If You Could Add Another Unit For Order

Started by: asdfstick | Replies: 29 | Views: 4,572

Tecness2

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Nov 21, 2012 3:01 AM #793335
I like the apprentice idea, the master swordwrath, so I'll revise them in my own way :p

Swordwrath!
Lore: The swordwraths receive special training from a true grandmaster to become, Swordmasters!
Upgrade: It upgrades the swordwrath into the Swordmaster. Giving him 15% more hp, and 15% more damage, as well as making him armored.
Cost:500/150/1200


Apprentice!
Lore: He is an apprentice of the great Magikill! He will one day become one of the Magikill and help lead this world into greatness!
Cost: 400/400/750
Hp: 75% Of Magikill(Same armor level)
Speed: Magikill.
Damage: 75% Of Magikill.
Abilities:

[INDENT=2]Fireball: A smaller version of the Magikill's fireball. It does 75% of the Magikill's fireball with 50% less AOE.
Electric Pulse: A small pulse of electricity is sent forward, doing the same amount of damage as if standing in the electric wall for 3 seconds.[/INDENT]
asdfstick
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Nov 21, 2012 3:18 AM #793364
Quote from Tecness2
I like the apprentice idea, the master swordwrath, so I'll revise them in my own way :p

Swordwrath!
Lore: The swordwraths receive special training from a true grandmaster to become, Swordmasters!
Upgrade: It upgrades the swordwrath into the Swordmaster. Giving him 15% more hp, and 15% more damage, as well as making him armored.
Cost:500/150/1200


Apprentice!
Lore: He is an apprentice of the great Magikill! He will one day become one of the Magikill and help lead this world into greatness!
Cost: 400/400/750
Hp: 75% Of Magikill(Same armor level)
Speed: Magikill.
Damage: 75% Of Magikill.
Abilities:

[INDENT=2]Fireball: A smaller version of the Magikill's fireball. It does 75% of the Magikill's fireball with 50% less AOE.
Electric Pulse: A small pulse of electricity is sent forward, doing the same amount of damage as if standing in the electric wall for 3 seconds.[/INDENT]


The appentice was supposed to be like half magikill half meric due to damage and healing
___________________________________________________________________________
Clubwrath- the units from stick war
costs: 100 gold 0 mana
training time: 260 (same training time as miner)
Health: same as swordwrath
Damage: half of a swordwrath
Speed: same as swordwrath
Pop: 1
Melee
Ground
Abilities: Ground smash(starts with)(5 mana per use)- clubwrath jumps in the air and lands back smashing his club on the ground having a small AOE. Any enemy unit within the radius is stunned.
300noob
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Nov 21, 2012 1:26 PM #793706
How about a unit named NoobWrath?
damage: as much as current miner.
attack rate: fast as miner
Health: Half of crawler but armored (still can get killed by castle archer in like 2 shots)
Speed, faster than swordwrath, spearton, archidon; slower than other.
Abilities: Nooblifier(make enemies that unit fighting weaker for 3 secs: half the effience), start with and with cool down a bit longer than rage.
Camo (turn completely invisible for 5 secs), cool down is as long as ninja's shinobi, research able (gold: 10, mana: 100)
Price: Pop: 1
Gold: 50
Mana: 10-20
Training time: 200
m0ntana
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Nov 22, 2012 2:46 AM #794175
(by the way, I'm not taking this unit serious at all xD, it would be to op, and would destroy a full army :P)
M0ntanaWrath
damage: higher then a spearton, and a swordrath
weapon: a black and light green sword, found in dangerous and huge mounatins. (by the way, I needed to fight this guy who kept yelling ''my precious'' for this, weird right?)
health: 1/4 of giant
abilities: Final Slash: M0ntana does one attack with his sword in a straight line, which takes away 3/4 health.
pop: 9
gold: 1,200
mana: 600
Zac7319

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Nov 22, 2012 1:49 PM #794467
Catapult

It is a few guys pushing a wooden catapult and its a bit slower than an albowtross, there will be a archidon protecting it while standing on the catapult, it damages a number of units a time and causes stun, the damage it does is 1.5x stronger than a giant, the reload time will be 3x longer than a giant, and its range can be from the unit spawn area to the centre.

