Tec's Thread Of Balance, Suggestions, Bugs, And etcetera

Started by: Tecness2 | Replies: 40 | Views: 4,415

petmuju
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Oct 25, 2012 10:14 AM #768620
Quote from Bladed Fire
just too small... although it looks scary... but too small make it doesn't look scary anymore(my opinion) and add more eerie and mysterious lights.


Oh, I thought that you want increase in power! That scares me! a lot! XD
300noob
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Oct 26, 2012 10:01 AM #769532
nerf the jugger knight since it take 2 speartons 2 kill a jugger knight with it charge ability and first speartons die, the second speartons doesn't appear to be healthy after the battle.
crawler.....without pack, miner can kill them ...with pack, nothing can kill them, rebalance that.
giants should have a fearsome look or ...LOOK TO FEAR.
castle archer should have slight increase in rate of fire since the chaos can build up to 4 deads and they poison....
the mage poison should be cast slightly wider since it seem like i can only poison 1 of the enemy unit.
mage skill have better range to be truly a match vs skeleton mage...or maybe medusa.
ninja is relatively fine....3 ninja with fully upgraded cloak can take down a fully upgraded giant...nothing to complain
speartons should be able to move while in shield wall mode like stick war and can throw and pick up the spear.(they have a sword while the spear is somewhere on the ground or the enemy body)
give the archer ability to head shot like in stick war (don't need to research and have a cool down). that skill 1 hit any none armored enemies like sword, crawler (maybe other archer and deads...since everyone know deads(zombies) can be killed with 1 shot in the head)
well thats it for now.
Bladed Fire
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Oct 26, 2012 10:07 AM #769536
Quote from 300noob
nerf the jugger knight since it take 2 speartons 2 kill a jugger knight with it charge ability and first speartons die, the second speartons doesn't appear to be healthy after the battle.
crawler.....without pack, miner can kill them ...with pack, nothing can kill them, rebalance that.
giants should have a fearsome look or ...LOOK TO FEAR.
castle archer should have slight increase in rate of fire since the chaos can build up to 4 deads and they poison....
the mage poison should be cast slightly wider since it seem like i can only poison 1 of the enemy unit.
mage skill have better range to be truly a match vs skeleton mage...or maybe medusa.
ninja is relatively fine....3 ninja with fully upgraded cloak can take down a fully upgraded giant...nothing to complain
speartons should be able to move while in shield wall mode like stick war and can throw and pick up the spear.(they have a sword while the spear is somewhere on the ground or the enemy body)
give the archer ability to head shot like in stick war (don't need to research and have a cool down). that skill 1 hit any none armored enemies like sword, crawler (maybe other archer and deads...since everyone know deads(zombies) can be killed with 1 shot in the head)
well thats it for now.

Giant don't need its fearsome look and I agree with you that castle deads is overpowered,medusa can easily kill magikill by petrifying him, is shadowrath so powerful? Archer ...headshot is okay, what about legshot? slows the enemy down...
300noob
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Oct 26, 2012 12:05 PM #769601
Quote from Bladed Fire
Giant don't need its fearsome look and I agree with you that castle deads is overpowered,medusa can easily kill magikill by petrifying him, is shadowrath so powerful? Archer ...headshot is okay, what about legshot? slows the enemy down...

actually yes i tested the 3 ninja vs 1 giant with my friend...don't even need to cool down to second cloak..the result of fully upgraded giant vs fully upgraded ninja is giant die, 1 ninja die and the other is injured. and well, leg shot sound cool when the sword wrath have speed increased
and the mage should not be petrified or so, he is the leader unit of order for sake(well...in other words, i agree with you about that ).
TheFighterz
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Oct 26, 2012 7:30 PM #769815
Pack Mentality should stack to 4, 5 is a bit much. Predatory Edge should go slightly up. Even with, they still have trouble with Kiting (Running/Shooting) archers.

Medusas are extremely weak. Their poison isn't all great, and their stone-glare has a bit of a cool-down too much.

Bombers should do more damage, but the range is as big as the Magikill's "Meteor" Spell. So for 150 gold, you could possibly demolish 750+ gold in swordwraths.

Deads either need more range or movement speed, both in which the archidon is superior.

Rage should slightly take less health.

Quote from 300noob
nerf the jugger knight since it take 2 speartons 2 kill a jugger knight with it charge ability and first speartons die, the second speartons doesn't appear to be healthy after the battle.


Juggerknights can take on 2 speartons, but the second should be in relatively good health.
300noob
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Oct 27, 2012 5:17 AM #770177
Quote from TheFighterz
Pack Mentality should stack to 4, 5 is a bit much. Predatory Edge should go slightly up. Even with, they still have trouble with Kiting (Running/Shooting) archers.

Medusas are extremely weak. Their poison isn't all great, and their stone-glare has a bit of a cool-down too much.

Bombers should do more damage, but the range is as big as the Magikill's "Meteor" Spell. So for 150 gold, you could possibly demolish 750+ gold in swordwraths.

Deads either need more range or movement speed, both in which the archidon is superior.

Rage should slightly take less health.



