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Started by: bubbles | Replies: 46 | Views: 3,149

bubbles
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Apr 3, 2010 7:32 AM #562993
Hi, you homies in the pivot section have propably heard of me. But pivot, well it's gotten boring. And I don't have the money (yet) for flash, so the closest substitute is easytoon. So I'm gonna be hanging around here a lot longer. Cause at the moment I suck at eztoon and I'm starting from basics again, so please give detailed critisizm on my animations cause it's what I really need.
Image
Image
CC?
bubbles
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Apr 3, 2010 3:27 PM #563094
>.>






This place is deeeeeeeeeeeeeeeeeeeaaaaaaaaddddd.
bubbles
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Apr 3, 2010 4:32 PM #563130
I bet I could post dozens of random comments and no-one would even care would they? I mean I wouldn't mind cause it's just been a day but it's not even had any views. At all. NO-ONE has clicked on this thread, nevermind comment on it. Oh god, poppet was right! SPP IS DIEING!!
Tortuga
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Apr 3, 2010 4:42 PM #563138
Quote from ghostly
>.>






This place is deeeeeeeeeeeeeeeeeeeaaaaaaaaddddd.


That's an understatement.

Now for the walk.

It appears that you looped half of a walk sequence, if you want it to look like the arms and legs are actually switching then go ahead and loop a full sequence. That is something i used to have trouble with but doing that seems to have helped me at least. The arms don't look like they are switching to be honest, and the legs are a bit iffy, but still better than the arms.
Now, in depth on those arms.
The front arm, when reaching the point where it is supposed to switch to the backside, isn't being lowered enough to give the illusion that it is switching, and then when it goes out, it seems to jitter quite a bit.
The back arm, it looks like you were going for a bit of flowyness on this one and it was looking good until it abruptly stopped, if you wanted to keep the flowyness then you need to have that forearm swing to a point where it is bending just a bit backwards, rather than how it is supposed to bend. If you were going for a more realistic fashion, than you should not have the forearm swinging anymore than the other part of the arm (what is this called?).
Not much to say about the back as it seems pretty static.
The legs.
The legs seem to be looped better than the arms but still look a bit off.
They are spread to far apart, this can be done but i suggest you save that for a later date as it doesn't look very good right now.
The back leg, which is supposed to switch into the front leg, picks itself up and moves too quickly to the point where it is supposed to switch, if you can make that a bit more fluid that would help.
The front leg, doesn't move it's thigh nearly enough in comparison to the shin, and the shin seems a bit jittery.

Now for the ball animation.

The initial movement. Its horizontal movement starts off really slowly, then you tried to put some heavy spacing on the gravity, when you do that you can not increase the horizontal movement, for when something is falling in the air, its horizontal movement will stay constant while the vertical movement will increase exponentially. In your animation the ball starts to move at a pace it did not have in the original movements which will throw off the entire animation.
Also if you are going to heavy space the first bounce, then go ahead and give that second bounce a higher vertical max, and heavy space that movement, dim down the heavy spacing a bit on the third bounce, and from there on you probably don't have enough space to be heavy spacing anything.
I have no idea what happened on the last couple of bounces but it didn't look right. The one thing i noticed is that the ball lost it's momentum way to quickly, the only way something is to lose its horizontal momentum is by air friction, and surface friction, i assume you are not applying air friction, cause that isn't really necessary in a animation such as this, which leaves you with only one way to slow down the ball, surface friction. This means that the only way the ball will slow down is when it's on the ground, and because it's not going to be on the ground very long when it bounces it is only going to slow down when all vertical movement is gone and it is rolling across the ground, which definitely didn't happen.

If any of that confused you, just ask.

Edit: Holy shit that post took me over 10 minutes.
bubbles
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Apr 3, 2010 5:02 PM #563154
Quote from Tortuga
That's an understatement.

Now for the walk.

It appears that you looped half of a walk sequence, if you want it to look like the arms and legs are actually switching then go ahead and loop a full sequence. That is something i used to have trouble with but doing that seems to have helped me at least. The arms don't look like they are switching to be honest, and the legs are a bit iffy, but still better than the arms.
Now, in depth on those arms.
The front arm, when reaching the point where it is supposed to switch to the backside, isn't being lowered enough to give the illusion that it is switching, and then when it goes out, it seems to jitter quite a bit.
The back arm, it looks like you were going for a bit of flowyness on this one and it was looking good until it abruptly stopped, if you wanted to keep the flowyness then you need to have that forearm swing to a point where it is bending just a bit backwards, rather than how it is supposed to bend. If you were going for a more realistic fashion, than you should not have the forearm swinging anymore than the other part of the arm (what is this called?).
Not much to say about the back as it seems pretty static.
The legs.
The legs seem to be looped better than the arms but still look a bit off.
They are spread to far apart, this can be done but i suggest you save that for a later date as it doesn't look very good right now.
The back leg, which is supposed to switch into the front leg, picks itself up and moves too quickly to the point where it is supposed to switch, if you can make that a bit more fluid that would help.
The front leg, doesn't move it's thigh nearly enough in comparison to the shin, and the shin seems a bit jittery.

