The truth behind Chaos vs Order

Started by: kidinvisible | Replies: 34 | Views: 3,769

kidinvisible

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Nov 8, 2012 4:03 PM #781826
Quote from 300noob
well if dead cost no mana than dead need to be nerf since it cost less in gold, much less , only 150 and well, reduce population cost come with the nerf thing (maybe)
spawn jugger/speartons first is probally the stupiest thing to do for experienced players (you will be low on economy).
2-3 cralwers can kill a archer and cause disturb near enemy base.
dead atm can kill an archer without the poison ability and still have like half the health.
the chaos is actually pretty good in the early game if ya use it right, take example like crazyjay.


Dead cost 300 gold, 100 mana, and are much slower meaning you can't use them tactically like you can archidon.
I know jugger spawn first is stupidest which is why I never do it.
But when you look at it there's on then three types of game play.
2 crawlers, 2 miners.
All miners.
1 miner, 1 castle archer.
2 Crawlers rarely kills the archidon, especially if there's a swordswrath (You can't use 3 because by the time you've created two you're already under attack)
To kill the archidon with 2 Crawlers is down to how skilled the opponent is with there archidon.
Crawlers, hardly disturb the base (miners) if the base has any troops at all, your crawlers will only manage to kill one miner if there's an archidon attacking them.
I know Chaos can be good early game, But there's always one scenario when I play order, that I will 60% of the time loose to because there's no way around it.
I would love to know Crazyjay's tactic for Chaos, Just the first 1-2minutes would suit me.
kidinvisible

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Nov 8, 2012 4:15 PM #781832
Quote from FrozenFury3
Juggerknight is as strong as the spearton without any upgrades. And its pretty much the same thing if juggerknight has charge and spearton has shield bash... i dont really get what all the arguings about, CrazyJay is clearly making changes every so often, thats why its only in Beta...


I'm not arguing I'm showing evidence to support my points of what might need adjusting. Like you said it's a Beta.
In Beta's critism, feedback all of that is meant to be constructive. Not a witch hunt because most players use Order.

Quote from MiamiBigAL
So what you're saying is...garrison healing is better than natural chaos healing. Thank...F*cking...god for that.

How about this for an argument. Juggerknight is more powerful than Spearton, therefore Chaos is overpowered.


What I'm saying I've had numerous people say that the Natural chaos healing makes up for the fact that's in not worth Chaos garrisoning because early game they're troops (crawlers, as once A chaos player builds a juggerknight early game it turns the tide against a swordswrath and archer)
Order have high damage, low health, decent speed troops so it's highly advantage that they rush in kill loads, take damage and run back and garrison.
While Chaos (start game) Have high speed(crawlers)Low health, below average attack.
Making any damage they do useless.


Quote from RUMMAKER
Ur obviously chaos biased


No, I'm obviously trying to give my opinions on what I see is wrong/unbalanced/needs adjusting with Chaos as it's a Beta.
300noob
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Nov 9, 2012 7:57 AM #782427
first, garrison is fine...since the order have no way to heal their troop like the chaos if they can't heal while garrisoning.
second, garrison cause some miners lost if the players don't withdraw them (if they do economy is slowed down)
i do agree that order garrison is anoying when im off to kill their miners and troops but, that also slow their economy down. i usually just rush in and make them withdraw the miners then back before the castle archer appear just like every other players.
third, garrison need skill too, it not just put your unit in there and get them out as they healed, that way i couldn't defense my base or capture the tower or making any pressure.
fourth, in some battle garrisoning don't work like people expect, garrison is an advantage but it also a weakpoint.
sum up
garrison not always work.
kidinvisible

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Nov 9, 2012 11:27 AM #782551
Quote from 300noob
first, garrison is fine...since the order have no way to heal their troop like the chaos if they can't heal while garrisoning.
second, garrison cause some miners lost if the players don't withdraw them (if they do economy is slowed down)
i do agree that order garrison is anoying when im off to kill their miners and troops but, that also slow their economy down. i usually just rush in and make them withdraw the miners then back before the castle archer appear just like every other players.
third, garrison need skill too, it not just put your unit in there and get them out as they healed, that way i couldn't defense my base or capture the tower or making any pressure.
fourth, in some battle garrisoning don't work like people expect, garrison is an advantage but it also a weakpoint.
sum up
garrison not always work.


