[scarecrow] legs vs. arms WIP

Started by: Scarecrow | Replies: 21 | Views: 1,934

Scarecrow
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Apr 19, 2010 10:06 AM #571924
Image

added a few more frames, but also added some motion trails and perfected a few things

i am gonna have to update this less... only when i make big changes from now on
Myself

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Apr 19, 2010 10:24 AM #571928
Scarecrow?
Animating?
Not madness?

Wat?
Scarecrow
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Apr 19, 2010 10:39 AM #571934
Quote from Myself
Scarecrow?
Animating?
Not madness?

Wat?


ye ,
Peppar
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Apr 19, 2010 10:40 AM #571936
Keep going. It looks pretty awesome.
bubbles
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Apr 19, 2010 2:49 PM #571977
YES! I love the update 3.5.5! It's obvious that your starting to remember the jist of pivot. Make moar!
zawmbee
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Apr 19, 2010 4:15 PM #571998
Quote from Scarecrow
Image

added a few more frames, but also added some motion trails and perfected a few things

i am gonna have to update this less... only when i make big changes from now on

Hey, that's really cool.

Some tiny nitpicks; those particle don't stay enough in the air for it to be considered realistic enough - if that was the style you were going for but the fight had alot of well done realistic hits, especially that second punch, so I'm guessing you are going for a bit of realism.

Your figures tend to be shaky, especially after the cinematic bars go down. I know you're trying to continue the flow and it looks great in an epic fight scene but that was really annoying to me. I suggest when doing such still motion try only moving the limbs to one side, instead of jiggling it about.

But I really liked that, how long haven't you animated for? Because it barely shows. Good movements and a variety of well preformed stunts - front roll and back kick. Nice use of Bolts sticks, great to see them back in use - next stop LemonAde's littleman and Baha's generic stick.

Would you consider a joint in the near future? As soon as I get back into animating, of course. Again, good stuff. Can't wait to see it complete.
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Apr 19, 2010 9:25 PM #572151
okay : )