(This isn't my own work, I watched a tutorial on youtube and tried following the instructions as best as I could)
http://tinypic.com/view.php?pic=1zvlax&s=5
For my first fight anim I don't think it's too bad, any tips?
My first fight anim
Started by: Obcidien | Replies: 5 | Views: 654
Mar 18, 2012 2:23 AM #617918
Mar 18, 2012 2:35 AM #617919
Also check this one out;
http://tinypic.com/view.php?pic=35nc9jt&s=5
Not a fight but I'm sure you'll chuckle a bit
http://tinypic.com/view.php?pic=35nc9jt&s=5
Not a fight but I'm sure you'll chuckle a bit
Mar 18, 2012 5:46 AM #617980
Cool! I like the moves
Mar 18, 2012 5:59 AM #617990
everything had no easing. no flow. no basics what so ever. start with simple things. like easing tests, maybe just a ball flowing form side to side with a fps of 17. then move on to fights.
Mar 18, 2012 3:28 PM #618164
Quote from mizueverything had no easing. no flow. no basics what so ever. start with simple things. like easing tests, maybe just a ball flowing form side to side with a fps of 17. then move on to fights.
This was my first attempt and I have to say that I disagree with you when you say no basics and no flow. I admit, it wasn't great flow, but it was still more than just going from point A to Point B. The worst part of my fight was the victims footing, which I can easily fix.
I appreciate your criticism but feel like you are being to tough, it feels like you are saying that it had absolutely nothing, like it could be compared to a square rolling down a hill.
(The second part that I uploaded wasn't meant to have flow or easing, it was just a stickman coming out of a ball)
Mar 22, 2012 2:33 PM #619828
i think you need to learn how to take cnc a little better. your right, its better then going from a to b, but what good is it when the animation between the two is shaky an un-appealing? your first was incredibly shaky, i understand your new and this is your first, but you should really try and keep the movements the same pace, you cant have one frame with the leg moving forward then back in the next. it doesn't look good and is fairly lazy. and i stand by my word when i say no basics. no flow. no gravity or physics or anything else. stay with simple animations. simple runs, simple movements like a kick. simple parkour maybe. simple. simple. simple.Quote from ObcidienThis was my first attempt and I have to say that I disagree with you when you say no basics and no flow. I admit, it wasn't great flow, but it was still more than just going from point A to Point B. The worst part of my fight was the victims footing, which I can easily fix.
I appreciate your criticism but feel like you are being to tough, it feels like you are saying that it had absolutely nothing, like it could be compared to a square rolling down a hill.
(The second part that I uploaded wasn't meant to have flow or easing, it was just a stickman coming out of a ball)