So guys, you've been saying i'm bad, right? Well, i improved (still needs improving thought) here is something i've done:
http://www.fileize.com/view/8df323d4-cb1/
My first angle test
http://www.fileize.com/view/336b4b24-d27/
fire test
http://www.fileize.com/view/da723039-2a0/
smoothing test
tell me on what should i improve a bit more (please don't say the head).
Improving... :D
Started by: Kanga-B | Replies: 35 | Views: 3,227
Sep 6, 2012 4:51 PM #734765
Sep 6, 2012 4:56 PM #734769
Nice Kanga.
Your getting good,fuck the haters.
Just work on adding more frames per movement makes your animation much smoother.
Your getting good,fuck the haters.
Just work on adding more frames per movement makes your animation much smoother.
Sep 6, 2012 4:57 PM #734771
i was doing it, just the computer quitted when i was about to save it, automatically
Sep 6, 2012 5:33 PM #734791
Cash pretty much covered it, just more frames in the angles and in general. Keep up the good work, practice makes perfect. :)
Sep 6, 2012 5:49 PM #734796
yeah, thanks ez
btw, new anim, fire :D, not much frames, but tried to smooth, it did work kinda
btw, new anim, fire :D, not much frames, but tried to smooth, it did work kinda
Sep 6, 2012 5:53 PM #734800
Wow Kanga, i'm actually impressed man, they pretty much covered everything, but man, if you start animating more than you use the forums, you should gain a new rep in no time bro, good luck ;)
Sep 6, 2012 5:55 PM #734803
Thanks :D
Sep 6, 2012 5:58 PM #734805
Kanga.
Wow. I'm actully impressed! If you got a better attitude, you would be in Solid in notime.
But you've gotta finish your part for the battle soon, the due date was september 10th.
Wow. I'm actully impressed! If you got a better attitude, you would be in Solid in notime.
But you've gotta finish your part for the battle soon, the due date was september 10th.
Sep 6, 2012 5:59 PM #734807
If you were to animate more and speak less you could get somewhere with this community guy.
you've got potential, although there are flaws that need addressing
major re size in the first animation, plus the first angle I couldn't really understand what occurred and the second one should involve perspective, even if he didn't go very far, otherwise it just looks like hes bouncing up some invisible platforms.
For the second one, there needs to be more frames to the fire and the dissipating particles at the end, and possibly add some filters or drawn in detail to make it look more realistic.
you've got potential, although there are flaws that need addressing
major re size in the first animation, plus the first angle I couldn't really understand what occurred and the second one should involve perspective, even if he didn't go very far, otherwise it just looks like hes bouncing up some invisible platforms.
For the second one, there needs to be more frames to the fire and the dissipating particles at the end, and possibly add some filters or drawn in detail to make it look more realistic.
Sep 6, 2012 6:00 PM #734809
i know *panicks*
and thanks drone
and thanks drone
Sep 6, 2012 6:13 PM #734818
Quote from Kanga-B
http://www.fileize.com/view/336b4b24-d27/
fire test
tell me on what should i improve a bit more (please don't say the head).
The head is fine, fire is also fine if anything you need more build up to the blast. Try having him flair his arms back then come back forward for the fire to come out. Just an ideal but it is still good, keep practicing my friend!
Sep 6, 2012 6:14 PM #734820
Thanks my friend... Thanks...
Sep 6, 2012 6:23 PM #734829
Quote from DroneIf you were to animate more and speak less you could get somewhere with this community guy.
you've got potential, although there are flaws that need addressing
major re size in the first animation, plus the first angle I couldn't really understand what occurred and the second one should involve perspective, even if he didn't go very far, otherwise it just looks like hes bouncing up some invisible platforms.
For the second one, there needs to be more frames to the fire and the dissipating particles at the end, and possibly add some filters or drawn in detail to make it look more realistic.
That statement isn't relevant to anything in this thread,plus referring to how he acts on the forums you should say how yall treat him.
A new guy that comes on doesn't know anything but yall scold him like he's been here for years,really now
I saw the angle clearly.
He is doing a first person angled punch,the black stick is seeing the punch thru his eyes.
And He isn't suppose to bounce around the room like in your anime-like animations.
It's called realism.
I've never animated fire but all I know is it should have more Life into it.
Just felt like sharing this with you,don't reply if you want to argue.
Sep 6, 2012 6:32 PM #734842
Cash, wow. Drone just gave some feedback. It wasn't even rude, or offensive at all. What's with the speech lol.
Sep 6, 2012 6:33 PM #734843
Quote from 7cashmoney7That statement isn't relevant to anything in this thread,plus referring to how he acts on the forums you should say how yall treat him.
A new guy that comes on doesn't know anything but yall scold him like he's been here for years,really now
I saw the angle clearly.
He is doing a first person angled punch,the black stick is seeing the punch thru his eyes.
And He isn't suppose to bounce around the room like in your anime-like animations.
It's called realism.
I've never animated fire but all I know is it should have more Life into it.
Just felt like sharing this with you,don't reply if you want to argue.
what I meant about the bouncing is that the stick is supposed to be moving farther away from the camera and he did bounce in the anim, so I was pointing out the lack of perspective.
and yes my first statement was irrelevant, but its not like Im the only one who said it, make some responses to them too while youre at it
and yeah, what ffa said
at no time was I speaking to you, if he had a problem with the cnc I gave or the statement beforehand he would have said so.