Stickpageportal's /X/ thread - Post your paranormal shit

Started by: Blasphemer | Replies: 45 | Views: 2,127

Blasphemer
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Apr 11, 2010 12:11 AM #567174
京极 勝女; April 12 1996 (11). Obstructive sleep apnea, severe migraines, otorrhagia, tinnitus.
千葉 広幸: May 23 1996 (12). General irritability, insomnia, addiction to videogame, nosebleeds. Developed into violent streaks against others and eventually himself. [自殺]
桃井 久江: April 27 1996 (11). Cluster headaches, irritability. Eventually took mixed painkillers. [自殺]
吉長 為真: March 4 1996 (7). Migraines, sluggish and slow behaviour, unresponsiveness. Developed into deafness, and went missing. Body discovered beside road April 20 1996. [死出]

The document that was circulated internally was the first time that these incidents had been connected with the Pocket Monsters videogames - until then, the cause had not been discovered or diagnosed by medical professionals. Indeed, it is uncertain how the company themselves managed to find the cases related to the event without seeking advice from health services.
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Apr 11, 2010 12:11 AM #567175
Pathology Detail -- "Lavender Town Tone" [$PAT]
The predominant symptoms related to what would become known as the "Lavender Town Town" included headaches and migraines, bleeding from eyes and ears, mood swings and irritability, addiction to the games, unprovoked violence, withdrawal and unresponsiveness, and in approximately 67% of cases, suicidal tendencies. However, these symptoms only manifested in children between the ages of 7 and 12 years old who had reached the area in game known as "Lavender Town", most of whom were revealed to have been wearing headphones or earphones while playing the game (see Appendix A [here]).
As it turns out, the developers of the Lavender Town area had sought to make an area that would "leave an impression on the player", according to Seki Uchitada, who was a member of the development team. Seki claimed that at the time of development, a number of the team were interested in making Lavender Town a little different to the rest of the game.
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Apr 11, 2010 12:12 AM #567176
"The Pokémon Tower is a visible result of that," Seki told ゲームの次元 ("Game's Dimensions" Magazine) in an interview earlier this year. "That, and the fact that Lavender Town is so different from all the other cities in the game: it is smaller, it has fewer people occupying it, it didn't have a gym... and, of course, the music was very, very eerie. In fact, in the first version of the game, we were told to slightly change the song played in the background of Lavender Town ... because our manager told us it would make children upset. The music used in subsequent versions is different."
Either Seki was unaware of the full impact of the Lavender Town Tone, or was vastly underexaggerating how "upset" children would get - no more is said of the music in the article, but there are mentions of Lavender Town's other macabre features (see below).
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Apr 11, 2010 12:12 AM #567177
What Seki failed to disclose to Game's Dimensions Magazine was that the music used in the first-wave release of Pocket Monsters Red and Green was formulated out of an experiment in "binaural beats": using slightly different frequencies of sound, each frequency played in one ear through earphones or headphones, various psychological effects can be induced upon the listener. In most versions of the first wave releases, this resulted in the player feeling uneasy, apprehensive, and mildly disturbed. However, for upwards of two-hundred children, it provoked a variety of disturbances in the brain that went undetected purely because it was undetectable by fully developed human ears - instead, only children fell victim to the tones , resulting in psychological and physiological problems that in some cases led to death - many of which were suicides.

However, the "Lavender Town Tone" only accounts for some of the problems that afflicted those unlucky enough to get first wave cartridges. Though they are not as well known, there are a variety of visual effects used in Lavender Town that also brought about severe medical issues in children, some of which are still capable of being produced in games after the first wave.
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Apr 11, 2010 12:15 AM #567178
Nothing to do with the Lavender Town Tone, but...

In the original Pokémon Red/Blue, when you encounter your rival in Lavender Town he asks whether or not you know what it's like to have one of your Pokémon die. At this point in the game, he no longer has his Raticate that he used in previous battles.

