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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

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Jan 6, 2015 10:00 AM #1290863
Quote from MustRemainSecret
Is artificially inflating one's rank allowed? It seems like it happens frequently - at least I've personally seen it a couple of times in the past few days alone. Is there a rule against this?


It's not allowed, so do report the users you see boosting their rating by emailing the game developer via support@stickempires.com
MasterKaito
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Jan 6, 2015 6:32 PM #1291087
Quote from nutsophast
First, tell me, how many times did you lose to the 2k player before beating him? There are some occasions when an 1800 player would be lucky and beat a 2k player, but that's more of a 1 out of 5 chance. Tell me that an 1800 player will dominate a 2k player.

Not sure you're the right person to say this, you yourself got chat banned a few times.

You said 1700-1800 is where the serious players begin, and I'm saying it gets serious around 1900-2000.

Also, I don't care if you "speak for 1800 players" 2k players are simply better than 1800 and should be better, otherwise they don't deserve to be 2k. This is generally known by most.


1) It parries back and forth, slightly in the 2k's favor. Luck? Really? You simply have to win tower in most cases, or even the eco out~That applies to any game. I think you should provide a load of statistics to support that 1/5 chance idea. I never said a 1800s player will dominate a 2k player. The reality is that a 2k player only has a slight chance above a 1800s player.

2)There is a reason I wrote ' known ' like this.
My chat bans were for unknown reasons
I have not seen a 1800s player being banned for known reasons

3)Yeah, I think I already know that

4) I agree. But also, the truth is that 2.2k players are better than 2k players. So should we give the chat to 2.2k players instead? You are simply stating 2k players should get their own chat because that is where seriousness begins. I have a 2k DM, I can tell you I had seriousness in 1800s starting. And any 1800s player is usually close to perfecting their micro/macro. Obviously, the more you go up, the more intense things will get; this is a given. BUT around 1800 is when people take a leap on their micro/macro skills. The point is not 2k players are better than 1800 players, but that 1800 is where the starting point is.


Edit: I have another suggestion~
1) have a kite button
1a. or tell how to kite in the tutorial
2) make miners automatically start mining when they come out
1a. or include a lesson on micro/macro in tutorial


I think these things are necessary because they are not in the tutorial, and their importance is great
It takes a long time for players to know about this
Skeletonxf
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Jan 6, 2015 7:36 PM #1291111
Having 200 elo more than the person you are facing means the match is weighted in your favour. It means no more and no less, and assumes that elo is representative, which due to alts, sniping, general abuse, lag, and bad/good luck is not always the case.

2ks may find 1300s no threat at all, but the 1500 can still somewhat easily lose to the 1300, but is much more likely to win than lose in the matchup. There is no sudden leap in skills, it's always a grudual trend that is only based off win/loss ratio, someone could be 2k skill in castle and 1.5k skill in grasshills due to their majortiy of skills in terms of micro and they could have identical elo to someone with the 1.5k skill in micro and 2k skill in macro.

When we quote an elo number and refer to that level of skill, it's just a VERY rough guide, nothing more.

Picking 2k for a second chat is no more or less arbitrary than the 1.7k elo bottom limit on the top live replays. The number suits the purpose in a general sense, but its only a rough thing and doesn't perfectly discriminate in terms of skill/whatever.

There is no competitive/whatever elo starting point, and claiming there is one is missing the entire point of elo.

@Kaito, the kite button is already there, on Garrison.
Miners auto mining on start would make it harder to miner split
Macro/Micro are very hard to study, they are really only learnable through experience, which no tutorial can really explain. If people want to learn macro they can go to the wiki, if they want to learn micro they can try copying the top live replays. The tutorial should perhaps mention them, and teach kiting on a basic level, but you can't expect it to explain any further, that knowledge is too experience based.
PUMU
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Jan 6, 2015 7:39 PM #1291113
http://forums.stickpage.com/showthread.php?90400-Cycloids&p=1291112
nutsophast

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Jan 7, 2015 3:16 AM #1291343
Quote from TheLegendofKaito
1) It parries back and forth, slightly in the 2k's favor. Luck? Really? You simply have to win tower in most cases, or even the eco out~That applies to any game. I think you should provide a load of statistics to support that 1/5 chance idea. I never said a 1800s player will dominate a 2k player. The reality is that a 2k player only has a slight chance above a 1800s player.

