Disapointing game endings

Started by: Mr. Evil | Replies: 11 | Views: 825

Mr. Evil
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Nov 10, 2012 10:13 PM #783781
In most games nowadays, you have an intense build up towards the final battle, maybe a little sequence to explain the facts you didn't know, and piece the remaining bits of the plot together, your questions answered (in some cases not), your fingers sweaty with excitement and you're ready for that conclusion battle you've worked hard to reach, and an unforgettable experience in gaming?

Sometimes not, sometimes the ending filled your head with "...that's it?".

Did this ever happen to you?

Some examples for me were:
-Starfox Adventures.
-Warioworld.
-Drawn to life: The next episode.

Those are a few.
bubbles
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Nov 11, 2012 12:51 PM #784427
Don't....don't even go there...
Image
Just....
don't....

Oh come on, in a thread about endings you ALL new ME3 would be mentioned at some point, I'm just getting it out of the way.
Snuggz

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Nov 11, 2012 12:55 PM #784433
Quote from bubbles
Don't....don't even go there...
Image
Just....
don't....

Oh come on, in a thread about endings you ALL new ME3 would be mentioned at some point, I'm just getting it out of the way.


haha right on bubbles, one of the best game series ever
with one of the worst endings ever
Rosie

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Nov 14, 2012 7:59 AM #786939
I was a big fan of SA2B, but the ending was a little disappointing.
Seriously, saving the world by head-butting boils on a giant lizard stuck to a space station?
I was expecting a little better.
Solo
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Nov 14, 2012 8:28 AM #786945
The ending of Mother 3, and Final Fantasy 6. I wouldn't say that they're bad, but I did go, "That's it?! Dafuq!"
Mercury

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Nov 14, 2012 8:52 AM #786957
Assassin's Creed 3. I didn't like it too much.
Xero
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Nov 14, 2012 9:05 AM #786966
Quote from Rosie
I was a big fan of SA2B, but the ending was a little disappointing.
Seriously, saving the world by head-butting boils on a giant lizard stuck to a space station?
I was expecting a little better.


The game IS more child oriented you can't argue with that.
That being said I wouldn't expect to see them rip the dude limb from from in a bloody massacre, what WERE you expecting?

Quote from Mercury
Assassin's Creed 3. I didn't like it too much.

I feel your pain...

Quote from Tamen
In most games nowadays, you have an intense build up towards the final battle, maybe a little sequence to explain the facts you didn't know, and piece the remaining bits of the plot together, your questions answered (in some cases not), your fingers sweaty with excitement and you're ready for that conclusion battle you've worked hard to reach, and an unforgettable experience in gaming?

Sometimes not, sometimes the ending filled your head with "...that's it?".

Did this ever happen to you?

Some examples for me were:
-Starfox Adventures.
-Warioworld.
-Drawn to life: The next episode.

Those are a few.

All the games you mentioned here are aimed towards younger audiences, unless you judge them how you do based on what you felt during childhood (which is to say unlikely because most children are satisfied with hash off endings), that's really all there is to it, like I said, what DID you expect?

Now if this were more mature plots, with more thought put into them like ME3, and AC3, this would make more sense and be more relateable, but all I'm seeing are child oriented games, which helps no one.
(considering the fact I know you're not a gamer)
Mr. Evil
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Nov 14, 2012 3:38 PM #787172
Quote from GroundXero
All the games you mentioned here are aimed towards younger audiences, unless you judge them how you do based on what you felt during childhood (which is to say unlikely because most children are satisfied with hash off endings), that's really all there is to it, like I said, what DID you expect?

Now if this were more mature plots, with more thought put into them like ME3, and AC3, this would make more sense and be more relateable, but all I'm seeing are child oriented games, which helps no one.
(considering the fact I know you're not a gamer)


You're missing the point.
These games I considered the endings to be disappointing because they ignore the rest of the challenge in the game.
Aka. As most games progress, the difficulty increases, so the ending should be the most difficult, correct?
These, however, weren't, example, the game Warioworld considered surviving a sequence of attacks from an enemy, luring them into the chance of stunning them, then using a move used when grabbing the enemy, be it throwing them off of an edge, a spinning throw, or a mid-air piledriver.
The ending, you'd expect the final boss to have powerful attacks and well thought out attacks patterns, then after repeating the damage dealing method a few times, the boss becomes stronger and more difficult.
Instead, you punch boxes whist avoiding two attacks which are way too easy to avoid.

That's an example.