Your rival battle before this took place aboard the S.S. Anne. Your rival's Raticate sustained serious injuries from the battle...but, because crowding and confusion on the luxury liner, he was unable to make it to a Pokémon Center in time and the Raticate passed away. The real reason your rival is in Lavender Town to begin with is to lay his deceased friend to rest.

Despite all of this, your rival never outwardly tells you that you're responsible for the death of his Pokémon. He hides his grief and instead channels that energy into the motivation he needed to continue his quest to become Indigo League Champion. The death of his Raticate effectively destroys your rival's impish, childhood innocence. Although he tells himself that he doesn't hold you responsible, he subconsciously holds a great deal of resentment towards you which further fuels his ambitions.

Tearfully swearing upon his Raticate's grave to not fail in what he set out to do, he trains hard in hopes of becoming better than you...defeating you...and to eventually make it to the Pokémon League.

Mere moments after he became Indigo League champion, he was defeated...by you. Although he fulfilled his promise to his fallen Pokémon, it was only for a painfully brief instant.
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Apr 11, 2010 12:15 AM #567179
Hahahahahaha what? Binaural audio on a Gameboy Color? I really doubt that's even possible. Some shit /x/ made up again.
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Apr 11, 2010 12:17 AM #567180
During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15.

The children were usually found dead through suicide, usually by hanging or jumping from heights. However, some were more odd. A few cases recorded children who had began sawing off their limbs, others sticking their faces inside the oven, and chocked themselves on their own fist, shoving their own arms down their throat.

The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves they only answered in chaotic screams and scratched at their own eyes. When showed what seemed to be the connection to this attitude, the gameboy, they had no response, but when combined with either Pokemon Red or Green, the screams would continue, and they would do their best to leave the room it was located in.
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Apr 11, 2010 12:18 AM #567181
t had been a couple of months after the original children suicides and the death rate had dropped dramatically. [...] They had began to think that maybe Takenori was right and it was all just a very odd coincidence or mass hysteria... Until they received the letter. [...]

It was a letter written by Chiro himself [...] It started off quite formal, a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.

As the letter continued, the handwriting seemed to grow more jittery. He talked about a glorious idea he had, a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone. He went on to say that it was a very simple procedure to program this idea into the game. He did not even have to add any foreign programming, but could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.

The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. Nothing like that. It was just his name, written hard in the letter where the paper almost broke through. It was only his name. Chiro Miura.
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Apr 11, 2010 12:22 AM #567184
Yes yes, this Pokemon shit is creepy and pretty cool, but I really hope you realize it's all bullshit. Binaural beats, .swf files, .wav files, this is all bullshit. Someone spent time making this up though.
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Apr 11, 2010 12:27 AM #567187
Of course it's bullshit, but it's ****ing creepy stuff.

I must say, I was quite surprised when I received your email. The fact that anyone even knew about what happened stunned me, let alone that someone showed a genuine interest in it. Now, let me start off by saying this, the Tone did not effect me the same way it effected others. I honestly believe that this is because I was scared after hearing it for about ten minutes, and turned the volume off. The noise had put me almost into a trance. I don't know why. I played a newer version of the game, with the same music, but no trance. I find this very strange. Now, onto the issue of the hand and the "Buried Alive Model" as you called it. First, I will address the hand. I was walking around the town, right outside of the tower, actually. And all of a sudden, a battle began on my screen. But there was no transition into it. The battle screen just appeared over the map. You could actually see details of the map in the battle screen. Where the opposing monster would be, there was simply what appeared to be a white glove, almost like one from the Mario games. Anyway, I tried to attack it, and the game returned an error, then the screen went dark for a moment. When the screen lit back up, I was inside the tower, on the top floor. When I tried to move my character, a series of garbled junk characters appeared in a text box, and the game shut down. For some reason, I was terrified to turn it back on.
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Apr 11, 2010 12:28 AM #567188
I don't know why, but for a good three days, I could not turn that game back on! I finally did, out of sheer curiosity. I was back at Pallet Town, my whole game was gone! Except that I still had all my monsters. They were at level 0, and with 0 health, but could still battle. I eventually started a new game, for fear of corrupting my game data. When I finally got back to Lavender Town, I experienced the "Buried Alive Model", or at least I think that's what it was. I was progressing through the tower, no problem, when suddenly, I was back infront of the tower. I was confused, and tried to re-enter. When I walked through the door, I was in a very strange, distorted room.If you have ever seen Missing.No, the room looked similar to it's graphic. I tried to exit, but the game would not let me. I moved forward, and then it happened. I had turned the sound back on by this point, and the music became distorted, it almost sounded like a scream. Then, on the screen, one of the "ghost" sprites appeared, flashing in and out. I passed out for about a half hour at this point. I never picked the game up again. If you have anymore questions, I will answer them to the best of my ability.
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Apr 11, 2010 12:32 AM #567190
Hi /x/. Maybe you can help me.

