So, in the previous thread, I explained the general stuff and what you should do in overall. But now we will concentrate on Step 2, the actuall process of animation, which is the hardest part. I know this all looks like a long explanation but it is very helpful.
Easing: So what is EASING. Easing is helps in making the motion of an object or mostly body parts look more natural. The movement starts slow, speeds up in the middle, and then slows down and comes to its final position. This used mostly for human movement, because when for example wave your arm your body doesn't immediately send a surge of energy moving your arm suddenly, this sort of movement is used for emphasis on the movement. Your body instead sends energy that gradually increases then decreases to stop the moving body part. Easing is very helpful to show all kinds of movement.
Gravity: Every object, still or in motion, is affected by gravity. Remeber this golden rule: The heavier the object, the less it moves and is faster affected by gravity. For example you have two bouncing balls bouncing steadily. Both of the balls will drop at the same time. They will both hit the ground at the same time, but the heavy ball will accelerate faster and at a higher top speed, and the light ball will accelerate slower and at a slower top speed. When they hit the ground, the small ball squashes a bit, and the heavy ball squashes less. But the small ball returns to its normal shape faster than the heavy ball, and the cycle starts again, but in the air, instead of squashing, they just slow down, halt, and fall again.
Dynamics: Dynamics is how a still or moving object is affected by it's surroundings and the previous motion it has executed. Gravity should be put under dynamics but it was too long, so i made a separate section. Anyway, for example you have a running stick man then he punches. You can't have him running the he suddenly halts to a stop and punches . No, the energy from the running motion will still propel his body forwards for a short while, which will be very slightly increased from the punch which has a propelling force of its own.
Dynamics has much more sections, but they all go under the explanation of advanced physics that is difficult to explain and not neccesary to use at all in your animation.
Flow of action: Flow of action is how the object moves in overall after being affected by all the factors. Once you've mastered how to use the following rules and combine them, then you have a correct flow of action.
Emphasis: Emphasis of motion doesn't have to be realistic. It is used to concentrate the attention of the viewer on a specific motion. Quick ephasis is used to make a movement look powerful or very fast. You will understand what I mean if you've ever watched Zetabrand. Emphasis can also be created by using slow motion.
At the end of this I hope you learned something. Now, don't I make a great physics teacher? (you may LOL)
Tips to Making a Great Animation 2 [Flash][Advce]
Started by: Salt | Replies: 12 | Views: 5,532
Jul 2, 2012 9:11 AM #688570
Jul 2, 2012 6:49 PM #688852
Quote from Ahmad9383They will both hit the ground at the same time, but the heavy ball will accelerate faster but at a lower top speed, and the light ball will accelerate slower but at a higher top speed.
..that's not really how gravity works, heavy objects accelerate faster but they also have a higher terminal velocity.
Jul 3, 2012 8:44 AM #689211
Actually, all objects accelerate at the same speed regardless of weight. Air resistance is the only thing which can make a difference there. But yeah, heavy objects have a higher terminal velocity.
Jul 3, 2012 8:57 AM #689221
I were going to say what Zed said but whatever.
I think it's pretty good for begginers
I think it's pretty good for begginers
Jul 3, 2012 7:23 PM #689550
Quote from Exilement..that's not really how gravity works, heavy objects accelerate faster but they also have a higher terminal velocity.
oh, sjould've reviewed my physics book..
Jul 3, 2012 7:28 PM #689552
Quote from Ahmad9383Dynamics: Dynamics is how a still or moving object is affected by it's surroundings and the previous motion it has executed. Gravity should be put under dynamics but it was too long, so i made a seperate section. Anyway, for example you have a running stick man then he punches. You can't have him running the he suddenly halts to a stops and punches . No, the energy from the running motion will still propel his body forwards for a short while, which will be very slightly increased from the punch which has a propelling force of its own.
Dynamics has much more sections, but they all go under the explanation of advanced physics that is difficult to explain and not neccesary to use at all in your animation.
This isn't Dynamic, dynamic is basically something in the state of movement
I think you'r thinking of momentum, when objects move they follow through. and can only be stopped by an outside force, like friction (or gravity) but I like your ideas, I think they're fundamentals for animators that don't really know how to animate very well
remember!
an object that is at rest, stays at rest!
an object that is in motion, stays in motion!
an object can only 'stop' by outside forces
Jul 5, 2012 2:30 AM #690389
Quote from R.DThis isn't Dynamic, dynamic is basically something in the state of movement
I think you'r thinking of momentum, when objects move they follow through. and can only be stopped by an outside force, like friction (or gravity) but I like your ideas, I think they're fundamentals for animators that don't really know how to animate very well
remember!
an object that is at rest, stays at rest!
an object that is in motion, stays in motion!
an object can only 'stop' by outside forces
I called it dynamics because I was going to describe other types of motion, but momentum is the only thing I explained in it, and like i said, gravity ggoes under the title of dynamics but it was too long.
Sep 22, 2012 4:34 AM #743935
This was really helpful, good job.
Oct 20, 2012 7:41 PM #764364
these tutorials have helped me a lot my animations are starting to look smoother and more interesting thank you :D
Oct 23, 2012 4:23 PM #767122
I'm happy you found this helpful!
Oct 23, 2012 9:42 PM #767355
These tutorials are pretty useless outside just beginners, most of this you just learn with practice, so I didn't find this helpful at all.
Nov 4, 2012 7:38 PM #778340
AAGGGHHHH, FRIGGEN MATH!!
Nov 7, 2012 12:23 PM #780734
Quote from TamenThese tutorials are pretty useless outside just beginners, most of this you just learn with practice, so I didn't find this helpful at all.
I made this a very long while ago. stop bumping this people.