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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

shicoon

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Oct 6, 2012 8:42 AM #752673
make the tutorial more vast. it should cover all the units. when i came into my first match i was blank even after playing the tutorial.

also i hope chaos is playable in campaign as this will get people hooked onto chaos leading to more gold members. for the rest of us we get to try out medusa.
Ghombeat
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Oct 6, 2012 8:48 AM #752675
Don't triple post in a row sichoon, it's against the rules, there is an edit button in the bottom right of your posts, near the reply and reply with quote buttons. =_=
hyunsi

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Oct 6, 2012 9:23 AM #752691
i kinda like the controls from stick wars 1 like the way i can freely control him with the WSAD and stuff like that
dacamster

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Oct 6, 2012 12:15 PM #752777
Alpha test:
Alright so I played it on and off over the last two days (today included) and (no I did not pull an all nighter) I have found a few things that could be improved or considered.

General Issues:

1) The multiplayer is constantly laggy, now I get my good games and bad games but i cannot get a single perfect game, if this is a server issue please fix it.
2) The armoury, I would like to have the stats showed in the armoury, like what benefits the equipment has... if there is none and it is for show then I definitely ain't buying anything for show and tell. However if you do introduce some stat changers for the weapons and armour (e.g. extra damage/health/resistance) then it would need to be tested so the game isn't totally unbalanced.
3) As for disconnecting I don't like how it counts as a loss... I was in 3rd on the leaderboard... I have won 48 times and lost 1 time but because I have disconnected 6 times I have 7 losses.
4) I was thinking it would be nice if from the leaderboard we could view a players profile by clicking their name, this is more of an personal preference than a necessity.

Combat Issues:

Order:

1) When watching fights, the speed of a units attack does not influence attack. For example when my swordwrath attacks the enemy swordwrath, the winner will be who uses the most quick attacks (the jab) because both the jab and the slower overhead attack do the same damage. I may be picking on tiny things here but in my opinion if a unit takes more time to do a powerful swing it should do slightly more damage to make up for lost time.
2) Once the villager has build his wall he cannot repair it, I would prefer if the villager could repair the wall however I see how this could make the wall overpowered so a restriction could be put in place that villagers cannot repair it while it is being attacked or possibly they could just have a really slow repair. On top of that it would cost gold, mana or both in order to repair it. I also noticed that if the wall gets attacked WHILE the villager is still building it the villager will not stop building till it is full health, this proves very effective if you start building when an army heads your way because it buys me extra time.
3) The albowtross as well as the chaos version of a flying archer is insanely OP as not all units can hit them, just a thought but maybe speartons could be given the ability to throw one spear each at a flying unit, not enough to kill it.... but if you have multiple speartons and they all throw a spear each it would bring down the flying archer, once again that was just a thought... I often abuse the flying archers strengths.

Chaos:

I have not purchased the content so I can only speak from observation.

1) While fighting the cat things (crawler I think) I have noticed that while they have great attack in a pack they are very easy to kill, Speartons are on the verge of being overpowered (OP) and with 5 of so speartons I can drop a tonne of the crawler forces which reduces their pack mentality.
2) The flying chaos archer seems weaker that the albowtross, if I go into battle with a row of speartons and Albowtross backing them up against a row of the juggerknights and the flying chaos archers I constantly win. My spearmen knock the juggerknights back then while fighting my albowtross slaughter the enemy air units (yes we are both shooting at eachother) giving me the advantage of having a flying archer that his juggerknights cannot harm (once again my concern about air units being overpowered).


General thoughts to improve spending:

1) Let us play with chaos for a bit... for example i myself am hesitant to purchase chaos because I don't know its worth and the armoury does not seem to give a stat boost so I don't need the coins. If you were to release a tutorial for chaos which let us use them (although with restrictions such as not being allowed to use the strongest units or possibly having the upgrades unavailable) I would get an idea of their worth and would be more inclined to purchase it.
2) As of yet I do not know anything about the campaign as it hasn't been released (the button doesn't respond when I try it) however I will be making the assumption that there are two campaigns, one as Order and one as Chaos. Assuming this is the case it would be good if you let us play the first mission or two free to get the idea of the chaos faction as well as an idea of their campaign.
3) Assuming that there isn't a campaign for chaos I would like to make a personal request for you to implement one alongside the Order campaign :) plenty of opportunities and ideas to be explored.


Summary of Alpha Test Multiplayer: I honestly love the game, it works well and despite the lag it is great fun against a skilled opponent although most of my opponents are pushovers. CRAZYJAY or the other creator if either of you are up for a 1v1 I would appreciate the opportunity to test myself against you guys :) (and/or girls). I do believe my chat number is 098 if your interested and I am regularly online.

