Eternity - We're NOT dead :P

Started by: Flashwire | Replies: 4,758 | Views: 370,945

Nato_
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May 18, 2012 8:20 AM #658892
Quote from Flashwire
This has just came to my attention that we need to fix the entire front page. Almost 98% of the content on the page is broken so I'll need everyone to reupload your anims to Truploader. I can't put my sig back up because Truploader doesn't give the swf version of any SWF so I'll have to wait till Jeff fixes Fileize.


i think 98% of everything we have is filize, not just the front page. anyone even close to finihing the food weekly.
Flashwire
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May 18, 2012 8:48 AM #658905
I'm no where near close lol. I really need to catch up because l've fallen behind.
Nato_
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May 18, 2012 4:05 PM #659061
I feel u man i too have a lot of work to be done
Gaaading
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May 18, 2012 4:12 PM #659064
Jeff says he will try to get it back up soon
MethodAnims1
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May 18, 2012 4:37 PM #659074
http://methodanims1.deviantart.com/art/Tryout-302880617?q=gallery%3Amethodanims1%2F37222427&qo=4
here is my tryout in this clan hope you like it
Flashwire
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May 18, 2012 5:28 PM #659102
Quote from MethodAnims1

I'm going to break up my CC into bits so you'll understand it better.

All together:
~ Well for the most part, you need to work abit on reactions like this: Every time a person got hard his head and torso extend abit then pulls itself back together.

The green stick:
~ There is a constant wobble on his body throughout the whole anim which really sets the mood off. His right leg wobbles during his punches to the black stick on the left.

~ There was a shift in his arms when he did the downward move with his left leg which I think it looks like he is spazzing everywhere. There is some resizing on his arms that happen throughout the kicks.

~ On his 5th attack his right arm shifts downward and his left leg was too far bent that gave the appearance he broke his leg mid transition.

~ His head was too far back when the left black stick did the uppercut to his face which makes it seem like his head was about to fall off.

~ He wobbled just a bit when he got up from the attacks which can be fixed easily.

~ When he was in neon mode, his foot placement is off on his left leg because it slides over. He needs to keep his foot planted to insure he has a firm grip on the floor. Also in neon mode when he did his first attack, it didn't have any force because he lifted his foot down too early. I would suggest to make his legs go up just abit and then come downward.

~ His attacks were all abit stop and go which means you made the spacing way too close.

The black stick on the left:
~ I'm not really sure how his leg was broken but could still move accordingly. He needs to react like he feels the breaking of his bones like (Eg: Limping).

~ When the green stick grabbed his arm, his other arm needs more placement. It sidled over as he was pulled closer to the green stick.

~ I feel when he backs up for the punch, he doesn't have enough easing on him. Maybe you could add a double frame or two to fix that.

Black stick on the right:
~ When he starts walking towards the green stick, add a double frame right when he starts to move to symbolize he doesn't just starts out abruptly.

~ When he holds his gut, his head doesn't seemed to be connected to his body.

~ When you added DF to the part where he punches downward, you can see the wobble and his right arm resizes. Also on that same punch he wasn't eased out so he stopped abruptly.

Effects:
~ Only thing I would like to see is more easing in the particles.

That basically sums up my CC, you seem pretty good though keep animating. :3
Gaaading
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May 18, 2012 5:34 PM #659105
D:

now im afraid
Flashwire
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May 18, 2012 5:35 PM #659106
Lol yes, we are getting some tough competitors for the spot which will only influence you to try harder.
smoke23
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May 18, 2012 5:37 PM #659107
Quote from MethodAnims1


AWESOME.....that is all :D

Flash why you got to de-construct the animation, lets just enjoy it as a whole....lets enjoy it for how EPIC it is :)
Flashwire
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May 18, 2012 5:41 PM #659108
Lol I don't deconstruct anything, I look at it as a whole and report what I see. Its what I do. B{^
smoke23
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May 18, 2012 5:55 PM #659113
Quote from Flashwire
Lol I don't deconstruct anything, I look at it as a whole and report what I see. Its what I do. B{^


When i say deconstruct i don't mean it literally, im simply saying that some of the CC seems to be picking at parts that don't really matter, an example would be when you say " There was a shift in his arms when he did the downward move with his left leg which I think it looks like he is spazzing everywhere." <---- there just seems to more criticism than praise for the animation.
Flashwire
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May 18, 2012 6:07 PM #659115
Oh I see, I'll probably have to let up on CC next time then and loosen up.
smoke23
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May 18, 2012 6:13 PM #659116
i dont mean any offence by it :) now to wait for the other ENTRANTS TO FINISH...........Wait a second Method wasn't even a tryoutee......hmmm i guess he is now :D
Gaaading
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May 18, 2012 6:26 PM #659118
I really gotta step it up now
Shadowkirby
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May 18, 2012 6:37 PM #659123
How's your tryout going, Gaaading?