Increased Bomber health? Kamakaziee units are intended to be weak and picked off at a distance. Not to simply eat up long range weapons.
Blazing Bolts I can agree with 5, or 20 per arrow w/ cooldown like Archidon, but 15 per is a bit much.
More Balancing Ideas!
Started by: Tecness2 | Replies: 29 | Views: 4,102
Nov 28, 2012 2:46 AM #800435
Nov 28, 2012 3:02 AM #800445
Quote from TheFighterzIncreased Bomber health? Kamakaziee units are intended to be weak and picked off at a distance. Not to simply eat up long range weapons.
Blazing Bolts I can agree with 5, or 20 per arrow w/ cooldown like Archidon, but 15 per is a bit much.
I suggested blazing bolts to cost 10 per arrow, no cooldown, like the dead. The Dead's poison guts I suggested to be moved up to 15.
Well, I suggested the health upgrade for it to make more sense! This guy ate his vegetables, so he's able to carry more bombs as well as have a bit more hp!
Also, there was a game I played, I can't remember, but as you had more units (Say, 0/80, then 35/80, then 70/80) the cost of units would increase. If the numbers were edited a bit, what do ya'll think about this? :p
It would decrease massing swordwrath/crawlers as much.
Nov 28, 2012 5:00 AM #800525
So, something like miner hustle but for bombers? Carries more bombs for extra damage and more health! XD
My balancing idea would be decreasing the miner hustle health slightly because he has more health than a swordwrath. O_o
And congratz in being a moderator! :D
My balancing idea would be decreasing the miner hustle health slightly because he has more health than a swordwrath. O_o
And congratz in being a moderator! :D
Nov 28, 2012 5:20 AM #800542
Quote from Tecness21: They took that out because it was too op (I think). Chaos are the masters of poison and they only have two poison abilities. They need some more :p
2: Deads regenerate their body as they rip it out. THEY BE MAJIK.
3: Would be interesting to see a magikill die from breaking his back....
4: Like place a healing ward? :p
1: I think they should not remove the ability.
2.Majik? Meaning? Guts need to be limited when you think it logically.
3.Well... needs meric to heal him.
4.Why a ward? That abiity is not overpowered anyway...
Nov 28, 2012 5:21 AM #800544
Quote from Tecness2I suggested blazing bolts to cost 10 per arrow, no cooldown, like the dead. The Dead's poison guts I suggested to be moved up to 15.
Well, I suggested the health upgrade for it to make more sense! This guy ate his vegetables, so he's able to carry more bombs as well as have a bit more hp!
Also, there was a game I played, I can't remember, but as you had more units (Say, 0/80, then 35/80, then 70/80) the cost of units would increase. If the numbers were edited a bit, what do ya'll think about this? :p
It would decrease massing swordwrath/crawlers as much.
Blazing bolts no way to cost of mana, fire needs matches... cost of gold approximately 10 to 30 or even 5 is better.
Bomber is suicide... just for bomb only... no way you keep him a long time... and bombers is like prisoners for Chaos, so I think upgrading the bomber's bombs into poison is better or increase damage and range.
I played alot of game that does this... not only one. I think Crazy Jay should add this thing.
Nov 28, 2012 5:32 AM #800548
Tec, what's with you and your never ending hatred for massing and flying units XD
And I think it would be a bit.. stupid to say the least if almost every chaos unit had a poison ability.
And I think it would be a bit.. stupid to say the least if almost every chaos unit had a poison ability.
Nov 28, 2012 12:37 PM #800715
Quote from Dracus94Tec, what's with you and your never ending hatred for massing and flying units XD
And I think it would be a bit.. stupid to say the least if almost every chaos unit had a poison ability.
If you want to mass one type of unit, go play starcraft 2 and mass marines, one of the cheapest things you can do in that game. I like playing games, with some sort of honor. Playing RTS using a diverse set of units and each unit being able to be attacked by each of your enemies units, and vice versa.
Nov 30, 2012 7:34 AM #802470
might as well nerf the medusa and marowkai spam + giants....it's one heck of a powerful combination...my giants got drag out and killed while my meric and mage and other units got stoned to death by a line of medusa.
Nov 30, 2012 7:50 AM #802474
but i like albowtrosses.... but stll can be defeated. hey, a giant(full upgraded) can kill 5 of em while sustaining heavy damage
Dec 1, 2012 1:30 AM #802993
Tec, you mass juggerknights every time. You can't complain about people massing units and then do it yourself.
Dec 1, 2012 1:40 AM #802997
Quote from MiamiBigALTec, you mass juggerknights every time. You can't complain about people massing units and then do it yourself.
Mass juggers? At any one time, I have between 5-7 juggerknights, 2-3 medusa, 5-8 deads, and sometimes a skeleton mage. I don't mass one type of unit, I keep a diverse army of multiple types, which is why, when it's finished, it's nearly unstoppable.
Dec 5, 2012 12:39 PM #807876
Power of quality army over quantities army.
i beat a guy with 2 giants , lots of archer and a mage with some speartons, some archers, some merics, some albowtrosses and a mage and some ninja... after that first face of battle i went for a giant to supressive his giant.nearly killed his 3rd newly spawned giant and won
i beat a guy with 2 giants , lots of archer and a mage with some speartons, some archers, some merics, some albowtrosses and a mage and some ninja... after that first face of battle i went for a giant to supressive his giant.nearly killed his 3rd newly spawned giant and won
Dec 17, 2012 7:52 AM #820241
I think Albowtross is quite weak. I fight 7 of them with 3 giants, with only casualities of a giant
Dec 17, 2012 8:17 AM #820265
Quote from TrissI think Albowtross is quite weak. I fight 7 of them with 3 giants, with only casualities of a giant
7 albowtross, pop=28, 3 giant pop= 21
well albowtross is ko after 2 hits from giant....in other words , i agree...
Note: this thread is kinda old
Dec 18, 2012 10:59 AM #821462
you have to use them with a meatshield