how to turn off animations

Started by: uberman | Replies: 6 | Views: 697

uberman

Posts: 565
Joined: Dec 2012
Rep: 10

View Profile
Dec 20, 2012 6:52 PM #823563
I know it can be done, but I cant find out how - sorry if the question has been asked a hundred times, but I cant find the answer to it.
When I pause in game, I see a menu option for settings, I was looking for a tick box or something - but nothing happens when I click the settings.

I saw a poster say something about turning off the kill animations, as it stands my unit stands dangling his kill (or what ever) while being hacked apart. Is it the case that you cant be attacked in the animation? Even if so, you still lose the option of putting out some DPS during the second or so of the animation.

Thanks
Uberman.
Tecness2

Posts: 1,340
Joined: Jul 2009
Rep: 10

View Profile
Dec 20, 2012 7:34 PM #823589
I don't believe you can.
uberman

Posts: 565
Joined: Dec 2012
Rep: 10

View Profile
Dec 20, 2012 7:49 PM #823601
Can you cancel it - if I recall I saw someone (possibly you) refer to the 'cancel animation trick' .....
But maybe i was halucinating :)
Tecness2

Posts: 1,340
Joined: Jul 2009
Rep: 10

View Profile
Dec 20, 2012 7:55 PM #823609
Quote from uberman
Can you cancel it - if I recall I saw someone (possibly you) refer to the 'cancel animation trick' .....
But maybe i was halucinating :)

That's different. The cancel animation is in reference to the standard attacking animation (like, a swordwrath swinging his sword), when he can still get damaged.
uberman

Posts: 565
Joined: Dec 2012
Rep: 10

View Profile
Dec 20, 2012 8:20 PM #823623
Quote from Tecness2
That's different. The cancel animation is in reference to the standard attacking animation (like, a swordwrath swinging his sword), when he can still get damaged.


Ah, I see.
So can standard animations be canceled? If so, how so? And why would that be a useful trick?
Is it to do with striking at a target who already moved away out of weapon range?

Is it correct that a unit can not be damaged during a special kill animation (you say hey can be damaged in the normal animation), that seems to be the case, as the hit=point bar disapears, but I am not sure on that point.

Thanks for your continued patience.
Tecness2

Posts: 1,340
Joined: Jul 2009
Rep: 10

View Profile
Dec 20, 2012 8:37 PM #823629
Quote from uberman
Ah, I see.
So can standard animations be canceled? If so, how so? And why would that be a useful trick?
Is it to do with striking at a target who already moved away out of weapon range?

Is it correct that a unit can not be damaged during a special kill animation (you say hey can be damaged in the normal animation), that seems to be the case, as the hit=point bar disapears, but I am not sure on that point.

Thanks for your continued patience.

Just, move the unit as soon as it does damage, and not finish the animation. It allows the unit to attack faster and gain ground if the enemy is running.

That is correct.
uberman

Posts: 565
Joined: Dec 2012
Rep: 10

View Profile
Dec 20, 2012 9:36 PM #823648
Ah, now I understand.

Thanks.