First Order have merics, and the Chaos natural heal takes 2:30 to heal 50% of a juggerknight, most games last 7 minutes, Meaning you'd only heal a full health of a juggerknight (removing time miners etc..).
Second, you can selectively garrison certain troops rather than all.
So garrison does give more of an advantage than you think.
300noob
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Nov 9, 2012 12:37 PM #782615
Quote from kidinvisible
First Order have merics, and the Chaos natural heal takes 2:30 to heal 50% of a juggerknight, most games last 7 minutes, Meaning you'd only heal a full health of a juggerknight (removing time miners etc..).
Second, you can selectively garrison certain troops rather than all.
So garrison does give more of an advantage than you think.

no it doesn't
meric cost like ~300gold and 300mana which is not easy to get early game and their healing and curing abilities are glitching in some ways...
chaos can also garrison and combine with natural heal its powerful, so why ya want to eliminate the garrison heal? the garrison heal also exist in stick war 1 too.
kidinvisible

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Nov 9, 2012 12:43 PM #782620
Quote from 300noob
no it doesn't
meric cost like ~300gold and 300mana which is not easy to get early game and their healing and curing abilities are glitching in some ways...
chaos can also garrison and combine with natural heal its powerful, so why ya want to eliminate the garrison heal? the garrison heal also exist in stick war 1 too.


Yes it does, I got tecness to prove it..
http://forums.stickpage.com/showthread.php?44880-Tecness-Review

Difference was in Stick war 1 it was a campaign, and you could use archers while garrisoned.
Yes but I've fought idiots who get a meric after the 3-4 minute mark, So imagine some one good attempting to get one early game.
Whether or not they're glitchy isn't the issue, The fact you're trying to Chaos natural buff is as good as a meric is hilarious. Merics heal an archidon in like 3 heals.
Jesus I've said this so many times, I feel like a broken record.
Chaos have no advantage to garrisoning because there troops on needed on the field the first few minutes of the game to stop Order attacking miners.
Miners can now die so easy if you were garrisoning to heal you're miners would be dead and you'd ultimately lose.
Please actually read what I've said in all my other posts because nearly everytime I reply to you I have to say something I've already said to you.
RUMMAKER

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Nov 10, 2012 5:28 AM #783221
Like u said, only idiots get merics at the 3 minute mark.
300noob
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Nov 10, 2012 2:18 PM #783440
Quote from kidinvisible
Yes it does, I got tecness to prove it..
http://forums.stickpage.com/showthread.php?44880-Tecness-Review

Difference was in Stick war 1 it was a campaign, and you could use archers while garrisoned.
Yes but I've fought idiots who get a meric after the 3-4 minute mark, So imagine some one good attempting to get one early game.
Whether or not they're glitchy isn't the issue, The fact you're trying to Chaos natural buff is as good as a meric is hilarious. Merics heal an archidon in like 3 heals.
Jesus I've said this so many times, I feel like a broken record.
Chaos have no advantage to garrisoning because there troops on needed on the field the first few minutes of the game to stop Order attacking miners.
Miners can now die so easy if you were garrisoning to heal you're miners would be dead and you'd ultimately lose.
Please actually read what I've said in all my other posts because nearly everytime I reply to you I have to say something I've already said to you.

Uh...don't get it, Order also need their troops on the field too, not only chaos....now you're being bias.:confused:
another thing, meric can only heal and cure each unit, not all of them at once. with a group of meric, you can do a lot of good healing and curing but your army will be suck, the last guy try to meric-giants and meric-spearton rush me failed really bad (reason: too little in the amount units that deal damage).
Quote from RUMMAKER
Like u said, only idiots get merics at the 3 minute mark.

Rofl;)
kidinvisible

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Nov 10, 2012 5:44 PM #783604
Quote from 300noob
Uh...don't get it, Order also need their troops on the field too, not only chaos....now you're being bias.:confused:
another thing, meric can only heal and cure each unit, not all of them at once. with a group of meric, you can do a lot of good healing and curing but your army will be suck, the last guy try to meric-giants and meric-spearton rush me failed really bad (reason: too little in the amount units that deal damage).