Cost: 2000 Gold and 0 Mana
Health: A giant after 2 growth upgrade
Ranged
Population: 10
Ground
Abilities: Anti-Giant round-Kill giants faster
Flaming round-Kills armored units faster
Poison round-works like a normal round but poisons units
jerrytt
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Nov 22, 2012 3:51 PM #794522
Quote from Zac7319
Catapult

It is a few guys pushing a wooden catapult and its a bit slower than an albowtross, there will be a archidon protecting it while standing on the catapult, it damages a number of units a time and causes stun, the damage it does is 1.5x stronger than a giant, the reload time will be 3x longer than a giant, and its range can be from the unit spawn area to the centre.

Cost: 2000 Gold and 0 Mana
Health: A giant after 2 growth upgrade
Ranged
Population: 10
Ground
Abilities: Anti-Giant round-Kill giants faster
Flaming round-Kills armored units faster
Poison round-works like a normal round but poisons units


The range for this unit would be constantly changing, as well as op it it were from the unit spawn area to the center tower. I like the idea of it though, mabye lower the health to that of a spearton and change the range to 1.5x an archidon, after all it is supposed to be a ranged unit, not a mixture between chaos and order giant.
TheFighterz
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Nov 22, 2012 4:35 PM #794547
Shaolin Monk

It's a stick wearing Black Robes with yellow outlines that rely solely on their martial arts skills.

Cost: 100 gold and 400 mana
Health: 4 units of health
Melee
Pop: 8
Ground
Damage: Slightly less than a Shadowraths
Speed: Medium-Fast
Weakness: Armored units (does .5 damage against armored units), attacked during meditation state

Abilites:

Meditation: 0 gold, 100 mana - Unit does not attack ot move for 10 seconds, regains full health. If unit is injuired during mediation state, does .5 less damage for 30 seconds
Passive Aggresive/Training: 300 gold, 0 mana - Unit does 2X more damage if unit is not attacking (Passive)
Together, as One: 0 gold, 500 mana - (Needs 3+ shaolin monks to be used) All units form together, having the health of all the Shaolin Monks, .5x more damage and a slightly faster movement rate.
_Ai_
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Nov 22, 2012 5:05 PM #794581
Cleric

A healer with much better healing than meric

Cost:750 gold 500 mana
Health: 3 bars of health
Pop:4
Ground
Damage: no damage
Speed: medium
Weakness: all form of attack

Abilities:

Regen: 500 gold, 350 mana - cast to all offensive unit, heal every 3 second fot 1/4 health
Buff: 2500 gold, 1500 mana - increase defense, health, attack speed, strength , movement speed to all offensive unit for 1 minute
Sacrifice: 600 gold, 300 mana - sacrifice itself and heal all unit and give poison all enemies (only offense)
_Ai_
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Nov 22, 2012 5:40 PM #794630
Quote from _Aiman_
Cleric

A healer with much better healing than meric

Cost:750 gold 500 mana
Health: 3 bars of health
Pop:4
Ground
Damage: no damage
Speed: medium
Weakness: all form of attack

Abilities:

Regen: 500 gold, 350 mana - cast to all offensive unit, heal every 3 second fot 1/4 health
Buff: 2500 gold, 1500 mana - increase defense, health, attack speed, strength , movement speed to all offensive unit for 1 minute
Sacrifice: 600 gold, 300 mana - sacrifice itself and heal all unit and give poison all enemies (only offense)


id like to edit that

Name: Saint
Cost: 1000 gold, 750 mana
Train time:3000

and a new unit

Engineer

A mortal that studied architecture and perfected it (upgraded miner)

Cost:750 gold 1000 mana
Health: half of miner
Pop:15
Ground (can be upgraded to air)
Damage : ...1
Speed: slower than meric (also can be upgraded)
Weakness: 1 hit kill, even from miner

Abilities:

Teleporter : 1000 gold 500 mana - teleport to anywhere(except inside enemy castle)
Invincible Fortress : 5000 gold 5000 mana - Build a fortress which has health of 3 giants and has advanced technology (shoots burning fragmented poisoned cannon) with great range
Repair : 100 gold 50 mana - Repairs all form of building
Advanced Tech. : 7500 gold 5000 mana - upgrade all unit:

Unit:
Miner: Factory 500 gold every 10 sec.
Swordwrath: Lightsabers ( 1hit kill)
Archidon: Machinegun Sniper (10 holes in head)

i might find some more ideas but to be frank, this really wouldnt happen 'cause of not enough money and mana unless long enough to actually have enough money/mana

hehe
Seadefen
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Nov 25, 2012 8:52 PM #798142
Anybody have any idea about horses?

