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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

CRAZY JAY
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Sep 7, 2012 6:01 PM #735405
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duel91

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Sep 29, 2012 4:32 AM #748099
Image" style="max-width: 100%; height: auto;" alt="Image">Hello there crazy jay, it seems im one of the few who has played the game, so heres my feed back.


  1. since its a new game and it would take awhile for people to grasp the controls, it would be great if you had a "remember" quotation in the game, of course it should be able to be disabled
  2. for unknown reasons, some menu buttons are not working inculding in game menu
  3. unable to get mana
  4. it would be great id you could make a check point to where the units could be spawned too
  5. the progress of the game seems very slow, i meant by slow gold production, mana production is too fast as it should be slower to my belief.
  6. theres an odd constant change of quality of the game....not sure if bug or meant to do that


well that would be all from me for now il check some more in a bit ciao
Crazy Hank

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Sep 29, 2012 9:06 PM #748434
Quote from CRAZY JAY
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I am currently launching it , it takes a lot of time to Load :O we might want to reconsider this Sir

well , when the game will start i will write a feedback on your blog

Thank youu for everything :D
Crazy Hank
MissingLink

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Sep 29, 2012 10:06 PM #748464
Actually with regards to the loading time, I was going to ask for the actual file size for the game from the creators. It's huge I already know that. What I want to know is how large it really is. I'm also curious as to how fast everyone else is getting the game to launch for the first time. It seems once it's in the computer's cache, it loads faster the second time. I might start a poll of some sort on that.
Kapell

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Sep 29, 2012 10:28 PM #748477
The game is great! Working very smoothly, except for a couple laggy matches some times (i got kicked out of a game for lagging 3 times in a row). I have a Suggestion! You guys could work on adding more control points over the map (like an altar or a fortress of some sort), giving not only money boosts but also maybe temporary upgrades for the units there, or even a unit you can spawn from time to time to protect that control point. I think that would improve even more the Mid game, because most matches I have currently played go about "build up army, fight enemy, run to enemy base and kill him" (except for some times having to deal with barricades). Just a suggestion, keep up the nice work, and congratulations, Stick Empires is freaking awesome!
Izandai

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Sep 30, 2012 12:55 AM #748552
Here's a suggestion: Instead of declaring a person that lags out of a fight the loser, could you just not declare a winner or loser? Numerous times I've been in a position of strength, but then I've lagged out and lost, and that's really screwed up my win-loss ratio. If you could fix that, that would be great.
pepper0

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Sep 30, 2012 7:16 AM #748727
Brilliant game - really enjoying it so far. My main gameplay problem at the moment (aside from the lag issues others have mentioned) is that I'd love easier control over the positioning and strategies used by my troops. I'm finding it quite difficult to pick out the troops to which I'm trying to send orders - sometimes instructions to troops to travel to specific places don't seem to be registering without multiple clicks - and they also don't seem always to "hold" when they do register. When there are lots of troops on the field, I find it difficult to click on the one I want. (I've also not been able to select troop types by double clicking, as we're meant to be able to do - I've mentioned this in the bug report thread.) It would also be good to have a way to tell troops being generated, to join the other troops of their type once they've spawned (rather than, say, running straight to the front, when you've given directions for others of that troop type to hang back).

But really enjoying it - great job on the game.
duel91

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Sep 30, 2012 2:53 PM #748933
Quote from Kapell
The game is great! Working very smoothly, except for a couple laggy matches some times (i got kicked out of a game for lagging 3 times in a row). I have a Suggestion! You guys could work on adding more control points over the map (like an altar or a fortress of some sort), giving not only money boosts but also maybe temporary upgrades for the units there, or even a unit you can spawn from time to time to protect that control point. I think that would improve even more the Mid game, because most matches I have currently played go about "build up army, fight enemy, run to enemy base and kill him" (except for some times having to deal with barricades). Just a suggestion, keep up the nice work, and congratulations, Stick Empires is freaking awesome!


that shouldnt be a problem kapell, as my internet connection is also bad as my ping is around 300 ms, in which i have constant window showing i will forfeit in a certain time, which i was never kicked out, so the problem maybe the browser or something else.
duel91

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Sep 30, 2012 2:56 PM #748937
Quote from pepper0
Brilliant game - really enjoying it so far. My main gameplay problem at the moment (aside from the lag issues others have mentioned) is that I'd love easier control over the positioning and strategies used by my troops. I'm finding it quite difficult to pick out the troops to which I'm trying to send orders - sometimes instructions to troops to travel to specific places don't seem to be registering without multiple clicks - and they also don't seem always to "hold" when they do register. When there are lots of troops on the field, I find it difficult to click on the one I want. (I've also not been able to select troop types by double clicking, as we're meant to be able to do - I've mentioned this in the bug report thread.) It would also be good to have a way to tell troops being generated, to join the other troops of their type once they've spawned (rather than, say, running straight to the front, when you've given directions for others of that troop type to hang back).

But really enjoying it - great job on the game.


agreed they should have also have hotkeys for specific units so that it is easier to pin point them out, also it would be better if we could make a group such as in most strategy games we click "control 1-9" to make a group out of them, hot keys to rush and stop when enemy is sighted, also it would be great if there is a hotkey where the troops move forward at the same pace, so like if theres a giant and archers the archers wont run past the giant while moving foward.
Izandai

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Sep 30, 2012 4:59 PM #749028
Another thing: while I get that you guys are gonna want to make money off of this game, and to that end I think that making players pay to play as Chaos is a good idea, could you disable that for now so that we can test those troops too? We are supposed to be testing all aspects of the game, and I doubt anyone's gonna want to pay just to be able to do that.

Also, I think that if you capture the central pillar, that you should get some mana from it in addition to gold. Just a suggestion.
notlad900

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Sep 30, 2012 7:47 PM #749129
Quote from CRAZY JAY
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man cant stand the lag 90% of my losses and wins are lag related :mad: hope you get it fixed soon
Xave14

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Oct 1, 2012 12:55 PM #749531
You should have another earlier set of alpha hrs.
duel91

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Oct 1, 2012 1:13 PM #749538
Quote from Izandai
Another thing: while I get that you guys are gonna want to make money off of this game, and to that end I think that making players pay to play as Chaos is a good idea, could you disable that for now so that we can test those troops too? We are supposed to be testing all aspects of the game, and I doubt anyone's gonna want to pay just to be able to do that.

Also, I think that if you capture the central pillar, that you should get some mana from it in addition to gold. Just a suggestion.


uhh i just played yesterday and some player was using the chaos team.....and i was owned to the max....the troops are just devastating compared to the normal troops....but yea it should be disabled temporarily to just test out the units.....BEWARE THE GUY WITH THE BIG HELMUT AND AXE IS FREAKIN DANGEROUS
duel91

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Oct 1, 2012 1:16 PM #749539
Quote from notlad900
man cant stand the lag 90% of my losses and wins are lag related :mad: hope you get it fixed soon


which lag are you talking about, frame rate lag or ping lag

if its frame rate lag then i think its temporarily cus im getting that too, if its the ping lag then its either your internet or the host is from far away.....OH right that reminds me, crazy jay if this gets big, it would be great if you could have different servers so that people from different countries can play, im from Jakarta, Indonesia and my ping is 700 Xd this is a standard internet here with the max of 1mb per second.....and thats rare lol
barksonic

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Oct 1, 2012 9:30 PM #749728
For laptops the amount of gold you have doesn't show
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