2)There is a reason I wrote ' known ' like this.
My chat bans were for unknown reasons
I have not seen a 1800s player being banned for known reasons

3)Yeah, I think I already know that

4) I agree. But also, the truth is that 2.2k players are better than 2k players. So should we give the chat to 2.2k players instead? You are simply stating 2k players should get their own chat because that is where seriousness begins. I have a 2k DM, I can tell you I had seriousness in 1800s starting. And any 1800s player is usually close to perfecting their micro/macro. Obviously, the more you go up, the more intense things will get; this is a given. BUT around 1800 is when people take a leap on their micro/macro skills. The point is not 2k players are better than 1800 players, but that 1800 is where the starting point is.


Edit: I have another suggestion~
1) have a kite button
1a. or tell how to kite in the tutorial
2) make miners automatically start mining when they come out
1a. or include a lesson on micro/macro in tutorial


I think these things are necessary because they are not in the tutorial, and their importance is great
It takes a long time for players to know about this


Your point about 2.2k was unnecessary, I was stating that they could make a SEPARATE chat reserved for 2k players. To be honest, I think 1900 would be a more suitable rank. Sure, the 1800 player might be better than the 2k player in some aspects but the 2k player is 2k because he's more consistent in his wins. Even if he beat a 2k player, if he hadn't improved his overall skill, he won't consistently beat 2k players and will lose to many more.
Tecness2

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Jan 7, 2015 5:41 AM #1291397
Chats based on elo, would be a bad idea.
There might be private chats whenever clans are added in.
MustRemainSecret
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Jan 7, 2015 7:40 AM #1291463
I think a lot of kids logon just for the chat because it's fun to them. Their ratings are sub 1000 but they chat the most. With that said it seems that it will be detrimental to the growth of the game to remove the chat ability from lower-ranked players.

My 2 cents.
BBKing5
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Jan 7, 2015 10:36 AM #1291519
Suggestion, Report Button For Chat. Click the profile and see A Report Button. People are so rude even the mod or admins are gone they get worse. if we can report that would be good than messaging To Support@Stickempires.com that would take a while
HashBrownTrials
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Jan 7, 2015 3:20 PM #1291615
Quote from Tecness2
Chats based on elo, would be a bad idea.
There might be private chats whenever clans are added in.


I'm anxiously waiting for clans to be added in. RI, TZ, ET.
MasterKaito
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Jan 7, 2015 7:31 PM #1291693
@ nutsophast
All you have stated is that my 2.2k statement was unnecessary. Based on the logic in your reply, since a 2.2k player is better than a 2k player, I conclude that surely 2.2k+ players deserve the chat(a form of sarcasm was included here)
And that 2k players are better than 1.8k players. This is obvious.
I stated that 1800s is where the seriousness begins, and that that would be where the 'major threat' rank begins. A 2k player cannot toy around with a 1800 player like he would with others around under that title. If he messes up, he cannot recover.
@skele
yes, my intention is to speak in that range
there is no kite button, you cannot kite with garrison button
i mean a button or hot-key that will make archers/fires automatically run backwards and shoot~or forward kite, because human kiting can get messed up many times
why not let them miner split automatically?
yeah I agree. I simply want the awareness to be raised
the game itself does not mention anything like kiting or micro/macro, some think kiting is cheating and are frustrated because they dont know how to do it, this is why tutorial needs updating
@tecness
y bad idea
and clans being added will take a long time, although if they dont have that feature, = no real point
@MRS
not breaking any rules, no point in that, woldn't be fair anyways
@BBKing
agree, but have it like this
report = send screenie of current chat to a mod
-have mods be able to access any profile within game so banning/unbanning is easier
- players will know who banned them OR have a mod's record ie. only other mods/ SP staff can see it, who they banned/unbanned
- or/and player's record
IK there is a spreadsheet, but im pretty sure thats very outdated and hard to keep track of
x number of reports in specific time = player ban for y amount of time
@hash
me too but they are working for stick war 3 now
maybe in a year or 2
Skeletonxf
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Jan 7, 2015 9:28 PM #1291760
@Kaito
Thing is, if we automate miner splitting and automate kiting, we actually take out a LOT of order micro. And I mean a lot. Playing order would be far less engaging, and also, kiting can be done in every direction, and in various ways, so automated kiting could actually screw you over by conflicting with how you thought your kite button would work. Some things that are tedious being automated like miner management mid game makes for a more engaging game and more fun (thanks auto miner assignment), but others like these two suggestions I think would detract from the experience and do the opposite.