Rofl;)

Most Order players use 1 archer 1 swordswrath, If you're fussy about your Chaos troops health early game and garrison your crawlers, you will loose miners, losing you the game. Order players don't have to be as fussy as long as there archer stays alive they can defend there base from behind the castle. - I might film a game so you see what I mean.
I know a 1 meric can only heal one unit, but it does a lot more use than the chaos natural buff, the chaos health buff isn't as good as everyone thinks.
I've already shown why.

Quote from RUMMAKER
Like u said, only idiots get merics at the 3 minute mark.


Yes but what I'm saying is imagine if some one skilled could do Within 5 minutes.
77Row
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Nov 10, 2012 5:57 PM #783619
chaos are overpowered, they do the same tatic everytime, get 2 crawlers and then kill what ever units you have, they keep doing the thing which makes them hit super fast.
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Nov 10, 2012 6:23 PM #783641
chaos are not overpowered, if you know what you are doing, they are not that hard to take out
Tecness2

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Nov 10, 2012 11:54 PM #783849
Quote from 77Row
chaos are overpowered, they do the same tatic everytime, get 2 crawlers and then kill what ever units you have, they keep doing the thing which makes them hit super fast.

Only I do that (possibly one other person) as it is me who made that tactic, and would appreciate if you didn't start yelling it out to people.
300noob
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Nov 11, 2012 2:41 AM #783980
Quote from Tecness2
Only I do that (possibly one other person) as it is me who made that tactic, and would appreciate if you didn't start yelling it out to people.

i think i know how to do that already (making the crawler hit faster)

Quote from kidinvisible
Most Order players use 1 archer 1 swordswrath, If you're fussy about your Chaos troops health early game and garrison your crawlers, you will loose miners, losing you the game. Order players don't have to be as fussy as long as there archer stays alive they can defend there base from behind the castle. - I might film a game so you see what I mean.
I know a 1 meric can only heal one unit, but it does a lot more use than the chaos natural buff, the chaos health buff isn't as good as everyone thinks.
I've already shown why.

no, the meric heal is not as good as you think...
Quote from kidinvisible
Yes but what I'm saying is imagine if some one skilled could do Within 5 minutes.

nope.....the good players get meric after 6 mins or so...
Ortex

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Nov 14, 2012 3:38 AM #786854
Okay juggerknights take very long to heal and do more damage, they are cheaper then Speartons, eclipsors are cheaper then allowtross, crawlers are faster than swordwraith and can do more damage, THEY HAVE BOMBERS THAT ARE 75 gold and kills you in one hit, giants can stun you, zombies throw GUTS AND POISON, medusa can turn in stone and put pools of poison, marrowkai are stronger than magikills, MINERS CAN BUILD TURRETS, and your saying chaos lose by order and order is over powered?

Even juggerknights can stab you and throw you on the ground plus charge and stun you... They did that because seriously they still give them advantage to heal after all this work to kill him.. So yeah
Tecness2

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Nov 14, 2012 3:47 AM #786858
Quote from Ortex
Okay juggerknights take very long to heal and do more damage, they are cheaper then Speartons, eclipsors are cheaper then allowtross, crawlers are faster than swordwraith and can do more damage, THEY HAVE BOMBERS THAT ARE 75 gold and kills you in one hit, giants can stun you, zombies throw GUTS AND POISON, medusa can turn in stone and put pools of poison, marrowkai are stronger than magikills, MINERS CAN BUILD TURRETS, and your saying chaos lose by order and order is over powered?
Even juggerknights can stab you and throw you on the ground plus charge and stun you... They did that because seriously they still give them advantage to heal after all this work to kill him.. So yeah

Have you ever played as chaos? Juggerknights do the SAME amount of damage, as well as cost the same as speartons.
Wingadons are cheaper yes, but they are also much weaker.
Crawlers, At max damage (pack mentality + 5 crawlers) I think do the SAME as a swordwrath.
Bombers can't kill ANYTHING with full hp in one hit. Not even other bombers.
BOTH giants(enslaved and melee) can stun a unit. Archers out range deads as well as can do bonus damage towards armored units.
Medusa can do that, good observation.
Marrowkai can pull a unit, or do a WEAK line of effect attack, while magikill can poison units, blow units up, or create a massive-damage electric wall.
Chaos miners can build TWO almost useless turrets.
Order miners can build two walls.

Both chaos and order are overpowered in their own ways.