Quote from Bladed Firejust too small... although it looks scary... but too small make it doesn't look scary anymore(my opinion) and add more eerie and mysterious lights.
Oh, I thought that you want increase in power! That scares me! a lot! XD
Quote from Bladed Firejust too small... although it looks scary... but too small make it doesn't look scary anymore(my opinion) and add more eerie and mysterious lights.
Quote from 300noobnerf the jugger knight since it take 2 speartons 2 kill a jugger knight with it charge ability and first speartons die, the second speartons doesn't appear to be healthy after the battle.
crawler.....without pack, miner can kill them ...with pack, nothing can kill them, rebalance that.
giants should have a fearsome look or ...LOOK TO FEAR.
castle archer should have slight increase in rate of fire since the chaos can build up to 4 deads and they poison....
the mage poison should be cast slightly wider since it seem like i can only poison 1 of the enemy unit.
mage skill have better range to be truly a match vs skeleton mage...or maybe medusa.
ninja is relatively fine....3 ninja with fully upgraded cloak can take down a fully upgraded giant...nothing to complain
speartons should be able to move while in shield wall mode like stick war and can throw and pick up the spear.(they have a sword while the spear is somewhere on the ground or the enemy body)
give the archer ability to head shot like in stick war (don't need to research and have a cool down). that skill 1 hit any none armored enemies like sword, crawler (maybe other archer and deads...since everyone know deads(zombies) can be killed with 1 shot in the head)
well thats it for now.
Quote from Bladed FireGiant don't need its fearsome look and I agree with you that castle deads is overpowered,medusa can easily kill magikill by petrifying him, is shadowrath so powerful? Archer ...headshot is okay, what about legshot? slows the enemy down...
Quote from 300noobnerf the jugger knight since it take 2 speartons 2 kill a jugger knight with it charge ability and first speartons die, the second speartons doesn't appear to be healthy after the battle.
Quote from TheFighterzPack Mentality should stack to 4, 5 is a bit much. Predatory Edge should go slightly up. Even with, they still have trouble with Kiting (Running/Shooting) archers.
Medusas are extremely weak. Their poison isn't all great, and their stone-glare has a bit of a cool-down too much.
Bombers should do more damage, but the range is as big as the Magikill's "Meteor" Spell. So for 150 gold, you could possibly demolish 750+ gold in swordwraths.
Deads either need more range or movement speed, both in which the archidon is superior.
Rage should slightly take less health.
Juggerknights can take on 2 speartons, but the second should be in relatively good health.
Quote from RUMMAKER
i like the giant suggestion xD
my giant suggestion would be to make giants have 3 growths instead of 2 and increase the upgrade cost and research time but make giants cost 1200.
(lots of people are complaining about mass giants; while it is'nt a problem, this change will make giants take more skill to use. increased research time and cost and having 3 growth stages will make giants have different role at different times and it will solve ppl complaining about mass giants. to make up for this giants gets their cost decreased by 300.) (another reason for this change is because i NEVER see someone who know what they are doing make a giant without the growth upgrades.)
Quote from RUMMAKER
oh and about order walls: some people are complaining about this so how about we make it so we can only build one wall(same cost and all, but this wall have triple health) when destroyed we have to wait a minute before we can build one again.
Quote from RUMMAKER
IMO-chaos flying archer needs damage decreased slightly while albowtross gets damage increased.
Quote from LlegacyYour sentiment doesn't make any sense. The "chaos flying archer" has a high damage rate to compensate for its pathetic hitpoints. The albowtross already has a plentiful amount of hitpoints compared to the "chaos flying archer". Therefore, the albowtross shouldn't have an increase to its damage output, because this would make it too overpowered and alter the balance within the game.
Quote from 300noobThe eclipsor is faster, cheaper and faster to train compare to an albowtross.
and 2 archers which cost more (700 gold) can't even kill a eclipsor with or without the flaming arrow.
Quote from kidinvisibleAre you sure two archers can't kill eclipse I'm sure mine have died to two.
Eclipse is also Weaker in Health, damage and defence then the albowtross so obviously it should be faster, cheaper and faster to train as it lacks everything the albowtross makes up for with the price and training time.
Quote from RUMMAKERMy reasoning for nerfing chaos flying archer is because they are cheaper. This means as chaos u can get a dark knight and a flying archer but if u are order and u have the same amount of mana as the chaos player. Building a spearton will delay ur crossbow man. It does not matter if the crossbow is stronger if u can't get it out. Skip the spearton and chaos kill all ur miners.i would trade crossbow with chaos archer any day.