First, tell me, how many times did you lose to the 2k player before beating him? There are some occasions when an 1800 player would be lucky and beat a 2k player, but that's more of a 1 out of 5 chance. Tell me that an 1800 player will dominate a 2k player.
Not sure you're the right person to say this, you yourself got chat banned a few times.
You said 1700-1800 is where the serious players begin, and I'm saying it gets serious around 1900-2000.
Also, I don't care if you "speak for 1800 players" 2k players are simply better than 1800 and should be better, otherwise they don't deserve to be 2k. This is generally known by most.
1) It parries back and forth, slightly in the 2k's favor. Luck? Really? You simply have to win tower in most cases, or even the eco out~That applies to any game. I think you should provide a load of statistics to support that 1/5 chance idea. I never said a 1800s player will dominate a 2k player. The reality is that a 2k player only has a slight chance above a 1800s player.
2)There is a reason I wrote '
known ' like this.
My chat bans were for unknown reasons
I have not seen a 1800s player being banned for
known reasons
3)Yeah, I think I already know that
4) I agree. But also, the truth is that 2.2k players are better than 2k players. So should we give the chat to 2.2k players instead? You are simply stating 2k players should get their own chat because that is where seriousness begins. I have a 2k DM, I can tell you I had seriousness in 1800s starting. And any 1800s player is usually close to perfecting their micro/macro. Obviously, the more you go up, the more intense things will get; this is a given. BUT around 1800 is when people take a leap on their micro/macro skills. The point is not 2k players are better than 1800 players, but that 1800 is where the starting point is.
Edit: I have another suggestion~
1) have a kite button
1a. or tell how to kite in the tutorial
2) make miners automatically start mining when they come out
1a. or include a lesson on micro/macro in tutorial
I think these things are necessary because they are not in the tutorial, and their importance is great
It takes a long time for players to know about this