My RPG Combat System

Started by: Takahishi | Replies: 12 | Views: 6,292

Takahishi

Posts: 58
Joined: Feb 2012
Rep: 10

View Profile
Feb 27, 2012 3:46 PM #609105
Hey people.

Here is the game that I created a while ago. I am currently still working on it, but at a slow pace because of school work and others.

http://www.truploader.com/view/216667

I do not know when I will be finished with the game because I will be continually adding attacks and other things to the game. If you want, you can either give me ideas as to what to include for attacks for my game or you can post a .fla file that I can incorporate into the game. Just make sure that it does not mess up the flow of the game.

Because my game is not done, I have the damage for attack set to God Mode [99999 dmg]. This helps me see if the attack works at the proper level.

Other things to add to the game:
-Background [can be user created]
-Credits
-More Fitting Title Screen [can be user created]
-etc




------
Ideas
------

- Add more enemies [danick]
- Enemy does not attack after death [Javelin]




--------------------------
.Fla [CS3 Format or under]
--------------------------

-
danick
2

Posts: 2,837
Joined: Feb 2012
Rep: 10

View Profile
Feb 28, 2012 12:11 AM #609294
maybe there should be other enemies you could fight
Takahishi

Posts: 58
Joined: Feb 2012
Rep: 10

View Profile
Feb 28, 2012 11:52 AM #609476
I was considering that, but that will have to wait when I actually start on the enemy stuff.
Javelin
2

Posts: 1,529
Joined: Feb 2010
Rep: 10

View Profile
Feb 29, 2012 4:21 AM #609715
More attacks and specials, also the normal attack is wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy to strong, you yet already know this, Good day sir.

EDIT: I have left this post alone so that the posts underneath make sense.
Takahishi

Posts: 58
Joined: Feb 2012
Rep: 10

View Profile
Feb 29, 2012 11:44 AM #609774
I will revert the normal attack to normal damage, but only after I get a good number of specials in his arsenal. I do plan on increasing the damage for his level 1 skill as it seems underpowered to me.
matzoball

Posts: 30
Joined: Apr 2007
Rep: 10

View Profile
Feb 29, 2012 11:04 PM #610071
Quote from Javelin
More attacks and specials, also the normal attack is wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy to strong, you yet already know this, Good day sir.


why do you talk like an asshole

This has nothing to do with the thread. Send Javelin a PM or something. Don't spam up somebody's thread. ~The Devvler
Gorilla

Posts: 66
Joined: Feb 2012
Rep: 10

View Profile
Mar 1, 2012 4:40 PM #610314
I like to use rightclicky to look how I reach the next level without doing anything. :]
Takahishi

Posts: 58
Joined: Feb 2012
Rep: 10

View Profile
Mar 1, 2012 5:09 PM #610332
@matzoball: Thanks.
@Gorilla: What actionscript code do I do to disable right click? Or if you don't mind giving me a link of a post to solve this dilema.
Javelin
2

Posts: 1,529
Joined: Feb 2010
Rep: 10

View Profile
Mar 2, 2012 5:20 AM #610538
Quote from matzoball
why do you talk like an asshole

This has nothing to do with the thread. Send Javelin a PM or something. Don't spam up somebody's thread. ~The Devvler


Wtf, I wasn't even trying, in fact I was trying to be helpful, the "way" thing was made to add emphasis. The last bit "you yet already know this" I added because I say stuff like that occasionally.

EDIT: read all of the first post, sorry bro, didn't see the part about the god mode.

Lol, yeah i can see how you thought I was a faggot. sorry.

Although, I don't think this has been mentioned, after an enemy dies from an attack, they still attack you.
Takahishi

Posts: 58
Joined: Feb 2012
Rep: 10

View Profile
Mar 2, 2012 11:46 AM #610583
@Javelin: Yeah I knew about that. I fixed that before, but I was working on something while I was doing it. I got frustrated and didn't save. I will fix it again soon.
Gorilla

Posts: 66
Joined: Feb 2012
Rep: 10

View Profile
Mar 12, 2012 5:52 PM #615036
If you want to stop cheaters, you should add this to remove the rightclick:


var rightClick:ContextMenu = new ContextMenu();//create a new right click menu called rightClick
rightClick.hideBuiltInItems();//hide the built in options of the right click menu
_root.menu = rightClick;//make the neccesary changes to the right click menu



Now you can stop that cheaters, but if you want to add a link into the rightclick menu, you should have this:


function mySiteLink () {//add a new function called mySiteLink
getURL("http://stickpage.com", "_blank");//create a new window and go to stickpage.com
}//end function

var rightClick:ContextMenu = new ContextMenu();//create a new right click menu called rightClick
rightClick.hideBuiltInItems();//hide the built in options of the right click menu
_root.menu = rightClick;//make the neccesary changes to the right click menu

var mySiteLink:ContextMenuItem = new ContextMenuItem("StickPage", mySiteLink);//create a custom right click tab that goes to your site when clicked.
rightClick.customItems.push(mySiteLink);//put the custom right click tab into the right click menu




This does only work in AS2 platform.
inferno222

Posts: 49
Joined: May 2007
Rep: 10

View Profile
Aug 5, 2012 4:09 AM #711434
i would like to see if u have advance in the combat system, im making something similar so i think i can help u :D, but since the last update was like 5 months ago i dont know how much do u have now :D

well u can add stats so theres a way to fail or win because of your choices( i mean str agi and that kind of things), add more attacks to the enemy like healing when they are low hp or something that for now :D
Takahishi

Posts: 58
Joined: Feb 2012
Rep: 10

View Profile
Aug 31, 2012 9:03 PM #730783
*yawn* its been a while since i have been able to come here.

As for the stopping of cheaters: thank you.

And the stat thing is a good idea but i suck at coding as of now :(

plus i need to update that link :p

edit: AND I NEED TO GET FLASH CS3 AGAIN >:D