Proposal For Castle Archers Being OP.
Started by: Tecness2 | Replies: 27 | Views: 2,644
Nov 6, 2012 4:51 AM #779612
Nerf their range to cover miners at the first four gold mines. Have an upgrade, that's around 750 gold, that increases their range, to cover the rest of the gold mines too.
Nov 6, 2012 5:49 AM #779637
Castle Archers should get a thrid upgrade for 1000 that should cover the middle tower.
Great idea OP :D
Great idea OP :D
Nov 6, 2012 10:09 AM #779716
Quote from TheFighterzCastle Archers should get a thrid upgrade for 1000 that should cover the middle tower.
Great idea OP :D
NO! :K
Nov 6, 2012 11:56 AM #779779
Personally i think the Castle archer is perfect, trust me when your the one defending youd wish they were that strong, its good against people who spam crawlers, since its got the AOE damage. So i rekon its fine :)
Nov 6, 2012 1:02 PM #779810
Quote from FrozenFury3Personally i think the Castle archer is perfect, trust me when your the one defending youd wish they were that strong, its good against people who spam crawlers, since its got the AOE damage. So i rekon its fine :)
It would still be that strong, have AOE, etc. It would just only cover, 4/8 gold mines, when not upgraded. When you need to start using the other 4 gold mines, you get the archer upgrade. This would help the problem for people just going "Miner, castle archer, miner, miner, castle archer, etc"
Nov 6, 2012 1:15 PM #779822
Quote from Tecness2It would still be that strong, have AOE, etc. It would just only cover, 4/8 gold mines, when not upgraded. When you need to start using the other 4 gold mines, you get the archer upgrade. This would help the problem for people just going "Miner, castle archer, miner, miner, castle archer, etc"
uh personally, castle archer, miner, miner, miner strategy doesn't work very well, i beat the light out of them....since i know they have low on army and maybe also low on early economy, plus, some archers and swordwrath can defeat that miner miner miner castle archer thing.
and why would we pay more for somthing it worth? we pay like 300 for a castle archer then 400 then 500 total cost is about 1200, more than 3 regular archer(1050) so they must be stronger.
and again, personally, i don't use castle archer much for early defense, i usually use regular swordwrath and archer for that duty and since i know they can still damage my economy even with castle archers when killing 1-2 of my miners before run off, kill 1 or 2 maybe not much but it cause delay which is very crucial in the early game, i can also sometimes rush and cause some damage to the enemy not much but it can ensure ya win or lose chance.
inother words, the castle archer is fine.
Nov 6, 2012 6:31 PM #780002
I think that the castle archer is fine also, because it is basically a way to defend your statue and miners early in the game. If your miners are getting harassed and you have about no economy because of that, you obviously need something to defend your miners and keep the enemy at a distance early on, so your army can build up. If your opponent goes "Miner, castle archer, miner, miner, castle archer, etc" as said by Tecness2, you can just send about 4 or 5 speartons and possibly kill all his/her miners and destroy his/her economy for as long as your speartons live, and destroy most of you opponents statue. The rest you can just your army (if you don't have one yet make it) and destroy the rest of his statue and win. Really castle archers are not as OP as people say they are, I mean it's not like a army repellent. If you primarily invest on castle archer early, great well now you have a very low economy and your army isn't going to be that legit and your chances of victory is low. Investing on 1 or 2 castle archers will be like, okay my miners won't be harassed and now I can make a super legit army and win.
