spearton: spear throw
the spearton throws his weapon for a single use medium ranged attack, when hes finished throwing the weapon he takes out the blade he had back at stick wars 1
cost in researching: 300 gold (see the reference)
cost to use: one really cool looking spear (no cost at all just the speartons main weapon)
If you could add Two new abilities for any Unit (Order/Chaos)
Started by: lntrepid | Replies: 95 | Views: 5,459
Jan 19, 2013 5:37 AM #855281
Jan 22, 2013 5:43 AM #858705
Meric:
*Health stealer :(200gold, 200mana cost to research)100 mana to use on the battle field. This steals half a bar of health in any enemy(s) in range, and transfers in to the meric itself. It has a long cool down, approximatey 2 times longer than the magikill blast.
Magikill:
*Stun:(50gold, 150 mana to research) 100 mana to use on the battlefield. This spell stuns any enemy(s) in it's area of damage for 5 seconds(give or take 1-2 sec.).
*Health stealer :(200gold, 200mana cost to research)100 mana to use on the battle field. This steals half a bar of health in any enemy(s) in range, and transfers in to the meric itself. It has a long cool down, approximatey 2 times longer than the magikill blast.
Magikill:
*Stun:(50gold, 150 mana to research) 100 mana to use on the battlefield. This spell stuns any enemy(s) in it's area of damage for 5 seconds(give or take 1-2 sec.).
Jan 22, 2013 6:36 AM #858724
Marrowkai- assimilate
Reaper ability has the ability to change control of a unit
Works on air and ground units. Doesn't work on giants.
Gold 200 mana 200
To use 50 mana after reaper
Giant- passive ability - stomp
After every 5 rock tosses e giants will stomp affecting 5 ground units temporarily stunning them.
Research cost 150 gold 150 mana
Shadowrath- cant think of any that won't be broken
Merics- I think they should simply be able to heal units whilst they are also garrisoned
Albowtross- harpoon
Research cost 200 gold
2x damage vs giants
Reaper ability has the ability to change control of a unit
Works on air and ground units. Doesn't work on giants.
Gold 200 mana 200
To use 50 mana after reaper
Giant- passive ability - stomp
After every 5 rock tosses e giants will stomp affecting 5 ground units temporarily stunning them.
Research cost 150 gold 150 mana
Shadowrath- cant think of any that won't be broken
Merics- I think they should simply be able to heal units whilst they are also garrisoned
Albowtross- harpoon
Research cost 200 gold
2x damage vs giants
Jan 22, 2013 10:33 AM #858795
Here's mine(Not new abilities, per se for some):
1.Rage lvl 2-150 gold and 150 mana
Effect: like the first rage that got nerfed.
2.HEADSHOT BABY!(Archer)-150 gold and 200 mana
Effect:INSTANT KILL ONE UNIT except giants, spears and ninjas.(Cost 100 mana and smaller range)
3.Boost defense(Meric)-100 gold and 150 mana
Increase 40% defense to the chosen unit(100 mana)
4.Spell Mastery(Magikill)- 200 gold and 200 mana
Increase 25% of casting speed
5.Increse damage/defense(Separately)(Passive-2 for close(Except giant), 2 for range(Except giant), 2 for giant)(lvl 1 200gold and 200 mana, lvl2 500 gold and 500 mana)
Increase 15% damage/defense lvl1, 25% lvl2
...Well that's it! Hope anybody can approve of this(CrazyJay, Tec,...)
1.Rage lvl 2-150 gold and 150 mana
Effect: like the first rage that got nerfed.
2.HEADSHOT BABY!(Archer)-150 gold and 200 mana
Effect:INSTANT KILL ONE UNIT except giants, spears and ninjas.(Cost 100 mana and smaller range)
3.Boost defense(Meric)-100 gold and 150 mana
Increase 40% defense to the chosen unit(100 mana)
4.Spell Mastery(Magikill)- 200 gold and 200 mana
Increase 25% of casting speed
5.Increse damage/defense(Separately)(Passive-2 for close(Except giant), 2 for range(Except giant), 2 for giant)(lvl 1 200gold and 200 mana, lvl2 500 gold and 500 mana)
Increase 15% damage/defense lvl1, 25% lvl2
...Well that's it! Hope anybody can approve of this(CrazyJay, Tec,...)
Jan 23, 2013 4:47 PM #859854
intrepid i made a thread about if you could add 1 or more units to chaos and or order, what would it be
please do not think i stole your idea partially, they were not my intentions
do reply with a quote for your answer
please do not think i stole your idea partially, they were not my intentions
do reply with a quote for your answer
Jan 23, 2013 6:46 PM #859918
These aren't really new *abilities* per se, but the absence of these has been bugging me:
Miner - "Common Sense"
Miners go straight to mining after finished training. Can be toggled on and off.
Meric - "Vex"
The Meric will walk forward and perform melee attacks on the enemy. Can be toggled on and off.
Miner - "Common Sense"
Miners go straight to mining after finished training. Can be toggled on and off.
Meric - "Vex"
The Meric will walk forward and perform melee attacks on the enemy. Can be toggled on and off.