Hey guys
I made this thread because I still don't know how to properly use double frames (when must I put them)
If you can post a tutorial link that explain the usage of this I'd be very grateful
Otherwise, please give me some tips
Double-Framing Help
Started by: DiPi | Replies: 14 | Views: 1,678
Jun 30, 2012 8:17 PM #687644
Jun 30, 2012 8:21 PM #687647
I don't have any examples to show you, sorry about that :1
I mostly use double framing to ease slow movements, and double-framing can also be used to show a hard impact, example, me swinging a hammer, by double framing the frame when the hammer hits something can imply force.
Hope this helped in any way.
I mostly use double framing to ease slow movements, and double-framing can also be used to show a hard impact, example, me swinging a hammer, by double framing the frame when the hammer hits something can imply force.
Hope this helped in any way.
Jul 1, 2012 5:58 AM #687880
Quote from CresentI don't have any examples to show you, sorry about that :1
I mostly use double framing to ease slow movements, and double-framing can also be used to show a hard impact, example, me swinging a hammer, by double framing the frame when the hammer hits something can imply force.
Hope this helped in any way.
thanks the same, man
Jul 1, 2012 6:08 AM #687882
I double frame before hits for more impact then single frame after for the easing then start double framing again.
But that's just me...
But that's just me...
Jul 1, 2012 6:10 AM #687883
what about other movements?
Jul 1, 2012 6:22 AM #687889
like what other movements? be more specific when asking questions so people can properly answer you.
Jul 1, 2012 6:25 AM #687891
I mean, how to distinguish when I must use double frames and when not
Jul 1, 2012 6:32 AM #687893
Depends on how you want it to look.
Like if you just got hit you'd not double frame the hit easing but you would on the recovery frames.
You double frame to show gravity or force like if your stick is in the air no double framing going up but double framing while in the air and close to the way down.
Cause gravity slows down movement when changing direction.
Like if you just got hit you'd not double frame the hit easing but you would on the recovery frames.
You double frame to show gravity or force like if your stick is in the air no double framing going up but double framing while in the air and close to the way down.
Cause gravity slows down movement when changing direction.
Jul 1, 2012 9:07 AM #687921
Dipi, just imagine a punch. When he/she pulls their arm back it goes pretty fast, then it will slow when the arm is back to its full extent, when that part occurs double framing happens. Then he swings, this is fast so no double framing. After that he will make the impact, the impact slows the punch and hence forth there is double framing. Hope this helps..
Jul 1, 2012 9:53 AM #687944
Well you don't really need to double frame if you don't want to.
Make your own style in animating.
You just need to go and animate it the way you like it.
I can't really help about when to double frame since I Don't do it.
Make your own style in animating.
You just need to go and animate it the way you like it.
I can't really help about when to double frame since I Don't do it.
Jul 1, 2012 2:50 PM #688095
Double framing is for the weak. Don't be lazy, animate more frames.
Jul 1, 2012 3:23 PM #688114
Quote from CronosDouble framing is for the weak. Don't be lazy, animate more frames.
did it, but the continue effect it produces in the long time makes everything flabby
Jul 1, 2012 9:59 PM #688316
You mean wobbly? (I can relate, in single frame and double frame) =.=
Yeah just do what everyone else said, only do double framing in slow movements, sometimes I cheat because some of my running is too fast, so I double frame the first frame, 3rd frame, 5th, 7, 9 etc. That's just how I do it, me myself aren't really sure where to double frame in running.
Don't double frame the whole bunch of movements though or else it'll go too slow
Yeah just do what everyone else said, only do double framing in slow movements, sometimes I cheat because some of my running is too fast, so I double frame the first frame, 3rd frame, 5th, 7, 9 etc. That's just how I do it, me myself aren't really sure where to double frame in running.
Don't double frame the whole bunch of movements though or else it'll go too slow
Jul 2, 2012 2:19 AM #688418
Double framing, Triple Framing, and Quad Framing are all about the spacing!!! *
Spacing is the observed amount of movement it takes to reach Keyframe A to Keyframe B within that time frame.
Lets say between keyframe A and B we have a total of 12 frames.
# I'm going to break this down as simple as possible.
You can see this as a practice by doing 12 frames of animation and taking frames away to see how well done your spacing is. As you take away the frames it should appear to be less smooth but not improper in movement
Instead of animating the whole 12 frames,
If you animate only 6 of those 12 frames(double framing) it should only appear not as smooth.
If you only animate 4 of those 12 frames(triple framing) it actually still looks like double framing to an extent but it's not.
If you only animate 3 of those 12 frames(quad framing), everything is notably spliced up, viewers will notice the major spacing compared to triple and double framing.
But in all of these instances the 12 frame movement should appear very much the same.
On another note, Quad framing is very odd and is actually seen used in anime at the end(peak) of explosions or at moments in freestyle fights when going from triple to double.
## Allot of people I observe around here who animate freestyle, animate everything first and lengthen frames after.
For example, I see Terkoiz do this allot.
### However when you're working on the professional field your employer will look at cost, time and budget.
It's likely they'll have you work at the quickest most affordable rate.
An example is the Anime, Black Star Shooter, which is mostly composed of mostly ONLY Triple framing and occasional Double to keep timing(hand drawn animation).
If you watch you will see that camera, computer generated effects, and some subjects run full frames at 24fps.
Link: http://www.youtube.com/watch?v=T5x50LJafK4
There's so much triple framing, but there's so much win.
*The information that I'm giving out is more for Character Animation rather than Stick Animation, but as long as it's animation this information can be applied.
Spacing is the observed amount of movement it takes to reach Keyframe A to Keyframe B within that time frame.
Lets say between keyframe A and B we have a total of 12 frames.
# I'm going to break this down as simple as possible.
You can see this as a practice by doing 12 frames of animation and taking frames away to see how well done your spacing is. As you take away the frames it should appear to be less smooth but not improper in movement
Instead of animating the whole 12 frames,
If you animate only 6 of those 12 frames(double framing) it should only appear not as smooth.
If you only animate 4 of those 12 frames(triple framing) it actually still looks like double framing to an extent but it's not.
If you only animate 3 of those 12 frames(quad framing), everything is notably spliced up, viewers will notice the major spacing compared to triple and double framing.
But in all of these instances the 12 frame movement should appear very much the same.
On another note, Quad framing is very odd and is actually seen used in anime at the end(peak) of explosions or at moments in freestyle fights when going from triple to double.
## Allot of people I observe around here who animate freestyle, animate everything first and lengthen frames after.
For example, I see Terkoiz do this allot.
### However when you're working on the professional field your employer will look at cost, time and budget.
It's likely they'll have you work at the quickest most affordable rate.
An example is the Anime, Black Star Shooter, which is mostly composed of mostly ONLY Triple framing and occasional Double to keep timing(hand drawn animation).
If you watch you will see that camera, computer generated effects, and some subjects run full frames at 24fps.
Link: http://www.youtube.com/watch?v=T5x50LJafK4
There's so much triple framing, but there's so much win.
*The information that I'm giving out is more for Character Animation rather than Stick Animation, but as long as it's animation this information can be applied.
Jul 9, 2012 8:07 PM #694003
When in idle position, double frame, when in fast position, single frame.