

CC?


Quote from ghostly>.>
This place is deeeeeeeeeeeeeeeeeeeaaaaaaaaddddd.
Ah, thank you so much man. Oh and btw are you the only person who posts here now?Quote from TortugaThat's an understatement.
Now for the walk.
It appears that you looped half of a walk sequence, if you want it to look like the arms and legs are actually switching then go ahead and loop a full sequence. That is something i used to have trouble with but doing that seems to have helped me at least. The arms don't look like they are switching to be honest, and the legs are a bit iffy, but still better than the arms.
Now, in depth on those arms.
The front arm, when reaching the point where it is supposed to switch to the backside, isn't being lowered enough to give the illusion that it is switching, and then when it goes out, it seems to jitter quite a bit.
The back arm, it looks like you were going for a bit of flowyness on this one and it was looking good until it abruptly stopped, if you wanted to keep the flowyness then you need to have that forearm swing to a point where it is bending just a bit backwards, rather than how it is supposed to bend. If you were going for a more realistic fashion, than you should not have the forearm swinging anymore than the other part of the arm (what is this called?).
Not much to say about the back as it seems pretty static.
The legs.
The legs seem to be looped better than the arms but still look a bit off.
They are spread to far apart, this can be done but i suggest you save that for a later date as it doesn't look very good right now.
The back leg, which is supposed to switch into the front leg, picks itself up and moves too quickly to the point where it is supposed to switch, if you can make that a bit more fluid that would help.
The front leg, doesn't move it's thigh nearly enough in comparison to the shin, and the shin seems a bit jittery.
Now for the ball animation.
The initial movement. Its horizontal movement starts off really slowly, then you tried to put some heavy spacing on the gravity, when you do that you can not increase the horizontal movement, for when something is falling in the air, its horizontal movement will stay constant while the vertical movement will increase exponentially. In your animation the ball starts to move at a pace it did not have in the original movements which will throw off the entire animation.
Also if you are going to heavy space the first bounce, then go ahead and give that second bounce a higher vertical max, and heavy space that movement, dim down the heavy spacing a bit on the third bounce, and from there on you probably don't have enough space to be heavy spacing anything.
I have no idea what happened on the last couple of bounces but it didn't look right. The one thing i noticed is that the ball lost it's momentum way to quickly, the only way something is to lose its horizontal momentum is by air friction, and surface friction, i assume you are not applying air friction, cause that isn't really necessary in a animation such as this, which leaves you with only one way to slow down the ball, surface friction. This means that the only way the ball will slow down is when it's on the ground, and because it's not going to be on the ground very long when it bounces it is only going to slow down when all vertical movement is gone and it is rolling across the ground, which definitely didn't happen.
If any of that confused you, just ask.
Edit: Holy shit that post took me over 10 minutes.
That's wierd, the framerate's gotton lower.

Quote from VirusXHonestly, I think you're better at physics than me. I dunno how the higher-ups think about my particles, and smoke. Which, if I do say so myself, are my forte. So if you need any help with effects, I could try to help you with anything I know.
But you should go to a pro for the physics. 'Cuz I don't know what the **** I'm doing when it comes to physics.
Allso I need help with how to save it properly :PQuote from VirusX'Cuz I don't know what the **** I'm doing when it comes to physics.
Edit:
Is there a filter set for me? Or are you just not allowed to "swear" in the forums?