gm_mabase (HUGE FLCL MAP)
Started by: MiniMan | Replies: 35 | Views: 2,616
Apr 22, 2008 3:58 AM #120663
are you going to model that big ass iron? and have it steam like every 30 minutes.
Apr 22, 2008 6:03 AM #120725
HAMMER TIME
looks good, what game would it be for?
looks good, what game would it be for?
Apr 22, 2008 3:38 PM #120915
Quote from Drag V.5 BETAHAMMER TIME
looks good, what game would it be for?
Quote from MiniMan
Please note that this won't be only for gmod. Since it's a bsp file any source game can run it so it can be run in CSS, HL2 and so on however it's best in gmod. I'll be updating this post whenever I can.
. .
Apr 23, 2008 3:40 PM #121527
That's what I'm aiming for. In reality it'll be very small but it'll be part of te skybox making it gigantic and that means less lag then modeling it in actual size.Quote from 2-Dare you going to model that big ass iron? and have it steam like every 30 minutes.
As for the steaming, yeah or by a button. I was thinking of having it really be just fog but we'll see.
Apr 24, 2008 5:36 AM #122191
UPDATE
This may be the last update because tomorrow I'll be grounded off my computer due to bad grades. 'll try to sneak on and do what I can. No telling how long I'll be away.
I'm starting to work on a bridge, seems to be like a dam. Here is an image of it. I see that the river is like a depression in the middle of the town, and at the edge of the river to the roads there is an incline, the roads are higher than the river so I got a piece to the road map puzzle. Right now I'm just working on the hills. They're different colors so they're easier to work with.
Reference:

Outcome:

I'm using what's called displcements to change the shape of the blocks to go along with the river and mother****er it's HARD. These things are bitches because I gotta test them every time I use them by saving the map, closing it, reopening it and it will delete the block I used displcements on if it has something wrong with it. And they're glitchy as all hell and a biotch to work with and know which of the GA JILLION dots that are there are they ones you need to use. But it's working out well do far.
This may be the last update because tomorrow I'll be grounded off my computer due to bad grades. 'll try to sneak on and do what I can. No telling how long I'll be away.
I'm starting to work on a bridge, seems to be like a dam. Here is an image of it. I see that the river is like a depression in the middle of the town, and at the edge of the river to the roads there is an incline, the roads are higher than the river so I got a piece to the road map puzzle. Right now I'm just working on the hills. They're different colors so they're easier to work with.
Reference:

Outcome:

I'm using what's called displcements to change the shape of the blocks to go along with the river and mother****er it's HARD. These things are bitches because I gotta test them every time I use them by saving the map, closing it, reopening it and it will delete the block I used displcements on if it has something wrong with it. And they're glitchy as all hell and a biotch to work with and know which of the GA JILLION dots that are there are they ones you need to use. But it's working out well do far.
Apr 24, 2008 5:43 AM #122194
Looks good MiniMan, I can't wait to play on this.