2 New anims.

Started by: Dakillon | Replies: 13 | Views: 1,305

Dakillon

Posts: 152
Joined: Feb 2012
Rep: 10

View Profile
Mar 10, 2012 9:50 AM #614136
I tried to make smoother anims and adjust my style a bit so here is the outcomes :
http://www.fileize.com/view/328e624e-c52/
I know my blood sucks...;n;
And I made another anim just for funz'n' lolz :
http://www.fileize.com/view/38fa82fc-393/
A new smoke style. I kinda like this one :)
http://www.fileize.com/view/248c1d29-594/
Some sword practice :D :
http://www.fileize.com/view/70eb5d7d-0ef/
Please cnc I need to improve my movements and smoothing so please give me some advises.
Thank you and have a good day:D!
SDproductionz

Posts: 80
Joined: Feb 2012
Rep: 10

View Profile
Mar 10, 2012 10:23 AM #614143
It's kinda hard to see some of the movements in the 1st one ,probably because they happen to fast , but other than that awesome as always dude.
Dakillon

Posts: 152
Joined: Feb 2012
Rep: 10

View Profile
Mar 10, 2012 1:33 PM #614173
Thank you SDproductionz for the comment and yeah I should probably slow a bit my movements. And thank you for the compliment :D
Now let the cnc flow over my brain! Any other cnc? lol
raynmetal

Posts: 119
Joined: Feb 2012
Rep: 10

View Profile
Mar 10, 2012 3:17 PM #614203
kuuuuuung fuuu: Nicely done, liked the blood effect(it didnt suck at all).
I think you should consider double framing the hits (so we can actually see them) , but the sound effects and the reactions compensated for that.

lol_mail: Good shot at a storyline XD Continue it, maybe?
I thought the guy was a tad bit too slidey, but that might just be me. I wont comment on the eyeballs.

Smoooooke: Although its well animated, it looked slightly unrealistic. A cloud(or whatever you'd like to call it) that was moving upwards suddenly zipped off to the right. Didn't look right.
Dakillon

Posts: 152
Joined: Feb 2012
Rep: 10

View Profile
Mar 10, 2012 4:27 PM #614220
Wow thank you raynmetal for that cnc! ohh yeah I kinda fucked up the easing on the smokey thing and I should anticipate more the attacks. THANK YOU :3.
RawGreen
2

Posts: 2,543
Joined: Jun 2008
Rep: 10

View Profile
Mar 10, 2012 4:36 PM #614225
Loved the mail box one, showed lots of characteristic.

The faces you put on them are very scary indeed. And I like the blood you do.
Dakillon

Posts: 152
Joined: Feb 2012
Rep: 10

View Profile
Mar 10, 2012 5:01 PM #614230
I'm glad Rawgreen :3!
Nhazul
2

Posts: 420
Joined: Jun 2006
Rep: 10

View Profile
Mar 10, 2012 6:57 PM #614262
Haha pretty funny stuff man. I think the way you animate your blood is fine, although i'd experiment with double framing some or all of it, it may move a bit too fast. Optional though, both ways It definitely gets the job done, and it doesn't "suck".

The little combo was pretty nice, you could slow down the movements as said before, by double framing to show the moves a bit clearer but... there are other ways to keep if fast while still knowing which moves you are doing. My favorite method is exaggeration. You can make your "attackers" arm or foot extend longer, more abnormally and exaggerated, and you can make the "opponent's" reactions way more elongated like he just got hit with a ton of bricks every time. It's something you could play with.

Overall nice stuff, keep it up.
Dakillon

Posts: 152
Joined: Feb 2012
Rep: 10

View Profile
Mar 10, 2012 7:21 PM #614271
:o HOWWLLEY SHIEET NHAZUL REPLIED. Lol I'm glad that you gave me some advises and I'll have them in my mind next time I animate.
Maybe I'll exaggerate a bit the action ;). Again, really glad!
=Craftsman=
2

Posts: 245
Joined: Mar 2012
Rep: 10

View Profile
Mar 10, 2012 10:44 PM #614343
DAOM. That is some really cool blood! :O So is the smoke. And... that... erm... gunk coming from that ball in the last animation.

Anyways, general consensus for all of them: Very fluid animations, all actually pretty amusing, but it's a little too fast for me to absorb what just happened in just one try. But still, keep it up! You got Nhazul to reply, so, that's something. :P
Smile
2

Posts: 5,331
Joined: Jan 2012
Rep: 10

View Profile
Mar 11, 2012 5:54 AM #614443
Quote from Dakillon
:o HOWWLLEY SHIEET NHAZUL REPLIED.


lol.

About the smoke. There was very big chunk of smoke that went to the right instead of going up. The first one's attacks may be too fast, but I don't mind it.

Also, your blood, DOES NOT SUCK.
Dakillon

Posts: 152
Joined: Feb 2012
Rep: 10

View Profile
Mar 11, 2012 6:57 AM #614466
Thank you for the cnc! Ok ok ok...my blood doesn't suck! We're good now? Good!
And yeah I know the smoke blob doesn't look right. I should've make it vanish upwards. And I should improve my fight movements! I'll do it :D
Have a nice day and more cnc please!
CrewKid
2

Posts: 251
Joined: Feb 2012
Rep: 10

View Profile
Mar 11, 2012 1:56 PM #614549
The smoke had wayyyy to many levels of sublayer effects. If you use too many shadow things for the smoke its gonna take away from your skill. I'm not saying dont use it but use it right because if you use it too much it looks bad. Especially for smoke.
raynmetal

Posts: 119
Joined: Feb 2012
Rep: 10

View Profile
Mar 11, 2012 2:21 PM #614554
The sword thing looked pretty awesome, until the end bit, where the stick inexplicably stopped moving. Perhaps you should have done a few more frames before stopping. Particles and the sword trails were done pretty well. Sfx were slightly misleading... led you into thinking there were more hits than there actually was.