I live in a big house in Rio de Janeiro, Brazil. It could be considered a mansion, I guess. It's in a gated community, with security guards constantly walking through the streets, checking if everything is okay.

The house is quite old, it was built by my grandfather when this part of the town barely existed. My mother says nobody ever died here, but I know at least three people (grandpa, grandma and my grandpa's friend) "started" dying in here, before being rushed to the hospital. And according to my grandaunt, my grandma was actually found dead in her bedroom. All three of them died of either cancer or strokes.

Now, the /x/ part... Several things have happened over the years, small stuff like objects falling randomly, small things flying across the room and objects being moved around at night (we once found the tv remote inside the fridge).
As a regular /x/phile, these things didn't bother me, but then it started getting worst.
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Apr 11, 2010 12:33 AM #567191
My friend lives with us, so... One day he gets up in the middle of the night to get a glass of water, and sees this mother****ing huge creature just chillin by my mother's bedroom door. He said it was taller than the door itself, and he was sure it wasn't just his imagination, because the thing was there for a couple seconds. He blinked, it was gone.

Another night, we're getting ready to leave for a party, and nobody else is home. We go downstairs, and hear some strange noise comming from the kitchen... The maid had gone shopping for groceries, so I thought she had returned and was, I dunno, doing something there. I went there to tell her we were leaving, and to my surprise, when I opened the kitchen door, it was pitch black. Nobody was there. I walked inside the kitchen, to find both water taps fully open, the weird sound was the water filling the sinks.

Fast foward a few months, my friend keeps seeing creatures. I catch glimpses of them too. Shadowy, sometimes just standing, other times dangling from the ceiling or peeking at us from open doorways.
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Apr 11, 2010 12:34 AM #567193
And now, what happened last night. It was around 1:30am, and my friend didn't feel like sleeping, so he went to the living room to get his laptop (this all was upstairs). Then, he said he heard faint, but obvious footsteps coming from the living room downstairs. He listened closely, and was absolutely sure there was someone down there. He woke me up, terrified, thinking there was a burglar in the house. I ran to the stairs and listened, and I too heard it. We woke my mother up, and we made a small plan that if it was a burglar, she was to lock herself in her room and call the security.
My friend went downstairs, I waited by my mom's door (she's old, I was afraid of the burglar or whatever doing something to her).

So... long story short, my friend checked the whole ground level of the house, and there was no one there. Everything was locked, with the exception of two doors. Now, this could just have been a burglar (we called the security anyway), but... Nobody gets inside the community without credentials. Nothing is missing. There is a two meter high concrete wall separating my property from the rest of the street. We have a big dog. The doors might have been opened, but there were absolutely NO SIGNS of anyone. Not even footprints outside.
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Apr 11, 2010 12:34 AM #567194
So, /x/... What should I do? There's another part that might be relevant, about old objects I found a few months ago, but I dunno if you're interested.

tl;dr Weird things going on, house is haunted, keep seeing creatures. Heard footsteps, nobody there. WHO WAS FOOTSTEPS?

I'm scared.