::DELTA:: [Insert Motto Here] \o/
Started by: heavenyeah | Replies: 1,688 | Views: 118,349
LuzotoPosts: 1,100
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View Profile I don't really want you to keep track of weeklies anyway. :I I just want it to say, "Weekly".
I meant in the Animations and Art spoilers. I've been numbering those.
Has no one noticed my effort? D:GMR2Posts: 3,411
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View Profile Oh... :D I noticed. Also, if sotech gets in, I have the best idea for a sig for him. :D
sotechPosts: 908
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View Profile yeah,decided for brush,and i wonder what sig will look like....:0
GMR2Posts: 3,411
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View Profile Get into the clan and we will see. >: D *Evil laugh*
Mark XD2Posts: 4,577
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View Profile I don't think I can keep track of what number weekly we're on, so I'm just going to put a short description for future animations/art (ex. Slime Blast + Uppercut, TABLE FLIP!)
that why you should make a weekly chart, :)
sotechPosts: 908
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View Profile LuzotoPosts: 1,100
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I only really took into consideration the second one here since it involves actual stickmen (and there wasn't much actual animation in the first one. The part where he handed the desk dude a ticket was pretty nice, though). Your motion is very fast and somewhat fluid in the middle of movement, but when it comes to a character slowing down, it becomes much more jerky with a lack of easing. Try to slow down and take more time ensuring that every move is natural, and the character needs to come to a slow stop, not a sudden one. This is an old animation like you said, however, so I'm hoping you've improved by then =P
sotechPosts: 908
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View Profile yeah,but i got a new comp and the setting are killing me!im trying out pencil right now,and it doesnt look half bad
Praetorain2Posts: 1,588
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View Profile I only really took into consideration the second one here since it involves actual stickmen (and there wasn't much actual animation in the first one. The part where he handed the desk dude a ticket was pretty nice, though). Your motion is very fast and somewhat fluid in the middle of movement, but when it comes to a character slowing down, it becomes much more jerky with a lack of easing. Try to slow down and take more time ensuring that every move is natural, and the character needs to come to a slow stop, not a sudden one. This is an old animation like you said, however, so I'm hoping you've improved by then =P
Dude, his older animations much better!
sotechPosts: 908
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View Profile hey,that was..well umm... im note sure if u ment it good or bad <_<
LuzotoPosts: 1,100
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View Profile Dude, his older animations much better!
Better than what?
GMR2Posts: 3,411
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View Profile hey,that was..well umm... im note sure if u ment it good or bad <_<
Me Neither. Anyway, make sure you try your best. We're not letting just anybody in! GL! Oh, and you might wanna change your usertitle.
sotechPosts: 908
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View Profile wait what are u talking about? <_<
oh
yeah sure
EDIT:cancelling try out,sorreh D:
GMR2Posts: 3,411
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View Profile Um... Wtf? Whatever. Guess you don't wanna awesome sig. :P Anyway: congrats to LUZOTO, who is now a section mod! WooHoo!
LuzotoPosts: 1,100
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View Profile Um... Wtf? Whatever. Guess you don't wanna awesome sig. :P Anyway: congrats to LUZOTO, who is now a section mod! WooHoo!
First of all, thank you :3
Second of all, remember our clan motto: we are here to help each other improve, it's not just for showing off stuff like cool signatures, right?