Your Opinion On Flying Units.
Started by: Tecness2 | Replies: 78 | Views: 6,690
Nov 18, 2012 1:05 AM #790341
sounds about right. no armor slow long-range low-med health does large splash damage to air units.
Nov 18, 2012 2:38 AM #790448
So, I'm quitting for a while because flying units are really starting to be a piss off since they are stupidly overpowered.
Nov 18, 2012 2:52 AM #790460
Quote from Tecness2So, I'm quitting for a while because flying units are really starting to be a piss off since they stupidly overpowered.
I'm pretty sure you're just talking about the albowtross.
a dead can beat an albowtross in 1v1(without upgrades) Deads seem more powerful than eclipsors. which is why I kinda stopped using eclipsors
Nov 18, 2012 3:17 AM #790486
Best Liberation unit for middle ground. Mana should also be 150. I like that they can't be hit by ground units other than archidon. Makes sword-hoard more counterable.
Nov 18, 2012 10:06 AM #790750
Flying units are great but they mess up the game a lot.
recently, if i want to win, i have to be the first one who create the albowtross with blazing bolt upgrade (and maybe a giant to tank)
then i can do pretty much everything i want when i dominated the sky.
lost a lot of matches due to slower than the opponent... got frustrated and now im not going for top 100 anymore, just battle day by day.
recently, if i want to win, i have to be the first one who create the albowtross with blazing bolt upgrade (and maybe a giant to tank)
then i can do pretty much everything i want when i dominated the sky.
lost a lot of matches due to slower than the opponent... got frustrated and now im not going for top 100 anymore, just battle day by day.
Nov 18, 2012 4:48 PM #790989
Why would you need another counter for sword hoard?
It sounds to me like there should be another way/unit to effectively attack them, instead of achidons (which die quickly to albowtross anyway) and giants.
It sounds to me like there should be another way/unit to effectively attack them, instead of achidons (which die quickly to albowtross anyway) and giants.
Nov 18, 2012 8:37 PM #791166
flak arrows anyone? :P
how bout 20 mp per shot, splash the size of magikills explosion, normal damage to ground, double to air. Same cooldown as fire arrows and same range as normal arrows.
how bout 20 mp per shot, splash the size of magikills explosion, normal damage to ground, double to air. Same cooldown as fire arrows and same range as normal arrows.
Nov 18, 2012 10:08 PM #791288
Quote from Dracus94Why would you need another counter for sword hoard?
It sounds to me like there should be another way/unit to effectively attack them, instead of achidons (which die quickly to albowtross anyway) and giants.
My strategy revolves around building up an army and using the middle tower to use. It's hard to do that when the enemy is sending swordwraths mindlessly.
Nov 19, 2012 12:04 AM #791459
Deads hard-counter albowtross', especially with the poison upgrade.
Archers hard-counter wingadons, but only with top micromanagement skills. The problem is most people can't use the archer properly, which leads to no macro-counter to the flying units. I do understand the frustration for those who don't have the micromanagement to handle them. It took me a long time to figure out how.
If you are having a hard time micromanaging the archers, you can try spearton/archer and protect your archers from flying unit shots.
Archers hard-counter wingadons, but only with top micromanagement skills. The problem is most people can't use the archer properly, which leads to no macro-counter to the flying units. I do understand the frustration for those who don't have the micromanagement to handle them. It took me a long time to figure out how.
If you are having a hard time micromanaging the archers, you can try spearton/archer and protect your archers from flying unit shots.
Nov 19, 2012 3:56 AM #791607
Quote from MiamiBigALDeads hard-counter albowtross', especially with the poison upgrade.
Archers hard-counter wingadons, but only with top micromanagement skills. The problem is most people can't use the archer properly, which leads to no macro-counter to the flying units. I do understand the frustration for those who don't have the micromanagement to handle them. It took me a long time to figure out how.
If you are having a hard time micromanaging the archers, you can try spearton/archer and protect your archers from flying unit shots.
completely agreed. thing is spearton archer loses to flyer jugger because jugger can hit archer while spearton can't hit flyers.
and the only counter to the "gep build" is pure archer, but even then if u lose one archer its game over. -_-
Nov 19, 2012 10:16 AM #791780
'Trosses are slow as hell, and with only 2 cells of HP. 1 rock toss and the 'tross is halfdead, no hope.
Like in many other games, the archery units often have low HP so that's enough weakness. I think it's all balanced.
Like in many other games, the archery units often have low HP so that's enough weakness. I think it's all balanced.
Nov 19, 2012 6:41 PM #792028
Quote from RUMMAKERcompletely agreed. thing is spearton archer loses to flyer jugger because jugger can hit archer while spearton can't hit flyers.
and the only counter to the "gep build" is pure archer, but even then if u lose one archer its game over. -_-
That's absolutely right. Jugger/flyer would beat spearton/archer, which is a problem :-)
The only similar resource "counter" is spearton/albowtross, but it costs more (and it's just the same thing...) and you get it later than Chaos which is a big problem.
The only suggestion I can give to the "gep" quick wingadon build is to rush with archer/sword and disrupt as much economy as you can. The archer can keep the wingadon off the tower with micro (sorry guys who can't micro archers), while you go for your own albowtross. If a Dead then comes out, you may have to retreat off the tower a bit until you can get a spearton out to give the dead some trouble.
And then maybe a cleric to cover the dead poison upgrade (basically use common sense form then on). It's not ideal, and you may still be at a disadvantage as order, but at least the right counter units are coming out on your side which may make up for any economy deficit later on.
That said, I think we still need a more powerful anti-air unit, or make the air units more expensive. I would have also preferred a more expensive wingadon rather than a cheaper albowtross, but oh well.
Nov 21, 2012 1:03 PM #793703
Maybe add more Flying units? Light flying units like Eagle/Hawk and chaos have Vampire Bat or what ever it is.
Nov 22, 2012 4:17 AM #794223
Quote from jerryttflak arrows anyone? :P
how bout 20 mp per shot, splash the size of magikills explosion, normal damage to ground, double to air. Same cooldown as fire arrows and same range as normal arrows.
Umm..
the splash damage on the ground is a bit overpowered XD
Nov 22, 2012 5:30 AM #794282
We need a unit that has low health but high attack to take care of giants.