Chaos:
- Miner: Could use a slight damage boost when upgraded.
- Crawler: Less HP. Currently, they can stand in 3(sometimes 4) bomber blasts and still live with a bit. They should JUST BARELY live after 2.
- Dead: It should get more health, but lose it's armor, and should be 300/50, as well as poison guts costing 10 mana per shot.
- Skeleton Mage: It should get a third ability that does something. The range of hellfists should be a bit longer, as well as a slight damage increase. The capture time for the reaper ability, should be nerfed by a bit. It currently takes 2 skeletons to perfectly control a unit. It should take at LEAST 3. Also, this may just be a tooltip error, but the abilities cost no mana to use.
- Medusa: The cooldown on the stone ability, should be increased to 900. It should get an immunity to poison. She is the master of poison after all.
- Bomber: Should get a damage increase, and a speed increase.
- Juggerknight: It's good where it is
- Wingadon: Should have a tiny bit less health.
- Giant: Should have a bit more health with a slower move speed.
- Miner Tower: Damage increase and range increase, as well as a decrease in cost to 250 gold.
- Castle Dead: They shouldn't have the poison ability, until it is researched(included with the normal dead's poison upgrade)
Order:
- Miner: Same as Chaos.
- Swordwrath: It could use an upgrade, that passively increases it's run speed and build speed. (build speed goes to 300 instead of 360 and run speed gets a 5% increase)
- Archer: The flame arrows should be a toggle, like the dead's poison ability (but lose the range increase) as well as, get another ability, called "Long Shot" which has the range of the current fire arrows.
- Monk: Remove this unit's "aggro radius" so it stops charging into the front lines.
- Magikill: He should be Immune to be instantly killed by the Medusa's stone ability. Instead, he should be massively slowed for a good amount of time, as well as take 75% of his max health's damage. He is supposed to be the most powerful Magic User after all.
- Spearton: Give it the throw spear ability, which launches a weak spear throw at a targeted enemy. So it can attack the air units(should take 6 to kill a wingadon), Or give it the ability to stab the spear towards the sky to damage air units.
- Shinobi: Give it the ability to throw "Ninja Stars" which slows the target down considerably(Can be used while cloaked). Reduce the time the Shinobi can stay cloaked for.
- Flying Crossbowmen: Slight range decrease with a slight damage increase towards armored units.
- Enslaved Giant: Less health. It's enslaved, it hasn't been treated very nice. It's been whipped and chained and stuff.
- Walls: Make it so there is a delay between killing a wall, and being able to build it again.
- Castle Archer: Should do less damage than it does at the start, but when the normal flame arrow upgrade is purchased, these archers also have unlimited flame arrows.
This is all I've got for abilities/costing, AT THE TIME.
These are all my opinions, and if you don't like it, don't let the door hit you on the way out.