Post any Bugs or problems with the game here:

Started by: CRAZY JAY | Replies: 2,086 | Views: 208,903 | Sticky

WyzDM
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Jun 27, 2014 3:40 PM #1212091
You can just swam V huehuehuehuehuehue
Nyarlathotep

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Jun 28, 2014 12:34 AM #1212210
swam V. Never considered that. They should add water maps, that would be cool I guess.
_Ai_
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Jun 28, 2014 10:25 AM #1212315
I can't see water elementals if that happens.
Skeletonxf
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Jun 28, 2014 5:24 PM #1212378
Quote from IHATETHISNAME
swam V. Never considered that. They should add water maps, that would be cool I guess.


Or a map with a flooded centre that slows unit travel.
That could be cool, if it could ever be balanced.
BloodxHunter
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Jun 28, 2014 8:09 PM #1212393
High ground overlooking the battlefield high enough for ground units to attack air units(Of course if they're close enough),
Water(shallow and deep types?), Shallow slows, Deep is passable only by flying or unarmored,
Bridges to cross over obstacles or from High ground to High ground,
Ruined objects in your way that must be destroyed to move forward,
Multiple towers to capture and defend, And uh... 2v2 matches one on top of the other, with little pathways going up to the other one for teamwork and reinforcing your allies?

Balance a terrain element, with another one on the other side. So it's symmetrical.

> We know global spells and new map types are coming, would you guys like me to make a new tread about what we'd like to see?
_Ai_
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Jun 29, 2014 5:14 AM #1212569
You need to think more about balancing.
Skeletonxf
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Jun 29, 2014 11:32 AM #1212616
Quote from BloodxHunter
is passable only by


No, that would do more harm than good if it forced some units out of the game.
BloodxHunter
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Jun 29, 2014 7:59 PM #1212722
Quote from Skeletonxf
No, that would do more harm than good if it forced some units out of the game.


It never would force certain units out, Not with the bridge 2 pixels away from it.
you guys talk about balance as if I only want things lopsided
Skeletonxf
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Jun 29, 2014 8:05 PM #1212724
Quote from BloodxHunter
It never would force certain units out, Not with the bridge 2 pixels away from it.
you guys talk about balance as if I only want things lopsided


Try making an asymmetric game and come back to me telling me balance is an easy thing to do...
BloodxHunter
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Jun 30, 2014 2:16 AM #1212808
Quote from Skeletonxf
Try making an asymmetric game and come back to me telling me balance is an easy thing to do...


way to miss my point that you're trying to make.
yes, symmetry.
Skeletonxf
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Jul 1, 2014 12:49 PM #1213372
Do you even understand what the terms mean?
Dazzy

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Jul 2, 2014 12:24 PM #1213811
Quote from BloodxHunter
way to miss my point that you're trying to make.
yes, symmetry.


...what

You just confused me hard.

Also, 2v2 would be niiiice. Except lag. In a flash game.
Skeletonxf
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Jul 2, 2014 9:30 PM #1214026
Quote from DragonArcherZ

Also, 2v2 would be niiiice. Except lag. In a flash game.

2v2 on a really small map with pop caps of 50 each player just maybe?
Xate
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Jul 3, 2014 2:36 PM #1214418
Quote from Skeletonxf
2v2 on a really small map with pop caps of 50 each player just maybe?

200 pops total for 4 players.

E/E vs E/E

Mass Trees. Scorpions. Shit ton.

OOS.

Surprise? :D
Skeletonxf
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Jul 3, 2014 5:34 PM #1214491
Quote from Xate
200 pops total for 4 players.

E/E vs E/E

Mass Trees. Scorpions. Shit ton.
OOS.
Surprise? :D

Okay, but 200 isn't a lot more than the 160 cap currently.

And y'know, trees could be nerfed before a 2v2 comes out. :P

I would so like to see bombers and swords working together or earths shielding archers early.