The Toxin spell of the magikill works, but the cure spell of the monk doesn't. Fix this please!
In battles where people use this toxin spell, you constantly have to retreat your forces inside your castle to cure them, which results in worthless battles.. I just lost a battle only because of this. Archers don't even have enough time to reach the castle to cure and all die.
BuddyLucky2 for example is a player who only wins by using this Bug.
FIX THE TOXIN BUG
Started by: Daankw | Replies: 6 | Views: 1,039
Oct 14, 2012 8:34 PM #759710
Oct 14, 2012 9:04 PM #759739
Bug or feature? You decide!
Oct 14, 2012 9:17 PM #759748
It's a bug, because the option to cure is available, but doesn't work...
Oct 15, 2012 2:03 AM #759987
It was a joke & there is always something left to be said.
Yes, he is very....poisony. Cure seems to only effect, maybe 1/3rd of the actual infected population, and I had 4 merics.
Yes, he is very....poisony. Cure seems to only effect, maybe 1/3rd of the actual infected population, and I had 4 merics.
Oct 15, 2012 7:49 AM #760164
Quote from Tecness2It was a joke & there is always something left to be said.
Yes, he is very....poisony. Cure seems to only effect, maybe 1/3rd of the actual infected population, and I had 4 merics.
That's what I tried to say. It really needs to be balanced, at this moment poision is really overpowered!
Oct 15, 2012 7:51 AM #760165
Quote from DaankwThat's what I tried to say. It really needs to be balanced, at this moment poision is really overpowered!
It's not that poison is over powered. It's that the cure is broken. All four meric's healed the same person at once. Even after that, they go through the animation, draining 5 mana per cast, but don't actually do anything.
Oct 17, 2012 3:16 AM #761574
Never had to actually cure my army, but maybe the merics keep healing the damaged people in the front lines, and leave the others to die?