it might not be the right fps cause mine saves wrong. I like 20 fps more now.
http://www.swfcabin.com/open/1210019337
also ill add a vcam later
20 fps
Started by: Mr potato head | Replies: 14 | Views: 807
May 5, 2008 10:06 PM #129643
May 5, 2008 10:44 PM #129664
the kicks dont look to powerful
May 5, 2008 10:54 PM #129670
Meh, don't like it too much.. You do though HAVE to teach me that run. No, seriously.
iStick G
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Joined: Apr 2026
May 5, 2008 11:55 PM #129743
... now that's just awsome!
Kalik911
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May 6, 2008 1:35 AM #129926
lol, they let themselves get pounded. :p good job though.
Sounds would really make this awsome.
Sounds would really make this awsome.
May 6, 2008 1:41 AM #129938
I love these type of animations. Add sound and its perfect.
May 6, 2008 2:45 AM #130015
the physics were slightly off, i didn't like how the first two sticks fell at a constant speed. the animation was quite smooth actually, I've noticed some wobbliness in the legs and resizing. watch out for them.
apply more force and sound and practice :D
apply more force and sound and practice :D
May 6, 2008 3:07 AM #130045
mraznbuddy knows the deal.
May 6, 2008 4:07 AM #130092
that's really great but you should work on your kicking. also try adding blood to when they die :)
May 7, 2008 2:32 AM #130714
Similar to Xiao Xiao in some aspects.
Some physics were a bit choppy, effects were good, the moves were a tad unrealistic in my opinion, but overall good. I'm a bit tired to give thorough criticism today.
Join collab. :3
Some physics were a bit choppy, effects were good, the moves were a tad unrealistic in my opinion, but overall good. I'm a bit tired to give thorough criticism today.
Join collab. :3
May 7, 2008 2:54 AM #130731
lol kitsune ill through u a bone w.e ill join
Houdini
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May 7, 2008 8:44 AM #130944
thats not that bad good work
May 7, 2008 4:39 PM #131039
Well, what can I add?
It's quite smooth in my opinion. Thought your special effects need work on. He was kind of shaky at times.
It's quite smooth in my opinion. Thought your special effects need work on. He was kind of shaky at times.
May 7, 2008 6:29 PM #131117
smoothnes is good, but try to add some more easing, as for the gravity, the guy falls down to constant, make him speed up while going down.
May 7, 2008 9:05 PM #131196
Smooth, running was really nice. But a bit rigid when slowing down in the movements