i'm gonna have to install maya again
where are you getting models from? last time i got caught up with trying to build a character and eventually i was like **** this shit and then i stopped using it
Noooo, Mr. Robotooo :(
Started by: Tawnik | Replies: 22 | Views: 1,264
Feb 15, 2010 9:55 PM #547366
Feb 16, 2010 7:37 AM #547564
incredible. I wish the robot had some more struggle before he falls, he seems to have some clean crawls and then he just abruptly falls.
But yeah you're going places. this looks very ****ing impressive.
But yeah you're going places. this looks very ****ing impressive.
Feb 16, 2010 1:04 PM #547638
Robots aren't like humans. His batteries could've fallen out D=
Or his power could've been cut off.
Mr Scarecrow guy, Modeling in 3DS Max isn't hard :/ A lot of extruding, playing with your polygons, and your vertex's. Then there's the whole adding bones part which doesn't take long at all. Maybe if you make the bones larger. The only hard part is the rigging of the character.
Or his power could've been cut off.
Mr Scarecrow guy, Modeling in 3DS Max isn't hard :/ A lot of extruding, playing with your polygons, and your vertex's. Then there's the whole adding bones part which doesn't take long at all. Maybe if you make the bones larger. The only hard part is the rigging of the character.
Feb 16, 2010 4:45 PM #547661
Thank you, I was thinking about the struggle and I dont really think I could do that now, I dont want to be like "oh, I can do that, sure thing" and then get discouraged because I was just thinking a lot, I think that I will leave it as it is and I'll focus on some Norman animation again.
Im getting the models from www.creativecrash.com, I know something about modeling, something about rigging and skinning but I just like animating more than doing these things, I might dig into it later on, but not now, I want to get some skills in animation, then I'll move on.
Yes, modeling is like extruding and tweaking the extrusions :) but then there is nurbs modeling which is quite different, from what I know.Polygons are kinda easy and fun to work with.I might watch some tutorials, but, I still have the Lamborghini galardo un-finished, so I should finish that first.
What I want to learn is rendering, Id like to have good backgrounds but since there are quite a lot of free characters to use I dont really worry about character design, character rigging or character skinning...
Im getting the models from www.creativecrash.com, I know something about modeling, something about rigging and skinning but I just like animating more than doing these things, I might dig into it later on, but not now, I want to get some skills in animation, then I'll move on.
Yes, modeling is like extruding and tweaking the extrusions :) but then there is nurbs modeling which is quite different, from what I know.Polygons are kinda easy and fun to work with.I might watch some tutorials, but, I still have the Lamborghini galardo un-finished, so I should finish that first.
What I want to learn is rendering, Id like to have good backgrounds but since there are quite a lot of free characters to use I dont really worry about character design, character rigging or character skinning...
Feb 16, 2010 7:54 PM #547681
Quote from Arch-AngelRobots aren't like humans. His batteries could've fallen out D=
Or his power could've been cut off.
I dont care about how robots realistically function, I just think it would look better if he struggled before he died. It's usually nice to have organic qualities like that in non-organic things. I think it's a part of some principle in animation actually. Not sure.
Feb 16, 2010 10:20 PM #547714
Feb 16, 2010 10:29 PM #547723
Awww. He dropped his box :(
Physics on the box bounce looked a bit off. Other than that it's pretty nice.
Physics on the box bounce looked a bit off. Other than that it's pretty nice.
Feb 17, 2010 6:00 AM #547870
That was awesome too.. But as Zed already pointed out, when the box fell it seemed totally off.