Flash language

Started by: Camila | Replies: 48 | Views: 3,476

Hidro

Posts: 1,015
Joined: Jan 2012
Rep: 10

View Profile
Dec 15, 2012 7:02 PM #818335
you should add wobbly, Stop and Go.
Camila
2

Posts: 10,258
Joined: Feb 2012
Rep: 10

View Profile
Dec 15, 2012 7:13 PM #818349
I'm not sure enough about that concept, to give a whole explanation about it.
Leokill
2

Posts: 1,848
Joined: Apr 2012
Rep: 10

View Profile
Dec 15, 2012 7:23 PM #818353
i speek flaash. durp.

Very nice thread Camila. I'm surprised something like this didn't already exist.
This is probably going to be very helpful for beginners.

Inb4 sticky.
Lawl
2

Posts: 896
Joined: Nov 2012
Rep: 10

View Profile
Dec 15, 2012 8:24 PM #818400
This should defineitly be stickied, it seems like its helping alot of people lol
Syrius
2

Posts: 868
Joined: Apr 2012
Rep: 10

View Profile
Dec 16, 2012 12:29 AM #818583
2D(two dimensions) - A flat surface with 2 dimensions; width x height.

3D(three dimensions) - When people animate they usually just call it angles, it contains three dimensions; width x height x depth
Camila
2

Posts: 10,258
Joined: Feb 2012
Rep: 10

View Profile
Dec 16, 2012 12:44 AM #818604
I'll explain them in other words, but thanks for remind me those concepts :3
Xero
2

Posts: 7,563
Joined: Feb 2012
Rep: 10

View Profile
Dec 16, 2012 12:48 AM #818610
DF- Double frame
TF- Triple frame
etc

Also, RHC is a short term thing. it won't be here for years and years like a tut.
Quote from _camila_

Animation concepts

(Screenshots and animation examples will be added)

- Choppy: (Adding more information)

'Choppy' is a line with small bumps, and can be thought of as the opposite of smooth.

- Double framing: (Adding more information)

To multiply a frame twice it's length, making it last 2 frames while keeping a single content. This is mostly used to add more force to a hit, or make a movements slower, sometimes, your animations will need to be "double framed".

- Easing: (animation examples will be added)

Easing is acceleration and deceleration around your movements. Easing in, is going from stationary/slow to a faster pace, and easing out, is going from fast to a slow/stationary state.

-

-


Easing and choppy are slightly wrong
What you have for easing is supposed to be "anticipation", not easing.

Easing is the correct positioned movement of a dynamic factor

Choppy is not the bumps, it's what the bumps create.
A mal-directed dynamic factor, you could say the movements are "shaky" as a better substitute for the term.

you may also want to add wobbly
Hidro

Posts: 1,015
Joined: Jan 2012
Rep: 10

View Profile
Dec 16, 2012 1:04 AM #818634
Quote from GroundXero

you may also want to add wobbly

I said that, she didn't do it :(
what about re-sizing?
Xero
2

Posts: 7,563
Joined: Feb 2012
Rep: 10

View Profile
Dec 16, 2012 1:36 AM #818668
Quote from Hidro
I said that, she didn't do it :(
what about re-sizing?


That and you should also add "2-D, 3-D, and Angles".
In fact..you're missing ALOT of stuff, lol.
Camila
2

Posts: 10,258
Joined: Feb 2012
Rep: 10

View Profile
Dec 16, 2012 2:35 AM #818722
That's why I need help. I don't know how to define some concepts, and I don't know how to define some of them with the words I want, I don't know how to define wobbly in the right way; I didn't know what does easing means till now

I started this yesterday, and I haven't had time to update it as I wish TODAY. I'll try to make an improvement as this goes on. Excuse me >_>
hugsta

Posts: 79
Joined: Feb 2012
Rep: 10

View Profile
Dec 16, 2012 2:49 AM #818735
Some addition ideas:
Style-The way the characters look and move
Tween- A method of moving objects where the first and last frame are set and flash fills in the rest
Brush smoothing- The way flash smooths something drawn with the brush tool, found the the properties tab for brush tool
Filters- Effects applied to symbols such as blur or glow
Lawl
2

Posts: 896
Joined: Nov 2012
Rep: 10

View Profile
Dec 16, 2012 2:54 AM #818737
What about preloader? though i dont really know how to explain it lol
Xero
2

Posts: 7,563
Joined: Feb 2012
Rep: 10

View Profile
Dec 16, 2012 5:20 AM #818866
I may want to point out "3-D" and "Angles" are not entirely the same thing.

Angles are camera positions that help increase the cinematic factor of an animation or film.

3-D is an object or specific angle viewed in 3 dimensions (Mostly applied for 3D programs anyway).
Maroon
2

Posts: 729
Joined: Mar 2012
Rep: 10

View Profile
Dec 16, 2012 1:21 PM #819214
Quote from GroundXero
Easing and choppy are slightly wrong
What you have for easing is supposed to be "anticipation", not easing.

Easing is the correct positioned movement of a dynamic factor

Choppy is not the bumps, it's what the bumps create.
A mal-directed dynamic factor, you could say the movements are "shaky" as a better substitute for the term.

you may also want to add wobbly


On easing, the first one was correct. You use acceleration and deceleration FOR an anticipating move. Anticipation would be a preparing move to a supposed action(could be explain in a better way).

Won't "shaky" be more accurate for wobbliness?
Atomicapple
2

Posts: 1,143
Joined: Apr 2012
Rep: 10

View Profile
Dec 16, 2012 1:55 PM #819233
what about smoothness
When you animate at a high frame rate and it looks fluid and stuff i guess?
so hard to explain..