I noticed, in these days, that people are truly obsessed with RHGs
If you think about it, before the best anims were not animations featuring RHGs but those featuring original characters (Beard ninja, Shock, Shriek, Ice cream, the latest terk's anim (the FF thing)...)
Now, if you look around, there are more and more projects involving RHGs. But it isn't all: now there is this new trend of putting other RHGs into RHGs stories (maybe I should work more on writing :3)
But RHGs don't look that bad: in fact, there are some anims (Chuck vs Alfa, the latest terk's RHG (yes, always him :3), Glory, all Nhazul's anims (yes, all of them)...) which are good too
My question is, you think the RHG system caused a loss of creativity (by creativity I mean the making of original anims not involving always the same characters) or the opposite?
RHG: good or bad?
Started by: DiPi | Replies: 22 | Views: 2,246
Oct 15, 2012 2:10 PM #760290
Oct 15, 2012 2:11 PM #760292
It's good
Oct 15, 2012 2:14 PM #760295
I think it should take a place in Debate section.
Anyway, answering your question - some people just too lazy to use their imagination. Once something is getting popular, people start to copy each-other/the samples. So it's not really the system's fault.
Anyway, answering your question - some people just too lazy to use their imagination. Once something is getting popular, people start to copy each-other/the samples. So it's not really the system's fault.
Oct 15, 2012 2:30 PM #760312
I believe RHG is a good idea. Its just up to the creator to use more creativity. I see alot of generic animations too, but theres nothing you can really say or do about how another animator uses his/her own imagination. But RHG, yes, its a wonderful idea man. Stay #original
Oct 15, 2012 3:24 PM #760349
It's the best idea ever xD
The unoriginality it's the animator's fault. And instead of cause a loss of creativity, i think it expands our creativity, to more ideas and stories to make new/original animations
The unoriginality it's the animator's fault. And instead of cause a loss of creativity, i think it expands our creativity, to more ideas and stories to make new/original animations
Oct 16, 2012 5:26 PM #761159
It takes creativity just to create an RHG. And animating a good battle takes even more creativity. I rather think that it's just hard for people to come up with new things that havent been done before.
You say that Shriek and that Final fantasy animation was more creative then RHG battles. Yet Shriek is based on the movie Shrek, and the Final Fantasy animaiton was based on... well yeah, the Final Fantasy game. RHG's are (mostley) completley made up characters with a backstory that you made up yourself.
Sure RHG battles can get very repetitive, but it all depends on the animator. And if everyone were to make an actual animation about their RHG's past, There would be tons of new and original stuff to watch.
You say that Shriek and that Final fantasy animation was more creative then RHG battles. Yet Shriek is based on the movie Shrek, and the Final Fantasy animaiton was based on... well yeah, the Final Fantasy game. RHG's are (mostley) completley made up characters with a backstory that you made up yourself.
Sure RHG battles can get very repetitive, but it all depends on the animator. And if everyone were to make an actual animation about their RHG's past, There would be tons of new and original stuff to watch.
Oct 16, 2012 5:31 PM #761161
If you ask me, it took stone himself a lot of thinking/originality/and creativity just to make RHG its meant to be creative and even with all of this RHG stuff, it still is creative as like oxob said (mages is based off of FF) it's more likely that RHG will be more original than other anims
Oct 16, 2012 6:10 PM #761191
SHRIEK!!! YEASH! <3 hmm.. im working on chars for a new anim... hmm... =D
Oct 16, 2012 6:33 PM #761213
Maybe I'm wrong, but I think you guys all completely missed DiPi's point. I agree that it seems like the state of stick figure animation in this community has become all about a few specific things: Fighting, Tests or "Shorts", and RHG. All of them pretty much relate directly to the other. Pre-RHG, stick animations were geared differently, a lot of the time to tell a story (Joe Zombie, Stick Wars, etc.). It seems like DiPi is wondering if the RHG system has caused people to forget about animating anything other than their character fighting something.
The system itself I think is a good idea, but it has taken too much precedence over other ideas. This is why I like things like Doors, because a lot of people will run with it and make something unique instead of just fighting a bunch of other stuff.
The system itself I think is a good idea, but it has taken too much precedence over other ideas. This is why I like things like Doors, because a lot of people will run with it and make something unique instead of just fighting a bunch of other stuff.
