This is my next thread. Instead of adding a unit for Order, it's now Chaos.
Give a description of the unit
Costs
Training Time
Health
Damage or Healing(or both)
Pop
Speed
Range or Melee
Flying or Ground
Abilities( if any)
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Zombie Warriors- A marrowkia started to take bodies of fallen swordwraths and resurrected them to fight for the Chaos Empire.
Costs: 200gold 50mana
Training time: 350
Health: 3 bars
Damage: Same as swordwrath
Pop: 1
Speed: slow( since they're zombies)
Melee
Ground
Abilities: Faster regain (100mana for research) zombie warriors regenerate 2x faster than any other chaos unit
If You Could Add Another Unit For Chaos
Started by: asdfstick | Replies: 10 | Views: 1,717 | Closed
Nov 21, 2012 8:07 PM #793958
Nov 22, 2012 9:24 AM #794352
Undead weakling
10 gold
0 mana
1/2 population
0 training time
Extremely slow speed
10 gold
0 mana
1/2 population
0 training time
Extremely slow speed
Nov 22, 2012 3:42 PM #794514
Quote from petmujuUndead weakling
10 gold
0 mana
1/2 population
0 training time
Extremely slow speed
You can't add that unit, he's OP:p
Necromancer(very similar to the marrowkia)
Costs: 600gold 300mana
Training time: 600
pop: 4
Damage: Same as a magikill's basic attack
Health: same as a marrowkia
Speed: slow
Melee
Ground
Abilities: Minion Summon( i don't know another title for this)(starts with) (5 mana per summon) The necromancer can summon up to 3 minions to fight.
Minion
costs: 5 mana
pop: 1
Training Time: NA
Health: Same as an archidon
Damage: Same as swordwrath
Speed: fast
Melee
Ground
Abilities: none
Nov 22, 2012 4:46 PM #794557
Zombies
Cost: 300 gold - 50 mana
Training Time: 500
Pop: 5
Health: Same as dead's
Damage: Very low
Speed: Very slow, but dramatic
Melee
Ground
Abilities:
Infection - (Passive) Each attack has a 5 (10 upgraded)% chance to (start a death animation in which) the unit instantly bites the enemy unit, turning them into a Zombie under your control. (Countered by Garrison)
Weakness: Ranged units deal .5 more damage, 2X more damage if hit in the head or by an albowtross/eclipsor
Cost: 300 gold - 50 mana
Training Time: 500
Pop: 5
Health: Same as dead's
Damage: Very low
Speed: Very slow, but dramatic
Melee
Ground
Abilities:
Infection - (Passive) Each attack has a 5 (10 upgraded)% chance to (start a death animation in which) the unit instantly bites the enemy unit, turning them into a Zombie under your control. (Countered by Garrison)
Weakness: Ranged units deal .5 more damage, 2X more damage if hit in the head or by an albowtross/eclipsor
Nov 23, 2012 3:43 AM #795149
Quote from asdfstickYou can't add that unit, he's OP:p
Not exactly, he takes 10 hits to kill an Archi! XD
And he's sloooooooooooow.
And his health is less than a miner! XD
Nov 23, 2012 3:55 AM #795159
Since we have Medusa which is Greek, why not add more greek stuff?
Centaur!
Hp: Same As Ninja
Speed: Same As Ninja
Damage: Same As Swordwrath
Gold: 600
Mana: 400
Build Time: 780
Abilities: Charge! ...It's a charge.
Minotaur
It's a super Juggerknight.
Hp: More than a Jugger.
Damage: More Than a Jugger.
Speed: Same as a Jugger
Gold: 500
Mana: 100
Build Time: 720
Abilities: Ground Smash - Smashes the ground and stuns for about the same time as a chaos giant. 25 mana to use with the same cooldown as charge.
Centaur!
Hp: Same As Ninja
Speed: Same As Ninja
Damage: Same As Swordwrath
Gold: 600
Mana: 400
Build Time: 780
Abilities: Charge! ...It's a charge.
Minotaur
It's a super Juggerknight.
Hp: More than a Jugger.
Damage: More Than a Jugger.
Speed: Same as a Jugger
Gold: 500
Mana: 100
Build Time: 720
Abilities: Ground Smash - Smashes the ground and stuns for about the same time as a chaos giant. 25 mana to use with the same cooldown as charge.
Nov 23, 2012 10:15 AM #795323
Quote from Tecness2Since we have Medusa which is Greek, why not add more greek stuff?
Centaur!
Hp: Same As Ninja
Speed: Same As Ninja
Damage: Same As Swordwrath
Gold: 600
Mana: 400
Build Time: 780
Abilities: Charge! ...It's a charge.
Minotaur
It's a super Juggerknight.
Hp: More than a Jugger.
Damage: More Than a Jugger.
Speed: Same as a Jugger
Gold: 500
Mana: 100
Build Time: 720
Abilities: Ground Smash - Smashes the ground and stuns for about the same time as a chaos giant. 25 mana to use with the same cooldown as charge.
But spearton is based on the greek spartan! XD
Minotaur for Order
Centaur for Chaos
Or the other way around? XD
Nov 23, 2012 2:57 PM #795504
wait... centaur has the same health as ninja, same speed as ninja, less damage than ninja, but costs more than ninja :O
and Minotaur is too op, unless u nerf the speed and boost the cost.
and Minotaur is too op, unless u nerf the speed and boost the cost.
Nov 23, 2012 6:52 PM #795706
Quote from petmujuBut spearton is based on the greek spartan! XD
Minotaur for Order
Centaur for Chaos
Or the other way around? XD
Other way around :P
May 14, 2013 4:29 AM #973393
Dark Shadow-Description after the conquering of the Shadowraths a few Shadowraths escaped and a Marrowkai saw them turned them to these filthy,Dark,Fierce Dark Shadows.they wield powerful daggers
Cost:400 Gold,150 Mana
Training Time:25 sec
Health:5 Bars
Damage:Same as Shadowrath
Pop:3
Speed:Swordwrath speed
Melee
Ground
Abilities:Darkness Ally-has 50% Chance to get a unit from your enemy,Fiery Daggers-When swinging hard there daggers turn to fire
Cost:400 Gold,150 Mana
Training Time:25 sec
Health:5 Bars
Damage:Same as Shadowrath
Pop:3
Speed:Swordwrath speed
Melee
Ground
Abilities:Darkness Ally-has 50% Chance to get a unit from your enemy,Fiery Daggers-When swinging hard there daggers turn to fire
May 14, 2013 5:09 AM #973399
OMG. So old. Don't bump old threads mate, or you might get an infraction. Too many of them may get you banned.