Now for the ball animation.

The initial movement. Its horizontal movement starts off really slowly, then you tried to put some heavy spacing on the gravity, when you do that you can not increase the horizontal movement, for when something is falling in the air, its horizontal movement will stay constant while the vertical movement will increase exponentially. In your animation the ball starts to move at a pace it did not have in the original movements which will throw off the entire animation.
Also if you are going to heavy space the first bounce, then go ahead and give that second bounce a higher vertical max, and heavy space that movement, dim down the heavy spacing a bit on the third bounce, and from there on you probably don't have enough space to be heavy spacing anything.
I have no idea what happened on the last couple of bounces but it didn't look right. The one thing i noticed is that the ball lost it's momentum way to quickly, the only way something is to lose its horizontal momentum is by air friction, and surface friction, i assume you are not applying air friction, cause that isn't really necessary in a animation such as this, which leaves you with only one way to slow down the ball, surface friction. This means that the only way the ball will slow down is when it's on the ground, and because it's not going to be on the ground very long when it bounces it is only going to slow down when all vertical movement is gone and it is rolling across the ground, which definitely didn't happen.

If any of that confused you, just ask.

Edit: Holy shit that post took me over 10 minutes.
Ah, thank you so much man. Oh and btw are you the only person who posts here now?
bubbles
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Apr 3, 2010 5:13 PM #563156
Here I was just practising my drawing skills.
ImageThat's wierd, the framerate's gotton lower.
Opted

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Apr 3, 2010 9:38 PM #563222
The walk loop is a little weird.
1.)Try to make it so the legs move together and apart at the same increments, right now it seems you have one sliding past the other at a faster pace.
2.)Also put emphasis on each step, make sure to make it obvious that the stick figure is putting weight on its feet. An obvious way to show this, is to make the stick figure bob down as his knee bends while he pulls through with each step.

Those are the main points you should be focusing on, but also try making the whole thing more fluid. Apply easing to each arm that is about to come back down, etc. It is all about attention to detail.

The ball animation is alright, although you kind messed up with the small bounces at the end. The ball shouldn't be able to pull to the right so fast after bouncing already. (Again, just attention to detail)

I don't know what to say about your latest animation. :U But, you seem to be on the right track. Keep at it.
bubbles
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Apr 6, 2010 2:25 PM #564687
2 new animations here...
beam test using fo-shizzle's tutorial
Image
particle/explosion test
Image
VirusX

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Apr 6, 2010 2:29 PM #564689
Honestly, I think you're better at physics than me. I dunno how the higher-ups think about my particles, and smoke. Which, if I do say so myself, are my forte. So if you need any help with effects, I could try to help you with anything I know.

But you should go to a pro for the physics. 'Cuz I don't know what the **** I'm doing when it comes to physics.



Edit:
Is there a filter set for me? Or are you just not allowed to "swear" in the forums?
bubbles
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Apr 6, 2010 2:34 PM #564690
Quote from VirusX
Honestly, I think you're better at physics than me. I dunno how the higher-ups think about my particles, and smoke. Which, if I do say so myself, are my forte. So if you need any help with effects, I could try to help you with anything I know.

But you should go to a pro for the physics. 'Cuz I don't know what the **** I'm doing when it comes to physics.

Why thank you :D and yes I would like help with the effects cause I think that's what makes an eztoon animation look awsome.
VirusX

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Apr 6, 2010 2:39 PM #564695
Well first, if you don't mind, I'd like you to make animations showing what you can do with what I'm best at.

Make a dash test animation.

Then make an in-air dash test animation.

Then we'll find something new to go onto from there. Sound good?
bubbles
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Apr 6, 2010 2:54 PM #564701
Well first can I show you what I've just been doing?
VirusX

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Apr 6, 2010 2:59 PM #564704
Yeah, go ahead.

You can start on the other, test animations whenever you're ready.
I'll be around to help you continue whenever you do.
bubbles
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Apr 6, 2010 3:00 PM #564705
:D
It's a random combo...
ImageAllso I need help with how to save it properly :P
Zed
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Apr 6, 2010 3:15 PM #564710
Quote from VirusX
'Cuz I don't know what the **** I'm doing when it comes to physics.



Edit:
Is there a filter set for me? Or are you just not allowed to "swear" in the forums?


Yeah, it automatically filters the words fuck, cunt, and Bethany. Something to do with the advertisers. There're a couple more too apparently but I haven't found them yet.