where the ball drops down even lower and the knees bend so you really feel the drop of the balls weight.Try walking around yourself and watch how your knees bend as you go
-Also you have the knees bent during the contacts which is ok sometimes, but here, especially considering the stride length of the walk you're doing, you probably want them straight/fully extended. That that change from Straight -> Bent knees (ie. Contact to Down position) will add more weight to the cycle.
-And once you get the cycle more circular and flowing (like zed said you'll want more of a smooth circular motion - what you have right now is U *pause U *pause) you might thinking about adding some Rx and Tx and thinking about how the Balls rotates and translates would overlap eachother.
Just a few things that popped out to me
-There's not really a "down" position after the contact poses, so you're losing a lot of weight in the walk. If you look at the Translate Y (Ty) for the ball, right now your lowest point is actually when the feet touch the ground. You want to have another pose after that where the ball drops down even lower and the knees bend so you really feel the drop of the balls weight.Try walking around yourself and watch how your knees bend as you go
-Also you have the knees bent during the contacts which is ok sometimes, but here, especially considering the stride length of the walk you're doing, you probably want them straight/fully extended. That that change from Straight -> Bent knees (ie. Contact to Down position) will add more weight to the cycle.
-And once you get the cycle more circular and flowing (like zed said you'll want more of a smooth circular motion - what you have right now is U *pause U *pause) you might thinking about adding some Rx and Tx and thinking about how the Balls rotates and translates would overlap eachother.
Jan 30, 2010 12:49 PM #541772
Thank you guys, I removed the leg animation and kept the animation for the torso, adjusted it so it goes down after the ground contact and then added the legs again, now, in my opinion, it looks A LOT better, A LOT, smoother and much more like an actual walk cycle.Lets see what you think about it, thank you once more, you all are being really helpful.
http://filebox.me/view/70rdd84am (if you see just a white screen you have to wait, it has 300 kb, with my crappy internet connection I have to wait like 10 seconds, dont panic, just relax and wait.)
uh, you cant stop the animation now, sorry, I will fix that later..
http://filebox.me/view/70rdd84am (if you see just a white screen you have to wait, it has 300 kb, with my crappy internet connection I have to wait like 10 seconds, dont panic, just relax and wait.)
uh, you cant stop the animation now, sorry, I will fix that later..
Jan 30, 2010 6:29 PM #541842
The left leg straightens out too hard. The right leg doesn't straighten out.
It looks like it's walking in a big clockwise circle.
This reminds me when I was trying master walking. This really sucks now that I look at it after a long time.
http://i345.photobucket.com/albums/p377/AsSeenOnTV6/walkingb.gif?t=1264872643
It looks like it's walking in a big clockwise circle.
This reminds me when I was trying master walking. This really sucks now that I look at it after a long time.
http://i345.photobucket.com/albums/p377/AsSeenOnTV6/walkingb.gif?t=1264872643
Jan 31, 2010 8:28 AM #542036
In version two, there's a little stiffness and your missing one joint in the other leg. You might want to work on that.
In version one, the leg doesn't bend much. Also you need to work on that.
In version one, the leg doesn't bend much. Also you need to work on that.
Jan 31, 2010 9:42 AM #542048
honestly, I can't see the difference between the two.
And to me, the inexperienced, ignorant, and incompetent animator, they both seemed very realistic, smooth, and I can't see any of the errors that anyone has pointed out.
And to me, the inexperienced, ignorant, and incompetent animator, they both seemed very realistic, smooth, and I can't see any of the errors that anyone has pointed out.
Jan 31, 2010 7:30 PM #542197
Quote from Vendettahonestly, I can't see the difference between the two.
And to me, the inexperienced, ignorant, and incompetent animator, they both seemed very realistic, smooth, and I can't see any of the errors that anyone has pointed out.
Then unless you're showing your animation to experienced animators, there is no point in doing a good job. And I'm sure a lot of people can't see it. How sad.
Jan 31, 2010 8:08 PM #542213
Thank you all for your comments, this is the latest update, I kinda like the way the legs straighten, do you really think its a problem ? I mean, I gave them a lil bit of work and polished them a bit, but still, they stayed almost the same, watch it and tell me your opinion.
http://filebox.me/view/sb83jsu34
http://filebox.me/view/sb83jsu34
Jan 31, 2010 9:01 PM #542234
Quote from AsSeenOnTVThen unless you're showing your animation to experienced animators, there is no point in doing a good job. And I'm sure a lot of people can't see it. How sad.
What ?
Feb 1, 2010 2:48 AM #542342
I like the second one better, tho the steps look like the left is faster than the rite.
Feb 1, 2010 4:39 AM #542369
Quote from VendettaWhat ?
He's saying that only an animator cretisizing will get technical enough to notice these little mistakes. However, with other people, it would rather look more professional than what we see it like.
Also, Tawnik, try to make the legs plant the feet a bit towards the middle, and when the front leg is in the front with the whole body's weight on it, make it straight. also, bend the ball itself to the front a bit when a leg is planted.
[Edit] lol, Vendetta.
Feb 1, 2010 5:39 AM #542387
Animators ...
Feb 1, 2010 10:27 AM #542440
IMO the front of the feet flap a bit too much before going down. And it looks to me like a stop-go-stop motion a bit.