The spreadsheet isn't 'out of date', it's incomplete. It has every ban I've ever given and most of Ase's, including the ban I gave today, it just doesn't have every other mods's bans or bans for every alt used to dodge bans (not needed anyway).
Also Ctrl + F is a huge help, keeping track of a list of over 200 people is easy.
nutsophast

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Jan 8, 2015 3:21 AM #1291951
@kaito I have no idea what kind of 2k players you're fighting, but I can just make a ton of mistakes against 1800 players and still come back rather easily. If 1800 is where you think the seriousness begins then fine. We all have our opinions. You can have the last word if you want.
spino

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Jan 9, 2015 12:22 AM #1292523
Quote from TheLegendofKaito


4) I agree. But also, the truth is that 2.2k players are better than 2k players. So should we give the chat to 2.2k players instead? You are simply stating 2k players should get their own chat because that is where seriousness begins. I have a 2k DM, I can tell you I had seriousness in 1800s starting. And any 1800s player is usually close to perfecting their micro/macro. Obviously, the more you go up, the more intense things will get; this is a given. BUT around 1800 is when people take a leap on their micro/macro skills. The point is not 2k players are better than 1800 players, but that 1800 is where the starting point is.


Edit: I have another suggestion~
1) have a kite button
1a. or tell how to kite in the tutorial
2) make miners automatically start mining when they come out
1a. or include a lesson on micro/macro in tutorial


I think these things are necessary because they are not in the tutorial, and their importance is great
It takes a long time for players to know about this


People that vary sorta like me from 1950 to 2K are better then people that remain at 1800 for long periods of time then drop get to 1900-2K and drop back down to 1800.

Precious Kiting Tutorial
WheresMyCheetos
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Jan 9, 2015 2:08 AM #1292579
Quote from TheLegendofKaito
@ nutsophast i mean a button or hot-key that will make archers/fires automatically run backwards and shoot~or forward kite, because human kiting can get messed up many times
why not let them miner split automatically?


Because these are micro tactics players over the year have developed and modified to optimize their strategy and playing. Technically you are also asking for an animation cancel button too.
If you add this into the game now it takes a lot less skill to actually win, because micro-ing is a skill that you learn and practice. kinda like sport moves and such.
MasterKaito
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Jan 9, 2015 3:34 AM #1292607
Ok.
I agree with not having auto miner split or auto kiting
Let's settle with raising awareness on micro/macro's existence
*Can we at least shorten the time miners stand around doing nothing?

@Nutsophast
You can lose tower for the game
And still come back to a 1800 player?
Why aren't you above 2.1k?
And thx for the generosity

@Spino
I said this, you replied to an older statement:
All you have stated is that my 2.2k statement was unnecessary. Based on the logic in your reply, since a 2.2k player is better than a 2k player, I conclude that surely 2.2k+ players deserve the chat(a form of sarcasm was included here)
And that 2k players are better than 1.8k players. This is obvious.
I stated that 1800s is where the seriousness begins, and that that would be where the 'major threat' rank begins. A 2k player cannot toy around with a 1800 player like he would with others around under that title. If he messes up, he cannot recover.

Not sure what you are on about
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