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my first posted animation

Started by: JamMan | Replies: 44 | Views: 2,543 | Closed

JamMan

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Apr 12, 2010 9:23 AM #568222
there are 22 frames in it! how do you post animations with loads of frames in?

Is this any better?

[ATTACH]2202[/ATTACH]

(25 frames now)

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JamMan

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Apr 12, 2010 9:46 AM #568232
REPLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:

[ATTACH]2201[/ATTACH]

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Zed
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Apr 12, 2010 9:54 AM #568236
Patience. It is a necessary characteristic of an animator. Hence we leave all topics to mature for three hours before replying so that the trait is nurtured.

I'm kidding, there was no one on.

Basically, easing. You need more easing. You also need to look at how people actually move. It would be good if you posted in the beginners section too.
Zed
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Apr 12, 2010 9:58 AM #568238
I have now merged these threads. The animations do not need to be given one thread each. Make one thread and update it if you're not going to post in the beginners section.
Panda.

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Apr 12, 2010 10:00 AM #568239
The walk looks like hes about to fall over, then gets back up...
JamMan

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Apr 12, 2010 10:22 AM #568247
So the kick should look like this:
[ATTACH]2205[/ATTACH]


I added the crack for more excitement. I sped it up to 21 fps it was origanally 15 fps.

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JamMan

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Apr 12, 2010 10:56 AM #568262
where is the beginners section is it that thing made by paperclip?
[ATTACH=CONFIG]2204[/ATTACH]

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Zed
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Apr 12, 2010 11:10 AM #568266
Yes. "Beginners Post Your Pivot Animations Here".
Überschall
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Apr 12, 2010 11:17 AM #568267
The ground crack actually made the kick worse, since there's not even close the amount of power involved to make cracking the ground remotely understandable. Just saying, you need a better grasp of physics, forces and all.
JamMan

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Apr 12, 2010 11:29 AM #568269
Okay then is this any better?
[ATTACH]2206[/ATTACH]

The world revolves around bananas, hamsters and hamster noodles!
Zed
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Apr 12, 2010 11:40 AM #568273
He needs to be constantly falling forwards after he lifts his leg up since he's off balance. You need to be trying to move every joint in every frame, otherwise it looks stiff.
JamMan

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Apr 12, 2010 12:04 PM #568286
Oh and some physics:

[ATTACH]2207[/ATTACH]

any more improvements?

[ATTACH]2209[/ATTACH]

Does this have enough force for a wall crack?

[ATTACH]2210[/ATTACH]

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Scar

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Apr 12, 2010 1:26 PM #568309
nope...u can at least make the left guy run and jump kick him...u really need to look at the tutorials...
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Apr 12, 2010 1:43 PM #568311
You really shouldn't spend your time with stuff like that. Animate walking cycles, running, punches, whatever, just to get a feel for fluid motions, easing and physics. Shit like the shoop da whoop bollocks won't help with any of that.
Also, there's an "Edit post" button that you can use to add stuff to your posts. That's a better choice than double posting.
Scar

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Apr 12, 2010 1:56 PM #568314
nope...u can at least make the left guy run and jump kick him...u really need to look at the tutorials...

or something like this...sorry if its bad,i rushed it...

Image
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