Summary of campaign: Not released yet

P.S. please hurry and release the campaign :)
starwarsfan326

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Oct 6, 2012 1:08 PM #752813
Quote from CRAZY JAY
Post any comments or suggestions here:




Ok i know its only in alpha testing but the units can attack from more than their reach and also will you be improving the graphics?
D3m0n_L0rd2450

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Oct 6, 2012 2:50 PM #752900
Quote from Izandai
Another thing: while I get that you guys are gonna want to make money off of this game, and to that end I think that making players pay to play as Chaos is a good idea, could you disable that for now so that we can test those troops too? We are supposed to be testing all aspects of the game, and I doubt anyone's gonna want to pay just to be able to do that.


I perfectly agree, but also some people are not willing to pay. Why can't u put ads? I mean, that'll give you the money you want and will give us what we want. And many people out there actually embrace Stick War for it's superb play style, but they also HATE memberships and such stuff, just like me. So ads could be an alternative. Maybe you can start a poll to see how many people want to pay for the chaos empire or are willing for ads.
noober

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Oct 6, 2012 2:55 PM #752907
I think the rage ability should be bumped up a little to imporve its ability usage
Luzoto

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Oct 6, 2012 5:23 PM #753043
My suggestions:
One: Advanced Tutorial that isn't necessary but explains more stuff, like that weird control point statue thingy in the middle of the battlefield.
Two: Hold Shift+[Number] or some other key similar to that to instantly select all units of that type.
Three: Have the defensive line of troops move up as soon as a miner moves to the second stage of gold mines.
Four: Make most/all premium content unlockable for free after a LOT of effort (for example, Chaos army could be unlocked by beating campaign on hardest and winning 50 matches or something).
Five: When soldiers are all commanded to defense, they shouldn't chase down soldiers who are escaping unless commanded to do so.
Six: Allow units to be researched in the tutorial practice battle, it takes years to defeat them if you're new and already have to take on both Speartons and Swordswrath with only Swordswrath.
Greygrey7

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Oct 6, 2012 6:52 PM #753121
Please notify people who have completed the registeration on the website through a pop-up maybe
Greygrey7

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Oct 6, 2012 6:54 PM #753123
Please note: The reason stick wars got half of its plays and players was from being able to play as a solider
Zamio

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Oct 6, 2012 7:03 PM #753129
All right, I played the Beta and this is my view from playing a few games and the practice mode.

General Issues

Pay to play as Chaos: I realise you guys want to make money and you certainly deserve it. But there must be other ways than blocking off one entire race. Maybe Ad's or something like that. But this is just me. I'm sure you would only do this if there was no other way.

No stat's: So in the armoury you can buy new weapons for your character. That's great. But we can't see if they get a stat boost or not. If I'm completely wrong and these things are just aesthetic, then ignore this point.

It's WAY to easy to just ignore other units and rush Swordwraiths: I'm not even joking. All I did is rush Swordwraiths early in the game and I easily won. Lower the attack points maybe?

That's just my personal view. I'll probably write more later.
TehTristan

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Oct 6, 2012 8:28 PM #753191
a lane structure?

haven't played that much of the game so far, but i think it would be really cool to experiment with different maps, like a lane structure, similar to moba games, you would probably have to zoom out a bit, but i think it would be really cool :) , wondering what other people think? :)
StreakTheFox

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Oct 6, 2012 9:23 PM #753221
As a big fan of the first game, I am overjoyed to be able to participate in this one, and so i will gladly throw out my suggestions into the box.

Here, I got an issue. When I put my cursor over the minimap after I have "A" pressed, the cursor disappears.
If I hold my cursor over the minimap its fine, but at any point I'm about to A-move and I press A, unless I hold my cursor where I want to go and don't move it, I don't know where I'm pointing on the map.
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Could you please make the cursor visible while A-clicking on the minimap?
Also, a bit larger/higher quality minimap should deffinately be considered.

Also, another thing. Do you think you could add in a miss chance for archers? There is no chance to dodge their arrows like there was in the first one. I'm not saying make it to where we can micro-manage out of the way, but perhaps a miss percentage for their shots? And perhaps there can be an upgrade to lower that percentage. And perhaps a balance to this would be to slightly raise the archidon attack? Just throwing that out there.
Dracus94

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Oct 6, 2012 9:30 PM #753223
In regards to the time that it takes to research something or construct a unit, is that number in fps? Or is it in some other scale that I'm not aware of.
ElPirato

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Oct 6, 2012 11:03 PM #753258
I was hoping the extra weapons and accessories won't be for show.

f.e. the mine cart- "+100 Gold" "-Miner foot speed" or for the swords add some extra damage.

Will we get the opportunity to have siege weapons(catapults, ballistas, trebuchets, etc.)?
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