
Abilities:
All abilities requires mana which The Arcanite gains from his hat.
His cloak protects him from magic by 50%, powerful technology(guns, rockets,etc) by 20%, and melee attacks by 5%
His staff is required to cast all spells except fireball.
Blast: Creates electric at his staff and target. Electric temporarily stuns target and the are explodes. Explosion damage is not very high.
Teleport: Teleports about a few metres away. he can't teleport very far. (can cause splash damage)
Summon Dashinite: Can summon a maximum of 3 at a time.
Fire ball: Casted from The Arcanite's hand.
He also has a magical watch that tell how much mana he have left. (But he doesn't always wear it)
Weakness:
If his hat is knocked off, he will not gain additional mana. Once his out of mana, he can't cast anymore spells until he gains more.
Losing his cloak will make him lose his resistance and will be unable to walk since the magic from the cloak is used to support his legs but he can still teleport. (He broke his legs during a fight with a spearton)
Without his staff, he can't cast spells except for fireball.
Story:
Hailed from Inamorta. He is one of the Magikill survivors during Order's rampage on his homeland. He escapes to a barren land and trains his magic there... For revenge! He perfected his blast technique for more power, learned how to teleport and make fireballs from a spellbook which belonged to his fallen ally. He crafted a cloak, hat and staff with his magic. Now he just lives there and fights anyone who attacks him. (and attacks people for fun occasionally)
Personality:
Selfish
Has bad table manners(He leaves his hate and cloak on)
Neutral...
Hates visitors... A lot!
Still plotting his revenge against Order.
Demo:
Will improve on second demo.
http://www.fileize.com/view/715b1db5-ce8/
Battles:
none
Points:
0/0
Availability:
Unavailable(fighting Moderator)