Nov 6, 2012 6:59 PM #780030
Quote from 300noobuh personally, castle archer, miner, miner, miner strategy doesn't work very well, i beat the light out of them....since i know they have low on army and maybe also low on early economy, plus, some archers and swordwrath can defeat that miner miner miner castle archer thing.
and why would we pay more for somthing it worth? we pay like 300 for a castle archer then 400 then 500 total cost is about 1200, more than 3 regular archer(1050) so they must be stronger.
and again, personally, i don't use castle archer much for early defense, i usually use regular swordwrath and archer for that duty and since i know they can still damage my economy even with castle archers when killing 1-2 of my miners before run off, kill 1 or 2 maybe not much but it cause delay which is very crucial in the early game, i can also sometimes rush and cause some damage to the enemy not much but it can ensure ya win or lose chance.
inother words, the castle archer is fine.
what are you trying to say i don't even understand what you mean you talk in long run on sentences here in real life too no? plus it's important for you to make more sense when you try to talk because ya know of course you would probably want many more people, like more than 3 ya know to understand, what you are trying to tell them/say to them right? maybe if you went more to school and worked more on ya grammar then you would be able to make more people get to what you're trying to say of course. so in other words, please do try to make sense in your posts.
Nov 6, 2012 9:48 PM #780148
I get annoyed when the other person gets three castle archers. I'm forced to have to wait longer to get a larger army before I win.
I say increase the research time, because you can get an archer out pretty quickly against a rush.
The range is a bit too large, but I don't exactly like the idea of having an archidon attack my miners and my castle archer not fighting back.
@Ninjastripy, sure his grammar might be lacking, but keep the thread on topic please :P
I say increase the research time, because you can get an archer out pretty quickly against a rush.
The range is a bit too large, but I don't exactly like the idea of having an archidon attack my miners and my castle archer not fighting back.
@Ninjastripy, sure his grammar might be lacking, but keep the thread on topic please :P
Nov 6, 2012 9:59 PM #780153
The reason we have the castle archers range the way it is with splash damage, is really to solve the issue of mass swordwrath and mass crawlers (chaos have bombers for splash early) early on being too easy of a strat to win. However toward the end game when you have to mine that second patch of gold, you should have your own army to protect you and could you imagine the range to hit a archer from your castle to outside your second patch of gold thats basically past the middle point in some maps.
Nov 6, 2012 11:01 PM #780206
Quote from CRAZY JAYThe reason we have the castle archers range the way it is with splash damage, is really to solve the issue of mass swordwrath and mass crawlers (chaos have bombers for splash early) early on being too easy of a strat to win. However toward the end game when you have to mine that second patch of gold, you should have your own army to protect you and could you imagine the range to hit a archer from your castle to outside your second patch of gold thats basically past the middle point in some maps.
I know. That's what this idea was about. The ONLY thing that would change, would the range would nerfed, without the upgrade. Therefore, early game, it still protects the statue, the original four gold mines and the miners on it. Late game, if you want to get the upgrade to protect your miners at the second four, get this upgrade, and the range increases to what is currently is now.
Nov 6, 2012 11:51 PM #780237
The problem with your argument is that the miners at the first patch of gold are actually protected BECAUSE the range is long. If it wasn't, everyone would just attack, kill a miner, and easily escape the range of the archers to heal and rinse and repeat.
Nov 7, 2012 12:30 AM #780262
Quote from MiamiBigALThe problem with your argument is that the miners at the first patch of gold are actually protected BECAUSE the range is long. If it wasn't, everyone would just attack, kill a miner, and easily escape the range of the archers to heal and rinse and repeat.
It's not a problem. By the time your opponent has the units to do that, you should have a unit or two to help defend.
You can currently do that now, and only start to fear when the opponent gets a spearton.Quote from Crazy Jaybecause like I said Miner, Miner, Miner, Miner, Miner, Castle archer, Miner, Miner, Miner. is not how the game is intended.
Nov 7, 2012 2:18 AM #780325
the only complaint i have about castle archers is to change their model so they look like a cannon instead.
I mean they do splash ... how does arrow do splash wtf.
I mean they do splash ... how does arrow do splash wtf.
Nov 7, 2012 3:50 AM #780421
@Runmaker It's an explosive arrow?
Having a range upgrade that could protect the other four gold patches would be op as heck. Unless that's not what you meant...
Having a range upgrade that could protect the other four gold patches would be op as heck. Unless that's not what you meant...