Juggerknights can take on 2 speartons, but the second should be in relatively good health.

i disagree with the dead should faster and more range...heck, they have twice the hp of a swordwrath and swordwrath have more hp than archer and they poison which mean ~dead for players don't know the way to cure or the attacking units far away from base or meric and can seriously turn the tide.
crawler shouldn't be faster....they are the fastest unit in game...well after the bomber....and they are extremely hard to beat with pack and a large number.
juggerknight should cost like 3 pop or 4, which work...need some one to give more data on the knight.
medusa isn't weak , just need to be control better medusa ability can decrease 1/3 hp of a full growth giant, turn pretty much the rest into stone...and well the cool down is to keep balance of the units. with poison pool i see no obvious weak point, except spaming sword which most players stop spam them as the game move on.
well...i still see chaos stonger than order.
other than that, its fine.
RUMMAKER

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Nov 6, 2012 4:43 AM #779610
maybe castle archers can be targeted by flying archers (gives them a role).
IMO-chaos flying archer needs damage decreased slightly while albowtross gets damage increased.

i like the giant suggestion xD
my giant suggestion would be to make giants have 3 growths instead of 2 and increase the upgrade cost and research time but make giants cost 1200.
(lots of people are complaining about mass giants; while it is'nt a problem, this change will make giants take more skill to use. increased research time and cost and having 3 growth stages will make giants have different role at different times and it will solve ppl complaining about mass giants. to make up for this giants gets their cost decreased by 300.) (another reason for this change is because i NEVER see someone who know what they are doing make a giant without the growth upgrades.)

oh and about order walls: some people are complaining about this so how about we make it so we can only build one wall(same cost and all, but this wall have triple health) when destroyed we have to wait a minute before we can build one again.
Reiniat

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Nov 7, 2012 2:53 AM #780355
Quote from RUMMAKER

i like the giant suggestion xD
my giant suggestion would be to make giants have 3 growths instead of 2 and increase the upgrade cost and research time but make giants cost 1200.
(lots of people are complaining about mass giants; while it is'nt a problem, this change will make giants take more skill to use. increased research time and cost and having 3 growth stages will make giants have different role at different times and it will solve ppl complaining about mass giants. to make up for this giants gets their cost decreased by 300.) (another reason for this change is because i NEVER see someone who know what they are doing make a giant without the growth upgrades.)

as it is right now its ok, the mayor problem is that people have no idea of how to get ride of the giants swarm (POISON!!!!)


Quote from RUMMAKER

oh and about order walls: some people are complaining about this so how about we make it so we can only build one wall(same cost and all, but this wall have triple health) when destroyed we have to wait a minute before we can build one again.

im currently ok with walls, i dont really see them a problem since they can be taken out by archers from the distance or the tower spawn, and if someone puts them so close to their own base then you can send the archers to kill the miners.
Llegacy

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Nov 7, 2012 5:50 AM #780516
Quote from RUMMAKER

IMO-chaos flying archer needs damage decreased slightly while albowtross gets damage increased.


Your sentiment doesn't make any sense. The "chaos flying archer" has a high damage rate to compensate for its pathetic hitpoints. The albowtross already has a plentiful amount of hitpoints compared to the "chaos flying archer". Therefore, the albowtross shouldn't have an increase to its damage output, because this would make it too overpowered and alter the balance within the game.
kidinvisible

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Nov 7, 2012 12:07 PM #780721
Quote from Llegacy
Your sentiment doesn't make any sense. The "chaos flying archer" has a high damage rate to compensate for its pathetic hitpoints. The albowtross already has a plentiful amount of hitpoints compared to the "chaos flying archer". Therefore, the albowtross shouldn't have an increase to its damage output, because this would make it too overpowered and alter the balance within the game.


I was under the impression as I play chaos 70% of the time. That The chaos flying archer (eclipse) is weaker in health and damage than the Order flying archer.
MiamiBigAL

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Nov 7, 2012 10:53 PM #781267
Isn't it also much cheaper?
300noob
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Nov 9, 2012 8:11 AM #782438
The eclipsor is faster, cheaper and faster to train compare to an albowtross.
and 2 archers which cost more (700 gold) can't even kill a eclipsor with or without the flaming arrow.
kidinvisible

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Nov 9, 2012 12:14 PM #782592
Quote from 300noob
The eclipsor is faster, cheaper and faster to train compare to an albowtross.
and 2 archers which cost more (700 gold) can't even kill a eclipsor with or without the flaming arrow.

Are you sure two archers can't kill eclipse I'm sure mine have died to two.
Eclipse is also Weaker in Health, damage and defence then the albowtross so obviously it should be faster, cheaper and faster to train as it lacks everything the albowtross makes up for with the price and training time.
RUMMAKER

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Nov 10, 2012 5:22 AM #783218
My reasoning for nerfing chaos flying archer is because they are cheaper. This means as chaos u can get a dark knight and a flying archer but if u are order and u have the same amount of mana as the chaos player. Building a spearton will delay ur crossbow man. It does not matter if the crossbow is stronger if u can't get it out. Skip the spearton and chaos kill all ur miners.i would trade crossbow with chaos archer any day.
300noob
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Nov 12, 2012 1:33 PM #785612
Quote from kidinvisible
Are you sure two archers can't kill eclipse I'm sure mine have died to two.
Eclipse is also Weaker in Health, damage and defence then the albowtross so obviously it should be faster, cheaper and faster to train as it lacks everything the albowtross makes up for with the price and training time.

the flying archer KILL 2 regular archer and im sure about this.
Quote from RUMMAKER
My reasoning for nerfing chaos flying archer is because they are cheaper. This means as chaos u can get a dark knight and a flying archer but if u are order and u have the same amount of mana as the chaos player. Building a spearton will delay ur crossbow man. It does not matter if the crossbow is stronger if u can't get it out. Skip the spearton and chaos kill all ur miners.i would trade crossbow with chaos archer any day.

train speartons don't delay the crossbowmen training...and i don't want to trade the flying archer, the flying archer arrows only effective against none armored or light armored units while the flying crossbowmen with flaming bolt upgrade can take down a spearton faster than regular archer or the eclipsor or even the castle archer.