I've come to notice (with the new Spearton-Swordwrath killing animation) that each time the finishing animation is performed, the Spearton becomes invincible.
This is all fine and dandy when fighting for the middle tower. But when I'm all up near their statue, with a castle archer, I don't exactly want my swordwrath slowly becoming pin cushions, waiting for the opposing Spearton to snap out of his invincible animation.
Perhaps permit damage being given during the animation, but half it? Or somesuch figure?
After we can't really nerf the cool animations, can we?
Balance issues: Killing animations
Started by: PsychoticCheez | Replies: 4 | Views: 785
Dec 15, 2012 2:27 PM #818054
Dec 15, 2012 2:34 PM #818066
I'd rather not have the animation. I made a post about this earlier but I highly doubt they will be taken out.
At the very least, all units who are attacking the animated figure should automatically change target, but this isn't the case.
At the very least, all units who are attacking the animated figure should automatically change target, but this isn't the case.
Dec 15, 2012 4:28 PM #818194
take this situation, 1 speartons and 5 archers vs 15 swordwrath
Spreaton kills one swordwrath, becomes invincible for 5 seconds, while archidons pour arrows into the horde. rinse and repeat.
or a spearton is chasing down a swordwrath and 3 archers with barley any health left. the spearton kills the swordwrath, stays still for 5 seconds, while the archidons escape to safety.
Spreaton kills one swordwrath, becomes invincible for 5 seconds, while archidons pour arrows into the horde. rinse and repeat.
or a spearton is chasing down a swordwrath and 3 archers with barley any health left. the spearton kills the swordwrath, stays still for 5 seconds, while the archidons escape to safety.
Dec 16, 2012 9:04 PM #819663
Quote from MiamiBigALI'd rather not have the animation. I made a post about this earlier but I highly doubt they will be taken out.
At the very least, all units who are attacking the animated figure should automatically change target, but this isn't the case.
i second this motion xD
Dec 17, 2012 2:04 AM #819955
The amination is fine during the campaign but not so much in pvp...how about when the units attacking the animationing dude, they become invincible as long as the animation last too? that would solve the problem.:p