Peppar's pivot thread

Started by: Peppar | Replies: 27 | Views: 2,210

Oblivion EX
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Apr 24, 2010 12:13 AM #574214
alright, then it is acceptable.
Peppar
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Apr 24, 2010 12:14 AM #574215
A fast reply. Thank you.
Oblivion EX
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Apr 24, 2010 12:17 AM #574216
No problem, I mean, I really have no where else to be other than SPP so yeah, fast replies are going to happen.
bubbles
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Apr 24, 2010 10:09 AM #574510
Oh please just make him stare at the camara all the way through, that would be awsome.
Peppar
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Apr 24, 2010 3:57 PM #574632
It is laziness. DIE LAZINESS!!!1 NAOW!!.
mizu
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Apr 24, 2010 4:23 PM #574640
Quote from Yummerz
was it that bad?
Peppar
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Apr 24, 2010 4:30 PM #574643
Er. It was choppy.




Back on topic.
bubbles
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Apr 24, 2010 5:06 PM #574646
Quote from Peppar
It is laziness. DIE LAZINESS!!!1 NAOW!!.

No, lazyness is good! Please make him stare at the camara like a demented crazy person.
Peppar
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Apr 25, 2010 12:09 AM #574896
Update. I have not done a attack combo in a while. So do not expect me to be good at it. Image Foot placement, C&C?
Sumfink

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Apr 25, 2010 1:21 AM #574929
He shouldn't be able to slide his foot downwards like that unless he's on ice.

And from the angle of his arm I was expecting a much higher punch.
Peppar
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Apr 27, 2010 12:30 AM #576418
3D closeup. Image
Vendetta

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Apr 27, 2010 12:44 AM #576427
Really shaky, and the 3-D didn't look that good. The head was alright, but I didn't really like how drastic the size differences between all the limbs were after he lunged forward.
Sumfink

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Apr 27, 2010 2:41 AM #576493
The 3d, to put it bluntly, was fucking horrible.

You need to vary the size within the limbs as well, each one isn't a straight line but a triangle. Use a .stk for each body part. And the size difference shouldn't be nearly that drastic. Just change the thickness by the amount that feels right, you'll know when it loooks good. Or maybe that's just me lol.

Also, it's generally easier to do with a stick that has thicker limbs.