How about giving each side one horse and the warrrior who rides it will act like a hero? (Which will require microcontrols). Or this can be in a campaign mission / minigame /chalenge mode.
asdfstick
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Nov 26, 2012 3:16 AM #798493
Quote from Seadefen
Anybody have any idea about horses?

How about giving each side one horse and the warrrior who rides it will act like a hero? (Which will require microcontrols). Or this can be in a campaign mission / minigame /chalenge mode.

I'll add one

Calvary: A soldier on horseback with a lance
Costs: 400 gold 300 mana
Training Time: 600
Pop: 4
Health: same as a spearton
Damage: Same as a shadowrath's second attack
Speed: Fast
Melee
Ground
Abilities: Charge: (starts with)(10 mana per use) same thing the juggerknight does
_________________________________________________________________________

Dog- Highly trained attack dogs
Costs: 150mana
Training Time: 340
Pop: 2
Health: same as a swordwrath
Damage: 2x an archidon's
Speed: fast
Melee
Ground
Abilities: Howl(starts with)(40mana per use) attack dogs howl increasing damage, speed, and attack speed for a short period of time.
Razor claws(100gold for research) Dog's claws are sharper dealing more damage
Pack Mentality(200 gold 100 mana for research) same as crawler's
_______________________________________________________________________________________________________________________

Militia- a civilian armed with a pitchfork
Costs: 100 gold
Training Time: 260
Pop: 1
Health: same as a swordwrath
Damage: half of a swordwrath
Melee
Ground
Abilities: Riot(starts with) if their are 5 or more militia on the battlefield, their damage and attack speed increases.
Triss
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Dec 18, 2012 3:44 PM #821600
Paladin:The master of armies, this loyal cavalry unit brings his armies to the battlefield!
Cost: 900 gold and 550 mana
Pop:7
Health:1.2x of a Spearton
Damage:Same as Juggerknight
Speed: fast
Melee/Range(Have arrows on the back)
Ground
Abilities:
Leadership Aura: All unit in the area gain 10% bonus damage and 10% movement speed(starts with)
Hold the Line: All unit gain a small armor, and have a small regeneration rate. Cost: 300 Gold 100 Mana

Angry Mobs:Their families were killed, now they're back for revenge!
Cost:500 Gold 100 Mana
Pop:4
Health:Same as Spearton
Damage:They're group of peoples, so Higher Health=Higher Damage
Melee
Ground
Abilities:
Bows and Arrows: The mobs unleash their potential of ranged attack! Cost: 350 Gold 150 Mana
Do you like my Sword: The mobs have an increase damage output. Cost:350 Gold 100 Mana

Javelin Thrower:Master of lancing, throwing, and blocking, this unit is a hybrid on battlefield.
Cost:550 Gold 250 Mana
Pop:5
Health: Same as Merics
Range Damage: Same as Albowtross
Melee Damage: Same as Swordwrath
Speed:Medium(Slower than Archidons)
Melee/Range
Ground
Abilities:
Fire Javelins: Increase damage and ignore armor. Cost: 350 Gold 100 Mana
Shield Bash : Bash a melee unit trying to attack you. Cost: 150 gold 100 Mana
asdfstick
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Dec 20, 2012 1:03 AM #822909
This thread has been bumped so for the hell of it i'll add more units.

Taunter- stick figures who taunt the enemy making them angry and any enemy unit within his taunting range will charge at him.
Cost: 100gold
Training Time: 5 sec
Pop: 1
Health: same as an archidon
Damage: NA
Speed: fast( because he isn't carrying anything)
Melee
Ground
Abilities: none
Triss
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Dec 21, 2012 12:44 PM #824332
Isn't that the same effect of Reaper?
asdfstick
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Dec 21, 2012 9:56 PM #824782
Quote from Triss
Isn't that the same effect of Reaper?


Kinda except no damage is inflicted.