Just because the age range is less than 18, doesn't mean the game can't be well compiled, well thought out and overall challenging.
Xero
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Nov 14, 2012 6:18 PM #787263
Quote from Tamen
You're missing the point.
These games I considered the endings to be disappointing because they ignore the rest of the challenge in the game.
Aka. As most games progress, the difficulty increases, so the ending should be the most difficult, correct?
These, however, weren't, example, the game Warioworld considered surviving a sequence of attacks from an enemy, luring them into the chance of stunning them, then using a move used when grabbing the enemy, be it throwing them off of an edge, a spinning throw, or a mid-air piledriver.
The ending, you'd expect the final boss to have powerful attacks and well thought out attacks patterns, then after repeating the damage dealing method a few times, the boss becomes stronger and more difficult.
Instead, you punch boxes whist avoiding two attacks which are way too easy to avoid.

That's an example.

Just because the age range is less than 18, doesn't mean the game can't be well compiled, well thought out and overall challenging.


I'm not stating the general rated M video game, I'm refering to the games you DID mention are indeed aimed towards younger audiences which would be common sense to provide less challenge than other games.
I admit, some endings in these games aren't as good as you try to make them out to be, but try placing yourself in a kids mind for a second "Do you really give a shit about the ending?" Probably not, you'd be more focused on the fun you're having playing the game as a whole, and based on experience and witnessing others experiences, I know this to be true.
Now, let's take some of the more mature oriented games for example.
The assassins creed series is a build up, concepts rivaling intense movie's you'd see in the cinema. After about 5 games of build up and "What the fuck happens next? ermahgawd, I wanna knoowwww" it comes down to one, INCREDIBLY dissapointing ending; One that is rushed, horribly written, and shoved out the ass by producers.
That would define a truly dissapointing ending.
Quote from Tamen
You're missing the point.
These games I considered the endings to be disappointing because they ignore the rest of the challenge in the game.
Aka. As most games progress, the difficulty increases, so the ending should be the most difficult, correct?
These, however, weren't, example, the game Warioworld considered surviving a sequence of attacks from an enemy, luring them into the chance of stunning them, then using a move used when grabbing the enemy, be it throwing them off of an edge, a spinning throw, or a mid-air piledriver.
The ending, you'd expect the final boss to have powerful attacks and well thought out attacks patterns, then after repeating the damage dealing method a few times, the boss becomes stronger and more difficult.
Instead, you punch boxes whist avoiding two attacks which are way too easy to avoid.

That's an example.

Just because the age range is less than 18, doesn't mean the game can't be well compiled, well thought out and overall challenging.


You're also missing your own point.
If this was what you were trying to get across, you might as well rename the thread to "most dissapointing final bosses".
Every thing you've mentioned thus here are aimed towards the gameplay of a game, with keywords such as "difficulty", it'd be terribly inaccurate to classify that as "an ending".
MY point to point, you contradicted yourself, that is gameplay, not plot.
Mr. Evil
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Nov 14, 2012 7:58 PM #787301
Quote from GroundXero
I'm not stating the general rated M video game, I'm refering to the games you DID mention are indeed aimed towards younger audiences which would be common sense to provide less challenge than other games.
I admit, some endings in these games aren't as good as you try to make them out to be, but try placing yourself in a kids mind for a second "Do you really give a shit about the ending?" Probably not, you'd be more focused on the fun you're having playing the game as a whole, and based on experience and witnessing others experiences, I know this to be true.
Now, let's take some of the more mature oriented games for example.
The assassins creed series is a build up, concepts rivaling intense movie's you'd see in the cinema. After about 5 games of build up and "What the fuck happens next? ermahgawd, I wanna knoowwww" it comes down to one, INCREDIBLY dissapointing ending; One that is rushed, horribly written, and shoved out the ass by producers.
That would define a truly dissapointing ending.


You're also missing your own point.
If this was what you were trying to get across, you might as well rename the thread to "most dissapointing final bosses".
Every thing you've mentioned thus here are aimed towards the gameplay of a game, with keywords such as "difficulty", it'd be terribly inaccurate to classify that as "an ending".
MY point to point, you contradicted yourself, that is gameplay, not plot.


Oh.
My mistake.
And I've heard from a friend about that game's ending.
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Nov 15, 2012 8:51 AM #787793
Halo 2 had a disappointing ending. Too cliffhanger type....
En
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Nov 15, 2012 10:42 AM #787832
Please put all your answers in spoilers.