I made this for some CNC
Started by: A13x@nd3r | Replies: 2 | Views: 766
A13x@nd3r2Posts: 970
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Thunder god's side of the battle:
* For me when he fell onto his emeny and jumped up, the couch seemed awfully fast for you to see him absorb the impact, maybe if you added some DF on the couch it would help.
* When he looked up to see his opponent in the sky, his body didn't move after it touched the ground which made it feel like there isn't enough easing.
* I suggest to double frame your attack frame because it makes it seem choppy, if you want you can add DF AFTER the attack frame.
* I think he got up way too fast on the downward kick at the end, most of the time you would make your way upward gradually. Maybe add a in-between and some DF could work.
Emeny's side of the battle:
* When he reacted to the punch, and was getting up. He accelerated at a fast rate, I suggest a in-between would solve this.
* The way he reacted to the stomp was off. I like the bounce you added but when he was in the air he suddenly stopped all the way down like this |---------|-----|---|--|-| and I think it should be like this |---------|------|---|--|--|
Smoke:
* It disappeared way too fast because there isn't any easing on the smoke and after particles. Add some easing on the overall smoke and particles my boy.
You took my last CC to heart and used it well, you've improved from last time.
A13x@nd3r2Posts: 970
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View Profile LOL well the smoke was a shape tween so yeah LOL but thanx bro