Massing One Type Of Unit.

Started by: Tecness2 | Replies: 24 | Views: 2,469

m0ntana
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Nov 29, 2012 2:19 AM #801296
Actually, massing deads with poision against archers can literally destroy them. But the only way you can win against them, since Dead's have the defense and the archers have the power, is if you get your dead's to attack one unit at a time, killing them all slowly.
RUMMAKER

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Nov 29, 2012 6:24 AM #801489
agreed with everything :D
solution: (less lag + nerf everything)
Bladed Fire
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Nov 29, 2012 6:58 AM #801498
Massing deads with poison guts will take his mana quickly and this is a disadvantage for him to train marrowkais and medusas.
_Ai_
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Nov 29, 2012 10:39 AM #801589
Quote from Tecness2
Your giants would be dead too quickly, if the person focused fire, but it may work.
That's not going to stop them, just, keep them away from a short amount of time while he gets a meatshield to attract your castle archer, then 4 shot your statue.
HE WON'T NEED MINERS HE HAS OVER 16500 GOLD. BY THE TIME YOU KILLED HIS SINGLE MINER(he can only have 1 miner with 11 giants) Your statue would be dead.


full upgraded giants , focus fire to one dead at a time , have giants switch places if damaged bad let clerics heal them
when they retreat, build some giants and albowtross, archers
about that,i forgot he can only have 1 miner.but in the meantime they are training giants,they must have many miners at first. run to em and kill
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Dec 13, 2012 4:21 AM #815519
Hi reader,

Personally, every unit has a disadvantage.
Miner - Everything
Swordwrath - Spearton/Jugger Knight
Archidon - Allbowtross or Spearton
Meric - Shadowrath or Medusa
Magikill - Shadowrath or Medusa
Spearton - Medusa
Shadowrath - Enslaved Giant/Giant or Medusa
Allbowtross - Enslaved Giant/Giant, Medusa, or Dead
Enslaved Giant - Enslaved Giant/Giant, Medusas, Speartons, or Shadowraths
--------------------------------------------------------------------------------------------------
Enslaved Miner - Everything
Crawler - Everything
Dead - Medusa or Shadowrath
Marrowkai - Medusa
Medusa - Enslaved Giant/Giant or Medusa
Bomber - Everything
Jugger Knight - Enslaved Giant/Giant or Medusa
Wingadon - Dead or Allbowtross
Giant - Enslaved Giant/Giant, Medusas, Speartons/Jugger Knights, or Shadowraths

​Weaknesses...

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MiamiBigAL

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Dec 13, 2012 8:56 PM #816160
Massing units gets you killed.

e.g. If you get all deads and I get all swordsmen with rage, the deads would be annihilated.
PsychoticCheez

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Dec 13, 2012 9:14 PM #816178
Quote from Tecness2
A lot of my threads are from personal experience, we are afterall, beta-testers, so what better way to test, then to play?
Okay, I want someone to tell me a great counter to...say, 30 archidons, on the grass hills(the largest) map. This is more than enough to one shot a spearton, as order.

A counter to 20 deads with poison, as either.
A counter to 20 Wingadons. (6 can kill an un-upgraded statue within 15 seconds(I think)), as chaos
A counter to 11 enslaved giants or normal giants, as order.
Go go go.

Thanks.


1. Shinobi, upgraded. In any case why is it getting this far anyways?!
Alternatively you could swamp them with swordwrath and archers.

I can't really comment more until I know how much deads cost, and their building speed?

2. Twice as many archers, with a spearton wall in front to keep people from sneaking behind. 20 flying thingamajigs yourself, with the Blazing bolts upgrade.
Again, I can't comment more until I know how much Eclipsors (why do people call them Wingadons?) cost, and their build time.


3. How does it get up to 11. How. In any case ...11 giants?
Mass shinobi. Get cloak x2. Rush their statue.

Or (this is theory, I've not tried it, not a fan of fat giants) get 3 giants as a meat shield, and use 3-4 magikill.


Unless a unit is severely overpowered, I don't see how massing one unit is a problem. Except maybe shinobi. No clue how to deal with that. Possibly flying archers.
Tecness2

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Dec 13, 2012 10:56 PM #816286
Quote from PsychoticCheez
1. Shinobi, upgraded. In any case why is it getting this far anyways?!
Alternatively you could swamp them with swordwrath and archers.

I can't really comment more until I know how much deads cost, and their building speed?

2. Twice as many archers, with a spearton wall in front to keep people from sneaking behind. 20 flying thingamajigs yourself, with the Blazing bolts upgrade.
Again, I can't comment more until I know how much Eclipsors (why do people call them Wingadons?) cost, and their build time.


3. How does it get up to 11. How. In any case ...11 giants?
Mass shinobi. Get cloak x2. Rush their statue.

Or (this is theory, I've not tried it, not a fan of fat giants) get 3 giants as a meat shield, and use 3-4 magikill.


Unless a unit is severely overpowered, I don't see how massing one unit is a problem. Except maybe shinobi. No clue how to deal with that. Possibly flying archers.

1: The deads would kill the shinobi, because you can have a maximum of 20 shinobi which would be stupid to have, against 26 which would also be stupid.
2: 40 archers would be 80 supply and then you would have no miners nor speartons. Learn the populations before making over-exaggerating armies. People call them Wingadons because that's their name.
3: On the grass land map, than that would be fine, but on swamp lands or castle or any map like that, your statue would die first or the giants would kill the shinobi very quickly. 11 giants focus firing against 3 giants, the 3 would probably die within 3-6 volleys.
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Dec 13, 2012 11:19 PM #816315
Quote from Tecness2
1: The deads would kill the shinobi, because you can have a maximum of 20 shinobi which would be stupid to have, against 26 which would also be stupid.
2: 40 archers would be 80 supply and then you would have no miners nor speartons. Learn the populations before making over-exaggerating armies. People call them Wingadons because that's their name.
3: On the grass land map, than that would be fine, but on swamp lands or castle or any map like that, your statue would die first or the giants would kill the shinobi very quickly. 11 giants focus firing against 3 giants, the 3 would probably die within 3-6 volleys.


1. I disagree that the deads would kill the shinobi.

2 fully upgraded shinobi take out one dead.
10-12 shinobi can take out 5-6 deads, boom. Garrison up to get rid of poison.

At this point, one of two things will happen. Either

A: Deads keep attacking.

I hope you have walls. Walls should buy you enough time to get your cloak ability back. Kill 5-6 more deads. Then don't bother going to the garrison. Finish them off, you should have enough.

B: Deads run back to base.

Wait for the cooldown. Then harrass the deads by sending shinobi up there, two (or four, if you can micromanage) at a time. If they have walls? 2 shinobi (fully upgraded) take out one wall. You'll have to micromanage, but you can make it VERY costly for them.

Why is it stupid to spam a unit that's effective against a unit that your opponent has spammed?

2. My mistake, I apologize. If this is the case you could probably use flying crossbowmen. This may be wrong, I'll admit that. I've not so much experience against Chaos. Then again I doubt most people do.

3. I think the shinobi definitely have a chance even on the smaller maps. You have walls, you have gold, spam them. If I'm wrong and there is simply no way to force a win when fighting 11 giants ...then the problem is not the endgame. The problem is that you left them alone long enough to build those giants.
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Dec 17, 2012 2:07 PM #820585
1. Shinobi tactics like psychotic.
2. 2 Giants and a lot of bows. The giants will cover the statues, and the bows finish them off
3.7 giants, 2 shinobi,2 magikill(All fully upgraded).Poison them off,(No merics of course) and focus fire at one of the time.