Reposting the last animation I ever made for some cc
Started by: Cronos | Replies: 19 | Views: 1,244
Dec 16, 2012 4:09 PM #819376
This might just be me, but when he does the handstand flip thing (after the rising wall of black) he seems to be moving to fast. I think that this doesn't contrast well with your smooth style. Other than that, I was blown away, best animation I have seen on this site so far.
Dec 16, 2012 5:26 PM #819452
Yes, unfortunately it is difficult to retain smoothness and make him move across the screen quickly at the same time. There are several methods of preventing this. One is teleportation, which I use in many animations but they are all gone because truploader is down and FA is down. And second is placing the camera further away from the action lol. That is another one of my sneaky tricks to smoothness. No.1 trick to smoothness is trailing everything and getting easing right. Also thanks that's quite a compliment.
One more thing. The best thing about animating a lot of particles, is that you don't even need to animate the individual particles that well. Because when there's 20 of them it looks good regardless.
One more thing. The best thing about animating a lot of particles, is that you don't even need to animate the individual particles that well. Because when there's 20 of them it looks good regardless.
Dec 16, 2012 11:32 PM #819785
I just might try my next animation with particles. However, I am making it in pivot, and not too knowledgeable on particles. I looked over the animation again, and I noticed that the blood when the stick was shot seemed to disappear and not fade.
Dec 16, 2012 11:35 PM #819791
Quote from CronosThankyou good sirs. poppetje3D where have you been you sly dog you.
I have been chillin' pal.
Dec 16, 2012 11:54 PM #819809
Yes I was lazy with all the effects except the particles. Everything is tweened except the particles lol.
drinking milk n kicking ass poppetj3d
drinking milk n kicking ass poppetj3d