Oct 17, 2012 12:13 AM #761415
The RHG into stories isn't new, its been around for a while, it just made its way to stickpage.
The creativity comes more out of the animation rather than the character. People stress to be creative when making a RHG, but simply being creative when animating it is enough. Nothing what so ever creative about stones RHG except that its a hammer with lightning (No offense). Doesn't take a lot of thought, but the personality you give the character, the way they act, and how they show off their power. Jet Sword is FLLFFL, its creative, but can get old, but the way terkoiz continues to be more creative with it makes the rhg so amazing.
Think more on making your animations different rather than the character as much.
The creativity comes more out of the animation rather than the character. People stress to be creative when making a RHG, but simply being creative when animating it is enough. Nothing what so ever creative about stones RHG except that its a hammer with lightning (No offense). Doesn't take a lot of thought, but the personality you give the character, the way they act, and how they show off their power. Jet Sword is FLLFFL, its creative, but can get old, but the way terkoiz continues to be more creative with it makes the rhg so amazing.
Think more on making your animations different rather than the character as much.
Oct 17, 2012 1:56 AM #761507
Quote from Hewitt
I kinda don't agree with this. Shrek and FF were each based on something else entirely so it doesn't mean that it is any less creative than the "unique" RHG battles, who may as well be inspired by various anime as well as video games. And there's nothing wrong with that. I don't think you can measure creativity in a cup and say "Oh well, you're less creative than that other animation." You can only say stuff like "Well, that's very creative."
I think oxob's point was that nowadays it's pretty hard to .. actually CREATE something, since everything is a "based on" animation, the RHG system gives the oportunity of create something new.... maybe a little bit inspired in some game or something but, yeah create something
Oct 17, 2012 2:22 AM #761523
The RHG method of pitting animator against animator has both upsides and downsides. Battling someone and having a due date creates more incentive to come out with the animation in the first place instead of the animation gathering dust somewhere, and most people who battle want to win - I know this natural competitiveness has caused me to grow exponentially as an animator because I knew I had to put forward my best work in order to beat someone. RHGs are a perfect tool for people who want to get better: it pushes you out of your comfort zone and forces you to animate another character that you might not necessarily know how to work with.
However, this is the problem: 90% of the time, people don't shoot for front-page quality work with their RHGs simply because they often don't have enough time. It's always about beating the other person, not being the best you can be, and that's a handicap for progressing as an animator. RHG is about fighting another character, and there are a lot of possibilities that can come from that, but that's all I've seen. Battling. Nobody wants to work in story elements because it takes too much time, and they know people will be judging them based on the quality of animation, not necessarily whether there's a story or not. Story elements that could give a fight even more entertainment value are eschewed because you need space for all the flashy fighting that stick animators get hard-ons for.
TL;DR is this: RHG are good if you want to develop your skills, but are pretty limiting if you want to advance beyond stick fighting and transition into animations that have stories and well-rounded characters.
However, this is the problem: 90% of the time, people don't shoot for front-page quality work with their RHGs simply because they often don't have enough time. It's always about beating the other person, not being the best you can be, and that's a handicap for progressing as an animator. RHG is about fighting another character, and there are a lot of possibilities that can come from that, but that's all I've seen. Battling. Nobody wants to work in story elements because it takes too much time, and they know people will be judging them based on the quality of animation, not necessarily whether there's a story or not. Story elements that could give a fight even more entertainment value are eschewed because you need space for all the flashy fighting that stick animators get hard-ons for.
TL;DR is this: RHG are good if you want to develop your skills, but are pretty limiting if you want to advance beyond stick fighting and transition into animations that have stories and well-rounded characters.
Oct 17, 2012 7:35 AM #761704
gayest shit ever
Oct 17, 2012 7:40 AM #761709
If you ask me i personally dont get why people are so obsessed with fights, gore, killing, its a huge loss of creativity that people dont try to move on new things like i dont know, dancing, or enteraction like we see in films, but they focus on the exact same thing, it has been like that, it is like this, and sadly it will be, even if there would be no RHGs they would animate stick fights cause of boredoom.
Oct 17, 2012 10:27 AM #761767
RHG is pretty awesome. It gave people the ability to compete whenever they want, not just the official competitions. But I think RHG's are supposed to be just for rhg battles, not to base all you animations on them. People should be more creative.