Post any comments or suggestions here:
Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky
Dec 27, 2014 9:22 PM #1287301
Maybe a map in the mountains or by the sea?
Dec 27, 2014 11:03 PM #1287312
Quote from Juggerman1Why did they take GH out of ranked?
Because of how annoying it is players stall.
Dec 28, 2014 12:58 AM #1287332
Yet castle still remains...
Dec 28, 2014 2:17 AM #1287344
Quote from BirdmanYet castle still remains...
That's my opinion of it too, but I understand where they're coming from I guess. It's really the reason why interactables and environmental hazards need to be implemented to the maps.
Dec 28, 2014 4:53 AM #1287367
Ele really needs a structure. This is a fact.
I was thinking miners can make some kind of blind gate
like a destroyable one
or an indestructible blind gate that will expire over time.
but keep statue visible
and remove blind gate from elemental's player list ofc
I was thinking miners can make some kind of blind gate
like a destroyable one
or an indestructible blind gate that will expire over time.
but keep statue visible
and remove blind gate from elemental's player list ofc
Dec 28, 2014 10:15 AM #1287412
What purpose would this structure serve that ele can't already do?
Dec 28, 2014 1:10 PM #1287432
Trees are the only structure ele needs.
Dec 28, 2014 6:48 PM #1287465
It's allow for different types of gameplay for ele. Ele doesn't necessarily turtle. It's constantly pushing from base.
Dec 28, 2014 6:52 PM #1287466
When I'm playing ele and forced to turtle I just use a tree or a few to soak up poke damage and use my vast array of other stuff to destroy that ghost. (Using a v is even funnier than using a water to counter the ghost).
Dec 28, 2014 8:00 PM #1287475
I just ignore the ghost for the most part. Not like it can do insane damage on its own to my tree
Dec 28, 2014 9:50 PM #1287487
Usually I'm countering Ghost + Archer spam, so all I do is take down the ghost asap. Or, y'know, take control of the ghost.
Dec 30, 2014 12:49 AM #1287826
Then ya still got archers to deal with.
Dec 30, 2014 12:15 PM #1287978
Quote from PUMUThen ya still got archers to deal with.
Yeah but they have to get through their own ghost first, and don't want me getting free hits on them while they have to target that.
Edit:
What'yall talking about, ele has structures xD
www.stickempires.com/play?replay=replay7959804&version=2.22
Dec 30, 2014 7:07 PM #1288064
Quote from IHATETHISNAMEmore order structures? Castle mages?
#balanced
if this happens add castle Medusa that stone an enemy unit within range every 15 seconds.
either that or add catapults and horsemen (spearton on horse) then for chaos Dragon riders (hooded dude on Dragons) adn the Dark Horsemen who is also hooded (just cause black cloaks be cool ;)
Catapult has flaming boulder and faster fire rate (originally really slow) upgrades. Like 1750 Gold 0 mana. and then upgrades with costs too. Same health as lvl1 growth giant
Horsemen already set, travel same speed as ninja slightly more health then spear. 750 gold 50 mana around
Dragon rider Defaults fire breath does most damage + burn. can purchase frost breath, slows down enemy units hit by and does descent damage and ground turner (land on ground and digs a little and throws dirt and stones) LVL2 Rocks get bigger and have stun capabilities, does little damage.
Dark Horsemen same as other one but spear has axe blade on the end for show.
Then ele needs some more combos or something to help balance :P
Dec 30, 2014 11:42 PM #1288133
why are you replying to a post from march