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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

WyzDM
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Apr 12, 2014 3:51 PM #1186045
There's quite a few abilities that only go 1 way. It would be a lot nicer to have them face both directions. Charge is certainly one of them, as I like to push the units closer to my army stunned, not farther away. You can still accomplish this by having the jugger positioned slightly away from of target unit, if you're close enough you'll charge away yet still hit, and the resulting connection will force him backwards.
Tecness2

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Apr 12, 2014 5:51 PM #1186063
I believe charge is only meant to go one way, towards the enemy, because if you could really use it as a retreat tool, whenever any of your units was about to die, you could charge him away. Order doesn't really have an ability like charge, and would be unable to catch up to that Juggerknight (Unless you wanted to use a ninja on him).
WyzDM
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Apr 12, 2014 6:40 PM #1186070
Quote from Tecness2
I believe charge is only meant to go one way, towards the enemy, because if you could really use it as a retreat tool, whenever any of your units was about to die, you could charge him away. Order doesn't really have an ability like charge, and would be unable to catch up to that Juggerknight (Unless you wanted to use a ninja on him).


Jugs/spears have the third best unit speed (only next to crawlers and ninjas). Why would a player need to use that mana to run back? I've never thought of doing that because the need has never presented itself.
jerrytt
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Apr 12, 2014 7:24 PM #1186087
Bombers, rage swords, water elementals, cycloids. V if you count teleport.

maybe to get behind cover of another jugger before it's shot full of arrows, so that it survives and can be garrisoned.
WyzDM
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Apr 12, 2014 7:27 PM #1186088
Quote from jerrytt
Bombers, rage swords, water elementals, cycloids. V if you count teleport.

maybe to get behind cover of another jugger before it's shot full of arrows, so that it survives and can be garrisoned.


Image
Those are very good reasons!
jli

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Apr 14, 2014 11:39 PM #1186744
They should make the upgrades pop up right when you click on the buildings, not when you release the mouse.
Moo78

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Apr 16, 2014 2:47 PM #1187320
Simply, i think it would be awesome to have group controls, i really feel the lack of this macro.
Saegon

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Apr 20, 2014 11:33 PM #1188537
Was stick wars 3 developed? If not then I think that it should be because of elementals and everything.
PUMU
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Apr 25, 2014 2:41 PM #1189935
i suggest to improve games,
we only be matched with opponents that have a similar internet strength or one that is compatible to
the other to avoid laggy games.
laggers i know
wtfgeno
nutsophast
severe lag prevents anything dealing with micro from happening
no matter the macro.
i lost games to wtf geno when i killed off his miners with me having a giant left over a magikill and 4 spears and 3 merics
he came back with one giant a magikill and a meric and giant massed.
no matter if i built a shadow the lag delay prevented me from going shinobi on the magikill and meric he had.
i built 3 magikill with full upgrades
merics with cure
giants with lvl2 growth.
charged.
couldnt kill a single unit.
magikill just walked around as i pressed the left and right keys to adjust the screen but it registered late so that screen would simply shake back and forth ignoring my mouse
clicks as i attempted to select my magikills.
who ended up dying simply to the giants auto aim.
never casting a single spell my magikills ended up being a complete waste of eco.
the only way me being able to keep up was by also giant massing which i hadnt enough time before the opponent killed my ts2 giant protected by magikills 2 giants of my own 4 merics 2 shadows and i still only did damage with the auto attacking units.
i had to simply send my miners to kick ass.
killing two giants where my magikills couldnt kill a thing.
Scarecrow
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Apr 25, 2014 3:06 PM #1189959
i suggest a scarecrow unit that scares away enemies!
Dark Phoenix
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Apr 28, 2014 10:30 PM #1190976
Give the Spearton a cape.
WyzDM
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Apr 29, 2014 2:50 AM #1191030
Quote from Scarecrow
i suggest a scarecrow unit that scares away enemies!


I would not be upset at this.

Scarecrow for towerspawn 3
Nyarlathotep

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Apr 29, 2014 3:40 AM #1191045
costs 10,000 gold cause too op
stickninja0a
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Apr 29, 2014 5:14 AM #1191057
Good idea but how would the enemy fight the scarecrow
Tecness2

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Apr 29, 2014 5:22 AM #1191058
With the ban hammer of course.

This is a stickied thread. Stay somewhat serious please.