Stickpage Animation Contest 2
Started by: ZuLu | Replies: 2,031 | Views: 83,073 | Closed
Jun 8, 2008 4:46 PM #151670
ugh i still need like 1300 frames....
Jun 8, 2008 4:48 PM #151672
Close everything and go work, since i bet you wont finish if you wont do what i just said.
Jun 8, 2008 8:00 PM #151776
Quote from MesmayIm pretty sure you can just put this into one button-
on (release) {
_root._quality = "low"
}
on (release) {
_root._quality = "medium"
}
on (release) {
_root._quality = "high"
}
and save using 3 buttons.
o_o
i think.
That wouldn't work, but since everyones going nuts over one button for all three, I'll tell you how to make one...
Make 3 buttons, all look the same EXCEPT on says Low, one says Medium, one says High. Convert each one to a buttons [F8]
Now put those 3 buttons into a movieclip. on the first frame put the low button, on the second frame put the medium button EXACTLY where the low button is on the frame before [its best just to make the x & y positions 0 on all frames.] Now put the high button exactly where the medium and low buttons are on the other two frames.
on the first frame put a stop() code on it. on the low button put this code.
on(release){
_root._quality = "low"
_this._parent.gotoAndStop(2)
}on the medium button put this code.
on(release){
_root._quality = "medium"
_this._parent.gotoAndStop(3)
}on the high button put this code
on(release){
_root._quality = "high"
_this._parent.gotoAndStop(1)
}It changes the quality and switchs the frame position on the movielip to change what happens when you hit the button each time. place the movieclip wherever you want your quality control button to be.
NOTE: I have not tested this code out but it should work.
Jun 8, 2008 8:03 PM #151780
I did test it, and it works great. Thank you RC. Now I know that parent code too, love it.
Jun 8, 2008 8:28 PM #151793
^-^ <3 RC. I was thinking about doing that but i didn't know the code _this._parent. :|
lol LF2 how many frames do you have?
lol LF2 how many frames do you have?
Jun 8, 2008 9:32 PM #151828
Actually its just _parent. but I put the _this. there because I like to be specific so I KNOW the code is going where I want it to.
Jun 9, 2008 7:32 AM #152116
Looks like the comp is coming along nicely. Can't wait to see the entries.
Jun 9, 2008 7:56 AM #152123
wow, only 10 days left. Are you sure you guys are gonna make it ?
Jun 9, 2008 8:54 AM #152148
I hope so, but its looking like its going to be a close call for me. I had to go back and redo a section of my animation because it didn't make sense story wise. Hopefully I can get a couple good days worth of animating in and if I do it should be fine.
Jun 9, 2008 10:09 AM #152167
I don't know, 700 frames left. but thats just for the 3 minutes, even if I have 3 minutes doesn't mean I am done =| oyes, the intro is 200 frames. meaning I need 900 frames. + Music + menu + preloader + AS for scenes, so yea its a very close call =3 Ithink
Jun 9, 2008 1:20 PM #152227
Quote from Endo-KLooks like the comp is coming along nicely. Can't wait to see the entries.
Much people left.
And I love your avatar
/OffTopic
Jun 10, 2008 12:40 AM #152686
is anyone even done?
Jun 10, 2008 1:02 AM #152692
Last I recall, it's Terkoiz and......yeah, Terkoiz. =/
Jun 10, 2008 1:20 AM #152697
Quote from SSOutPhaseLast I recall, it's Terkoiz and......yeah, Terkoiz. =/
Pretty much... =\
Jun 10, 2008 1:56 AM #152707
Quote from SSJBryandoI don't know, 700 frames left. but thats just for the 3 minutes, even if I have 3 minutes doesn't mean I am done =| oyes, the intro is 200 frames. meaning I need 900 frames. + Music + menu + preloader + AS for scenes, so yea its a very close call =3 Ithink
I might have interpretted you incorrectly, but look:
Animation length should be no less then 3 minutes. That's three minutes of actual animation, not including intros.