Hi,
I have also noticed that Cecilannam may be exploiting an issue in the loading screen. I will be investigating this.
I will patch the server side so this is not possible.
-Brock
Post any Bugs or problems with the game here:
Started by: CRAZY JAY | Replies: 2,086 | Views: 208,903 | Sticky
Feb 14, 2013 11:39 PM #883999
Feb 15, 2013 1:30 AM #884123
Feb 15, 2013 2:10 AM #884191
Bruh idk what happened... I didn't pause it or do anything. New bug maybe? I hope it gets fixed
Feb 15, 2013 2:37 AM #884235
Yes, you hope it gets fixed.
Feb 16, 2013 11:55 PM #886241
Quote from FailingAtFailing
Why didn't you attack? He obviously didn't want his tiny army to die against the giant.
He had about 10 Giants hiding in his own protected by 3 castle archidon against my 8+support. Plus, he was hiding his lone marek amongst them. That spawn would have allowed me to sneak ninja in and kill the marek, and poison his giants so I could attack, but without the spawn, that means I have to sacrifice a Giant in order stir something up.
Feb 19, 2013 8:49 AM #888857
If its a bug so i hope i dont get this and it is fixed and if not so archy should be banned if he does this?
Feb 19, 2013 10:22 PM #889569
colon button doesn't work and lag countdown goes by twos. It should be fixed
Feb 19, 2013 10:36 PM #889585
The new patch is good. I really like it, but I don't like the Order Giant thing since I used 3 Giants for Tanks. O_o
Feb 19, 2013 11:04 PM #889620
WHAT'S the new update, someone please tell me?
Feb 19, 2013 11:10 PM #889630
Fr0st:
-New items in the Armoury
-Spell Casters no longer walk into combat unless individually commanded to do so
-Mana drain from Dead poison now only occurs on the event of a new poisoned unit
-Fixed bug where Predatory Edge did not increase crawlers speed
-Fixed issue where some facebook accounts could not be linked
-Castle archers now only hit a maximum of 4 units with splash damage
-Castle archer splash damage now affects flying units
-Fixed arrows hitting flying units
-Now unit closest to target area will attempt to cast spell
-Enslaved Giant damage reduction
-Cleric Heal range increased
-Dead Castle Archer increased damage
-Wingadon and Albowtross build time increase
-Medusa and Magikill mana cost reduced by 100
-Fixed bug where some users would close the game window at the loading screen forcing the other user to lose ranking
-Server is now more strict when determining if a user is causing lag
-New items in the Armoury
-Spell Casters no longer walk into combat unless individually commanded to do so
-Mana drain from Dead poison now only occurs on the event of a new poisoned unit
-Fixed bug where Predatory Edge did not increase crawlers speed
-Fixed issue where some facebook accounts could not be linked
-Castle archers now only hit a maximum of 4 units with splash damage
-Castle archer splash damage now affects flying units
-Fixed arrows hitting flying units
-Now unit closest to target area will attempt to cast spell
-Enslaved Giant damage reduction
-Cleric Heal range increased
-Dead Castle Archer increased damage
-Wingadon and Albowtross build time increase
-Medusa and Magikill mana cost reduced by 100
-Fixed bug where some users would close the game window at the loading screen forcing the other user to lose ranking
-Server is now more strict when determining if a user is causing lag
Feb 19, 2013 11:12 PM #889634
Quote from jliFr0st:
-New items in the Armoury
-Spell Casters no longer walk into combat unless individually commanded to do so
-Mana drain from Dead poison now only occurs on the event of a new poisoned unit
-Fixed bug where Predatory Edge did not increase crawlers speed
-Fixed issue where some facebook accounts could not be linked
-Castle archers now only hit a maximum of 4 units with splash damage
-Castle archer splash damage now affects flying units
-Fixed arrows hitting flying units
-Now unit closest to target area will attempt to cast spell
-Enslaved Giant damage reduction
-Cleric Heal range increased
-Dead Castle Archer increased damage
-Wingadon and Albowtross build time increase
-Medusa and Magikill mana cost reduced by 100
-Fixed bug where some users would close the game window at the loading screen forcing the other user to lose ranking
-Server is now more strict when determining if a user is causing lag
Nice! (except last one :p)
Feb 20, 2013 6:22 AM #889958
Woah...I love this new patch! Gotta play right away!
Feb 20, 2013 8:40 PM #890579
Hey all. I cant seem to get stick empires to work after the new patch updates. All the screen does is freeze at the load screen or it loads the game and i cant move any characters or create any or anything. After a minute or two i am credited with a loss!
Does anyone have any suggestions as how i can fix this problem so i can continue to play SE?
Does anyone have any suggestions as how i can fix this problem so i can continue to play SE?
Feb 21, 2013 8:32 AM #890989
Hi.
I play on firefox either on mint 13.0 or Ubuntu 12.10 (linux both). Since ferbrury 13th (patch "now on facebook") there is some lag in game. I don't try yet with the new patch 1.47 but i suppose the problem is due to the link with facebook.
I play on firefox either on mint 13.0 or Ubuntu 12.10 (linux both). Since ferbrury 13th (patch "now on facebook") there is some lag in game. I don't try yet with the new patch 1.47 but i suppose the problem is due to the link with facebook.
Feb 21, 2013 8:48 AM #890995
Quote from padokaisHi.
I play on firefox either on mint 13.0 or Ubuntu 12.10 (linux both). Since ferbrury 13th (patch "now on facebook") there is some lag in game. I don't try yet with the new patch 1.47 but i suppose the problem is due to the link with facebook.
The patch 1.47 didn't fix it. There is still spikes